package gregtech.api.net; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.world.World; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; public interface IGT_NetworkHandler { public void sendToPlayer(GT_Packet aPacket, EntityPlayerMP aPlayer); public void sendToAllAround(GT_Packet aPacket, TargetPoint aPosition); public void sendToServer(GT_Packet aPacket); public void sendPacketToAllPlayersInRange(World aWorld, GT_Packet aPacket, int aX, int aZ); }