Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Blood-Asp
f0d8454123
fix armor textures and init
2015-12-28 17:17:52 +01:00
Blood-Asp
68a19fd70c
Overriding IC2 fuel rods
2015-12-25 14:37:56 +01:00
Blood-Asp
a9aac6ff58
comb processing fixes
2015-12-21 19:44:23 +01:00
Blood-Asp
8176a5fca9
cable burn fix and ihl compat fix
2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3
Moved Sulfide ore processing from IHL to GT
2015-12-06 22:37:25 +01:00
Blood-Asp
ef10c47d76
bunch of fixed
...
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00
Blood-Asp
1ef11f2ae4
More recycler blacklisted items and ignored additional oredict because of crossmod issue
2015-12-05 00:55:46 +01:00
Blood-Asp
3106bfe8a2
Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide blocks without materials
2015-12-04 22:44:27 +01:00
Blood-Asp
c79c21aa00
Rebalanced oil/fuel burn values to fit more complex processing
2015-11-30 02:37:05 +01:00
Blood-Asp
571a8abbe0
Added new crop drops and processing recipes.
2015-11-01 02:47:32 +01:00
Blood-Asp
bc86770624
added config to disable crops
2015-11-01 01:57:09 +01:00
Blood-Asp
29fade51aa
Forestry update + bee nerv
2015-10-29 00:37:04 +01:00
Blood-Asp
a2ad9c9e83
fixed naquadah cell reverse processing
2015-10-24 18:41:53 +02:00
Blood-Asp
8f851f0f68
Made Materials human readable again
2015-10-24 17:32:16 +02:00
Shawn Buckley
9353aa711b
Reformat code
2015-10-21 22:06:25 -04:00
Shawn Buckley
445e6c3f25
Replace T/F with builtin boolean values
2015-10-21 22:01:39 -04:00
Shawn Buckley
34ecdfb190
Replace homegrown character comparision for builtin ones
2015-10-21 20:58:55 -04:00
Shawn Buckley
bea4cfc545
Bring in experimental branch
2015-10-21 20:47:13 -04:00
Shawn Buckley
1185424fa7
Move source files
2015-10-21 20:46:52 -04:00