package gregtech.api.interfaces.internal; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; public interface IGT_RecipeAdder { /** * Adds a FusionreactorRecipe * Does not work anymore! */ @Deprecated public boolean addFusionReactorRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion); /** * Adds a FusionreactorRecipe * @param aInput1 = first Input (not null, and respects StackSize) * @param aInput2 = second Input (not null, and respects StackSize) * @param aOutput = Output of the Fusion (can be null, and respects StackSize) * @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0) * @param aFusionEnergyPerTick = The EU generated per Tick (can even be negative!) * @param aEnergyNeededForStartingFusion = EU needed for heating the Reactor up (must be >= 0) * @return true if the Recipe got added, otherwise false. */ public boolean addFusionReactorRecipe(FluidStack aInput1, FluidStack aInput2, FluidStack aOutput1, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion); /** * Adds a Centrifuge Recipe * @param aInput1 must be != null * @param aCellInput this is for the needed Cells, > 0 for Tincellcount, < 0 for negative Fuelcancount, == 0 for nothing * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 */ public boolean addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration); /** * Adds a Centrifuge Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 */ public boolean addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt); /** * Adds a Electrolyzer Recipe * @param aInput1 must be != null * @param aCellInput this is for the needed Cells, > 0 for Tincellcount, < 0 for negative Fuelcancount, == 0 for nothing * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addElectrolyzerRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt); /** * Adds a Electrolyzer Recipe * @param aInput1 must be != null * @param aCellInput this is for the needed Cells, > 0 for Tincellcount, < 0 for negative Fuelcancount, == 0 for nothing * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addElectrolyzerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt); /** * Adds a Chemical Recipe * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 */ public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration); /** * Adds a Chemical Recipe * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 */ public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration); /** * Adds a Blast Furnace Recipe * @param aInput1 must be != null * @param aInput2 can be null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 * @param aLevel should be > 0 is the minimum Heat Level needed for this Recipe */ @Deprecated public boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel); /** * Adds a Blast Furnace Recipe * @param aInput1 must be != null * @param aInput2 can be null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 * @param aLevel should be > 0 is the minimum Heat Level needed for this Recipe */ public boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel); /** * Adds a Canning Machine Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0, 100 ticks is standard. * @param aEUt should be > 0, 1 EU/t is standard. */ public boolean addCannerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds an Alloy Smelter Recipe * @param aInput1 must be != null * @param aInput2 can be null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a CNC-Machine Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addCNCRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Circuit Assembler Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Circuit Assembler Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Forge Hammer Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addForgeHammerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Wiremill Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addWiremillRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Polariser Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addPolarizerRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Plate Bending Machine Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addBenderRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Extruder Machine Recipe * @param aInput1 must be != null * @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item. * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addExtruderRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Slicer Machine Recipe * @param aInput1 must be != null * @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item. * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ public boolean addSlicerRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt); /** * Adds an Implosion Compressor Recipe * @param aInput1 must be != null * @param aInput2 amount of ITNT, should be > 0 * @param aOutput1 must be != null * @param aOutput2 can be null */ public boolean addImplosionRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2); /** * Adds a Grinder Recipe * @param aInput1 must be != null * @param aInput2 id for the Cell needed for this Recipe * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null */ public boolean addGrinderRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4); /** * Adds a Distillation Tower Recipe * @param aInput1 must be != null * @param aOutputs must be != null 1-5 Fluids * @param aOutput2 can be null */ public boolean addDistillationTowerRecipe(FluidStack aInput, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt); public boolean addSimpleArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); public boolean addPlasmaArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); /** * Adds a Distillation Tower Recipe */ public boolean addDistillationRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, int aDuration, int aEUt); /** * Adds a Lathe Machine Recipe */ public boolean addLatheRecipe(ItemStack aInput1, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds a Cutter Recipe */ public boolean addCutterRecipe(ItemStack aInput, FluidStack aLubricant, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds Cutter Recipes with default Lubricants */ public boolean addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds a Boxing Recipe */ public boolean addBoxingRecipe(ItemStack aContainedItem, ItemStack aEmptyBox, ItemStack aFullBox, int aDuration, int aEUt); /** * Adds an Unboxing Recipe */ public boolean addUnboxingRecipe(ItemStack aFullBox, ItemStack aContainedItem, ItemStack aEmptyBox, int aDuration, int aEUt); /** * Adds a Vacuum Freezer Recipe * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 */ public boolean addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration); /** * Adds a Fuel for My Generators * @param aInput1 must be != null * @param aOutput1 can be null * @param aEU EU per MilliBucket. If no Liquid Form of this Container is available, then it will give you EU*1000 per Item. * @param aType 0 = Diesel; 1 = Gas Turbine; 2 = Thermal; 3 = Dense Fluid; 4 = Plasma; 5 = Magic; And if something is unclear or missing, then look at the GT_Recipe-Class */ public boolean addFuel(ItemStack aInput1, ItemStack aOutput1, int aEU, int aType); /** * Adds an Amplifier Recipe for the Amplifabricator */ public boolean addAmplifier(ItemStack aAmplifierItem, int aDuration, int aAmplifierAmountOutputted); /** * Adds a Recipe for the Brewing Machine (intentionally limited to Fluid IDs) */ public boolean addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, boolean aHidden); /** * Adds a Recipe for the Fermenter */ public boolean addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, boolean aHidden); /** * Adds a Recipe for the Fluid Heater */ public boolean addFluidHeaterRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Distillery */ public boolean addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); /** * Adds a Recipe for the Fluid Solidifier */ public boolean addFluidSolidifierRecipe(ItemStack aMold, FluidStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for Fluid Smelting */ public boolean addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt); /** * Adds a Recipe for Fluid Extraction */ public boolean addFluidExtractionRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt); /** * Adds a Recipe for the Fluid Canner */ public boolean addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput); /** * Adds a Recipe for the Chemical Bath */ public boolean addChemicalBathRecipe(ItemStack aInput, FluidStack aBathingFluid, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Electromagnetic Separator */ public boolean addElectromagneticSeparatorRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Printer */ public boolean addPrinterRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aSpecialSlot, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Autoclave */ public boolean addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt); /** * Adds a Recipe for the Mixer */ public boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Laser Engraver */ public boolean addLaserEngraverRecipe(ItemStack aItemToEngrave, ItemStack aLens, ItemStack aEngravedItem, int aDuration, int aEUt); /** * Adds a Recipe for the Forming Press */ public boolean addFormingPressRecipe(ItemStack aItemToImprint, ItemStack aForm, ItemStack aImprintedItem, int aDuration, int aEUt); /** * Adds a Recipe for the Sifter. (up to 9 Outputs) */ public boolean addSifterRecipe(ItemStack aItemToSift, ItemStack[] aSiftedItems, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Arc Furnace. (up to 4 Outputs) */ public boolean addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the GT Pulveriser. (up to 4 Outputs) */ public boolean addPulveriserRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); /** * Adds a Sound to the Sonictron9001 * you should NOT call this in the preInit-Phase! * @param aItemStack = The Item you want to display for this Sound * @param aSoundName = The Name of the Sound in the resources/newsound-folder like Vanillasounds * @return true if the Sound got added, otherwise false. */ public boolean addSonictronSound(ItemStack aItemStack, String aSoundName); }