package gregtech.common.render; import codechicken.lib.render.block.BlockRenderingRegistry; import codechicken.lib.render.block.ICCBlockRenderer; import gregtech.api.enums.Materials; import gregtech.api.enums.StoneTypes; import gregtech.api.enums.TextureSet; import gregtech.api.enums.Textures; import gregtech.api.interfaces.ITexture; import gregtech.api.items.GT_Generic_Block; import gregtech.common.blocks.GT_Block_GeneratedOres; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.init.Blocks; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.model.pipeline.LightUtil; import org.lwjgl.opengl.GL11; public class RenderBlocks implements ICCBlockRenderer { public static RenderBlocks INSTANCE = new RenderBlocks(); public float minX, minY, minZ, maxX, maxY, maxZ; public boolean flip = true; public EnumBlockRenderType renderType; private BlockPos.MutableBlockPos t = new BlockPos.MutableBlockPos(); public void init() { renderType = BlockRenderingRegistry.createRenderType("GT_SIMPLE_BLOCK"); BlockRenderingRegistry.registerRenderer(renderType, INSTANCE); setBlockBounds(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } @Override public void handleRenderBlockDamage(IBlockAccess world, BlockPos pos, IBlockState state, TextureAtlasSprite sprite, VertexBuffer buffer) { IBlockState stone = Blocks.STONE.getDefaultState(); Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlockDamage(stone, pos, sprite, world); } @Override public boolean renderBlock(IBlockAccess world, BlockPos pos, IBlockState state, VertexBuffer buffer) { double x = pos.getX(); double y = pos.getY(); double z = pos.getZ(); GT_Generic_Block aOres = (GT_Generic_Block) state.getBlock(); aOres.setBlockBoundsBasedOnState(world, pos, state); setRenderBoundsFromBlock1(aOres); int lightmap; int color; TextureAtlasSprite sprite; for(EnumFacing side : EnumFacing.VALUES) { if(state.shouldSideBeRendered(world, pos, side)) { if((sprite = aOres.getWorldIcon(world, pos, state, side)) != null) { color = aOres.getColorMultiplier(world, pos, state); t.setPos(pos.getX(), pos.getY(), pos.getZ()).move(side); lightmap = world.getBlockState(t).getPackedLightmapCoords(world, t); renderFace(sprite, x, y, z, color, lightmap, buffer, side); } } } return true; } public void renderOresBlock(IBlockAccess world, BlockPos pos, IBlockState state, VertexBuffer buffer) { double x = pos.getX(); double y = pos.getY(); double z = pos.getZ(); GT_Block_GeneratedOres aOres = (GT_Block_GeneratedOres) state.getBlock(); Materials mats = aOres.getMaterialSafe(state); boolean small = aOres.mSmall; int lightmap; int color = ITexture.color(mats.mRGBa, false); TextureAtlasSprite sprite1 = aOres.getStoneTypeSafe(state).mIconContainer.getIcon(); TextureAtlasSprite sprite2 = mats.mIconSet.mTextures[small ? TextureSet.INDEX_oreSmall : TextureSet.INDEX_ore].getIcon(); for (EnumFacing side : EnumFacing.VALUES) { if (state.shouldSideBeRendered(world, pos, side)) { t.setPos(pos.getX(), pos.getY(), pos.getZ()).move(side); lightmap = world.getBlockState(t).getPackedLightmapCoords(world, t); renderFace(sprite1, x, y, z, 0xFFFFFFFF, lightmap, buffer, side); renderFace(sprite2, x, y, z, color, lightmap, buffer, side); } } } public void renderBlockAsItem(ItemStack itemStack) { Tessellator tes = Tessellator.getInstance(); VertexBuffer buf = tes.getBuffer(); GT_Generic_Block aBlock = (GT_Generic_Block) ((ItemBlock) itemStack.getItem()).block; aBlock.setBlockBoundsForItemRender(); setRenderBoundsFromBlock1(aBlock); TextureAtlasSprite sprite; buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); if((sprite = aBlock.getItemIcon(itemStack, EnumFacing.DOWN)) != null) { renderYNegItem(sprite, 0, 0, 0, 0xFFFFFFFF, buf); } tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); if((sprite = aBlock.getItemIcon(itemStack, EnumFacing.UP)) != null) { renderYPosItem(sprite, 0, 0, 0, 0xFFFFFFFF, buf); } tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); if((sprite = aBlock.getItemIcon(itemStack, EnumFacing.NORTH)) != null) { renderZNegItem(sprite, 0, 0, 0, 0xFFFFFFFF, buf); } tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); if((sprite = aBlock.getItemIcon(itemStack, EnumFacing.SOUTH)) != null) { renderZPosItem(sprite, 0, 0, 0, 0xFFFFFFFF, buf); } tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); if((sprite = aBlock.getItemIcon(itemStack, EnumFacing.EAST)) != null) { renderXPosItem(sprite, 0, 0, 0, 0xFFFFFFFF, buf); } tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); if((sprite = aBlock.getItemIcon(itemStack, EnumFacing.WEST)) != null) { renderXNegItem(sprite, 0, 0, 0, 0xFFFFFFFF, buf); } tes.draw(); } public void renderOresAsItem(ItemStack stack) { Tessellator tes = Tessellator.getInstance(); VertexBuffer buf = tes.getBuffer(); GT_Block_GeneratedOres aOres = (GT_Block_GeneratedOres) ((ItemBlock) stack.getItem()).block; Materials mats = aOres.getMaterialSafe(stack); boolean small = aOres.mSmall; int color = ITexture.color(mats.mRGBa, false); TextureAtlasSprite sprite1 = aOres.getStoneTypeSafe(stack).mIconContainer.getIcon(); TextureAtlasSprite sprite2 = mats.mIconSet.mTextures[small ? TextureSet.INDEX_oreSmall : TextureSet.INDEX_ore].getIcon(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); renderYNegItem(sprite1, 0, 0, 0, 0xFFFFFFFF, buf); renderYNegItem(sprite2, 0, 0, 0, color, buf); tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); renderYPosItem(sprite1, 0, 0, 0, 0xFFFFFFFF, buf); renderYPosItem(sprite2, 0, 0, 0, color, buf); tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); renderZNegItem(sprite1, 0, 0, 0, 0xFFFFFFFF, buf); renderZNegItem(sprite2, 0, 0, 0, color, buf); tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); renderZPosItem(sprite1, 0, 0, 0, 0xFFFFFFFF, buf); renderZPosItem(sprite2, 0, 0, 0, color, buf); tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); renderXPosItem(sprite1, 0, 0, 0, 0xFFFFFFFF, buf); renderXPosItem(sprite2, 0, 0, 0, color, buf); tes.draw(); buf.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); renderXNegItem(sprite1, 0, 0, 0, 0xFFFFFFFF, buf); renderXNegItem(sprite2, 0, 0, 0, color, buf); tes.draw(); } @Override public void renderBrightness(IBlockState state, float brightness) { renderBlockAsItem(new ItemStack(state.getBlock(), 1, state.getBlock().getMetaFromState(state))); } @Override public void registerTextures(TextureMap map) { } public void setRenderBoundsFromBlock1(GT_Generic_Block block) { this.minX = block.minX; this.minY = block.minY; this.minZ = block.minZ; this.maxX = block.maxX; this.maxY = block.maxY; this.maxZ = block.maxZ; } public void setBlockBounds(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) { this.minX = minX; this.minY = minY; this.minZ = minZ; this.maxX = maxX; this.maxY = maxY; this.maxZ = maxZ; } public void renderYPosItem(TextureAtlasSprite sprite, double x, double y, double z, int color, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.UP); double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, maxV).normal(0.0f, 1.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, maxV).normal(0.0f, 1.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, minV).normal(0.0f, 1.0f, 0.0f).endVertex(); buffer.pos(x + minX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, minV).normal(0.0f, 1.0f, 0.0f).endVertex(); } public void renderYNegItem(TextureAtlasSprite sprite, double x, double y, double z, int color, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.DOWN); double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, minV).normal(0.0f, -1.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, minV).normal(0.0f, -1.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, maxV).normal(0.0f, -1.0f, 0.0f).endVertex(); buffer.pos(x + minX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, maxV).normal(0.0f, -1.0f, 0.0f).endVertex(); } public void renderZNegItem(TextureAtlasSprite sprite, double x, double y, double z, int color, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.NORTH); double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).normal(0.0f, 0.0f, -1.0f).endVertex(); buffer.pos(x + minX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).normal(0.0f, 0.0f, -1.0f).endVertex(); buffer.pos(x + maxX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).normal(0.0f, 0.0f, -1.0f).endVertex(); buffer.pos(x + maxX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).normal(0.0f, 0.0f, -1.0f).endVertex(); } public void renderZPosItem(TextureAtlasSprite sprite, double x, double y, double z, int color, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.SOUTH); double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + maxX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).normal(0.0f, 0.0f, 1.0f).endVertex(); buffer.pos(x + maxX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).normal(0.0f, 0.0f, 1.0f).endVertex(); buffer.pos(x + minX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).normal(0.0f, 0.0f, 