Commit graph

20 commits

Author SHA1 Message Date
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
Blood-Asp
68a19fd70c Overriding IC2 fuel rods 2015-12-25 14:37:56 +01:00
Blood-Asp
a9aac6ff58 comb processing fixes 2015-12-21 19:44:23 +01:00
Blood-Asp
8176a5fca9 cable burn fix and ihl compat fix 2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3 Moved Sulfide ore processing from IHL to GT 2015-12-06 22:37:25 +01:00
Blood-Asp
ef10c47d76 bunch of fixed
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00
Blood-Asp
1ef11f2ae4 More recycler blacklisted items and ignored additional oredict because of crossmod issue 2015-12-05 00:55:46 +01:00
Blood-Asp
3106bfe8a2 Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide blocks without materials 2015-12-04 22:44:27 +01:00
Blood-Asp
c79c21aa00 Rebalanced oil/fuel burn values to fit more complex processing 2015-11-30 02:37:05 +01:00
Blood-Asp
571a8abbe0 Added new crop drops and processing recipes. 2015-11-01 02:47:32 +01:00
Blood-Asp
bc86770624 added config to disable crops 2015-11-01 01:57:09 +01:00
Blood-Asp
29fade51aa Forestry update + bee nerv 2015-10-29 00:37:04 +01:00
Blood-Asp
a2ad9c9e83 fixed naquadah cell reverse processing 2015-10-24 18:41:53 +02:00
Blood-Asp
8f851f0f68 Made Materials human readable again 2015-10-24 17:32:16 +02:00
Shawn Buckley
9353aa711b Reformat code 2015-10-21 22:06:25 -04:00
Shawn Buckley
445e6c3f25 Replace T/F with builtin boolean values 2015-10-21 22:01:39 -04:00
Shawn Buckley
34ecdfb190 Replace homegrown character comparision for builtin ones 2015-10-21 20:58:55 -04:00
Shawn Buckley
bea4cfc545 Bring in experimental branch 2015-10-21 20:47:13 -04:00
Shawn Buckley
1185424fa7 Move source files 2015-10-21 20:46:52 -04:00