package gregtech.api.objects; import gregtech.api.interfaces.ITexture; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; /** * Lets Multiple ITextures Render overlay over each other. *

* I should have done this much earlier... */ public class GT_MultiTexture implements ITexture { private final ITexture[] mTextures; public GT_MultiTexture(ITexture... aTextures) { mTextures = aTextures; } @Override public void renderXPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { for (ITexture tTexture : mTextures) if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXPos(aRenderer, aBlock, aX, aY, aZ); } @Override public void renderXNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { for (ITexture tTexture : mTextures) if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXNeg(aRenderer, aBlock, aX, aY, aZ); } @Override public void renderYPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { for (ITexture tTexture : mTextures) if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYPos(aRenderer, aBlock, aX, aY, aZ); } @Override public void renderYNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { for (ITexture tTexture : mTextures) if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYNeg(aRenderer, aBlock, aX, aY, aZ); } @Override public void renderZPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { for (ITexture tTexture : mTextures) if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZPos(aRenderer, aBlock, aX, aY, aZ); } @Override public void renderZNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { for (ITexture tTexture : mTextures) if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZNeg(aRenderer, aBlock, aX, aY, aZ); } @Override public boolean isValidTexture() { return true; } }