package gregtech.api.interfaces.tileentity; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; public interface IHasInventory extends ISidedInventory, IHasWorldObjectAndCoords { /** * if the Inventory of this TileEntity got modified this tick */ public boolean hasInventoryBeenModified(); /** * if this is just a Holoslot */ public boolean isValidSlot(int aIndex); /** * Tries to add a Stack to the Slot. * It doesn't matter if the Slot is valid or invalid as described at the Function above. * * @return true if aStack == null, then false if aIndex is out of bounds, then false if aStack cannot be added, and then true if aStack has been added */ public boolean addStackToSlot(int aIndex, ItemStack aStack); /** * Tries to add X Items of a Stack to the Slot. * It doesn't matter if the Slot is valid or invalid as described at the Function above. * * @return true if aStack == null, then false if aIndex is out of bounds, then false if aStack cannot be added, and then true if aStack has been added */ public boolean addStackToSlot(int aIndex, ItemStack aStack, int aAmount); }