1.0f).endVertex(); buffer.pos(x + minX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).normal(0.0f, 0.0f, 1.0f).endVertex(); } public void renderXNegItem(TextureAtlasSprite sprite, double x, double y, double z, int color, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.WEST); double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).normal(-1.0f, 0.0f, 0.0f).endVertex(); buffer.pos(x + minX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).normal(-1.0f, 0.0f, 0.0f).endVertex(); buffer.pos(x + minX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).normal(-1.0f, 0.0f, 0.0f).endVertex(); buffer.pos(x + minX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).normal(-1.0f, 0.0f, 0.0f).endVertex(); } public void renderXPosItem(TextureAtlasSprite sprite, double x, double y, double z, int color, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.EAST); double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + maxX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).normal(1.0f, 0.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).normal(1.0f, 0.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).normal(1.0f, 0.0f, 0.0f).endVertex(); buffer.pos(x + maxX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).normal(1.0f, 0.0f, 0.0f).endVertex(); } public void renderFace(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer, EnumFacing side) { switch (side) { case DOWN: renderYNeg(sprite, x, y, z, color, lightmap, buffer); break; case UP: renderYPos(sprite, x, y, z, color, lightmap, buffer); break; case NORTH: renderZNeg(sprite, x, y, z, color, lightmap, buffer); break; case SOUTH: renderZPos(sprite, x, y, z, color, lightmap, buffer); break; case WEST: renderXNeg(sprite, x, y, z, color, lightmap, buffer); break; case EAST: renderXPos(sprite, x, y, z, color, lightmap, buffer); break; } } public void renderYPos(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.UP); int light1 = lightmap >> 16 & 65535; int light2 = lightmap & 65535; double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, minV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, minV).lightmap(light1, light2).endVertex(); } public void renderYNeg(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.DOWN); int light1 = lightmap >> 16 & 65535; int light2 = lightmap & 65535; double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, minV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, minV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(maxU, maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(minU, maxV).lightmap(light1, light2).endVertex(); } public void renderZNeg(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.NORTH); int light1 = lightmap >> 16 & 65535; int light2 = lightmap & 65535; double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); } public void renderZPos(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.SOUTH); int light1 = lightmap >> 16 & 65535; int light2 = lightmap & 65535; double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + maxX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); } public void renderXNeg(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.WEST); int light1 = lightmap >> 16 & 65535; int light2 = lightmap & 65535; double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + minX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + minX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); } public void renderXPos(TextureAtlasSprite sprite, double x, double y, double z, int color, int lightmap, VertexBuffer buffer) { float r = ((color >> 16) & 0xFF) / 255.0f; float g = ((color >> 8) & 0xFF) / 255.0f; float b = ((color) & 0xFF) / 255.0f; float a = ((color >> 24) & 0xFF) / 255.0f; float diffuse = LightUtil.diffuseLight(EnumFacing.EAST); int light1 = lightmap >> 16 & 65535; int light2 = lightmap & 65535; double minU = sprite.getMinU(); double minV = sprite.getMinV(); double maxU = sprite.getMaxU(); double maxV = sprite.getMaxV(); buffer.pos(x + maxX, y + minY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + maxY, z + minZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? maxU : minU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + maxY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? minV : maxV).lightmap(light1, light2).endVertex(); buffer.pos(x + maxX, y + minY, z + maxZ).color(diffuse * r, diffuse * g, diffuse * b, a).tex(flip ? minU : maxU, flip ? maxV : minV).lightmap(light1, light2).endVertex(); } }