GT5-Unofficial/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java
2015-04-26 02:04:07 +02:00

412 lines
16 KiB
Java

package gregtech.api.interfaces.internal;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
public interface IGT_RecipeAdder {
/**
* Adds a FusionreactorRecipe
* Does not work anymore!
*/
@Deprecated
public boolean addFusionReactorRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion);
/**
* Adds a FusionreactorRecipe
* @param aInput1 = first Input (not null, and respects StackSize)
* @param aInput2 = second Input (not null, and respects StackSize)
* @param aOutput = Output of the Fusion (can be null, and respects StackSize)
* @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0)
* @param aFusionEnergyPerTick = The EU generated per Tick (can even be negative!)
* @param aEnergyNeededForStartingFusion = EU needed for heating the Reactor up (must be >= 0)
* @return true if the Recipe got added, otherwise false.
*/
public boolean addFusionReactorRecipe(FluidStack aInput1, FluidStack aInput2, FluidStack aOutput1, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion);
/**
* Adds a Centrifuge Recipe
* @param aInput1 must be != null
* @param aCellInput this is for the needed Cells, > 0 for Tincellcount, < 0 for negative Fuelcancount, == 0 for nothing
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aOutput3 can be null
* @param aOutput4 can be null
* @param aDuration must be > 0
*/
public boolean addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration);
/**
* Adds a Centrifuge Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aOutput3 can be null
* @param aOutput4 can be null
* @param aDuration must be > 0
*/
public boolean addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Electrolyzer Recipe
* @param aInput1 must be != null
* @param aCellInput this is for the needed Cells, > 0 for Tincellcount, < 0 for negative Fuelcancount, == 0 for nothing
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aOutput3 can be null
* @param aOutput4 can be null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addElectrolyzerRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt);
/**
* Adds a Electrolyzer Recipe
* @param aInput1 must be != null
* @param aCellInput this is for the needed Cells, > 0 for Tincellcount, < 0 for negative Fuelcancount, == 0 for nothing
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aOutput3 can be null
* @param aOutput4 can be null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addElectrolyzerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Chemical Recipe
* @param aInput1 must be != null
* @param aInput2 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
*/
public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration);
/**
* Adds a Chemical Recipe
* @param aInput1 must be != null
* @param aInput2 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
*/
public boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration);
/**
* Adds a Blast Furnace Recipe
* @param aInput1 must be != null
* @param aInput2 can be null
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aDuration must be > 0
* @param aEUt should be > 0
* @param aLevel should be > 0 is the minimum Heat Level needed for this Recipe
*/
@Deprecated
public boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel);
/**
* Adds a Blast Furnace Recipe
* @param aInput1 must be != null
* @param aInput2 can be null
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aDuration must be > 0
* @param aEUt should be > 0
* @param aLevel should be > 0 is the minimum Heat Level needed for this Recipe
*/
public boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel);
/**
* Adds a Canning Machine Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0, 100 ticks is standard.
* @param aEUt should be > 0, 1 EU/t is standard.
*/
public boolean addCannerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
/**
* Adds an Alloy Smelter Recipe
* @param aInput1 must be != null
* @param aInput2 can be null
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt);
/**
* Adds a CNC-Machine Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addCNCRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt);
/**
* Adds a Circuit Assembler Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt);
/**
* Adds a Circuit Assembler Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt);
/**
* Adds a Forge Hammer Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addForgeHammerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt);
/**
* Adds a Wiremill Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addWiremillRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Polariser Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addPolarizerRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Plate Bending Machine Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addBenderRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Extruder Machine Recipe
* @param aInput1 must be != null
* @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item.
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addExtruderRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Slicer Machine Recipe
* @param aInput1 must be != null
* @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item.
* @param aOutput1 must be != null
* @param aDuration must be > 0
* @param aEUt should be > 0
*/
public boolean addSlicerRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds an Implosion Compressor Recipe
* @param aInput1 must be != null
* @param aInput2 amount of ITNT, should be > 0
* @param aOutput1 must be != null
* @param aOutput2 can be null
*/
public boolean addImplosionRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2);
/**
* Adds a Grinder Recipe
* @param aInput1 must be != null
* @param aInput2 id for the Cell needed for this Recipe
* @param aOutput1 must be != null
* @param aOutput2 can be null
* @param aOutput3 can be null
* @param aOutput4 can be null
*/
public boolean addGrinderRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4);
/**
* Adds a Distillation Tower Recipe
* @param aInput1 must be != null
* @param aOutputs must be != null 1-5 Fluids
* @param aOutput2 can be null
*/
public boolean addDistillationTowerRecipe(FluidStack aInput, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt);
public boolean addSimpleArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
public boolean addPlasmaArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Distillation Tower Recipe
*/
public boolean addDistillationRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, int aDuration, int aEUt);
/**
* Adds a Lathe Machine Recipe
*/
public boolean addLatheRecipe(ItemStack aInput1, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
/**
* Adds a Cutter Recipe
*/
public boolean addCutterRecipe(ItemStack aInput, FluidStack aLubricant, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
/**
* Adds Cutter Recipes with default Lubricants
*/
public boolean addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
/**
* Adds a Boxing Recipe
*/
public boolean addBoxingRecipe(ItemStack aContainedItem, ItemStack aEmptyBox, ItemStack aFullBox, int aDuration, int aEUt);
/**
* Adds an Unboxing Recipe
*/
public boolean addUnboxingRecipe(ItemStack aFullBox, ItemStack aContainedItem, ItemStack aEmptyBox, int aDuration, int aEUt);
/**
* Adds a Vacuum Freezer Recipe
* @param aInput1 must be != null
* @param aOutput1 must be != null
* @param aDuration must be > 0
*/
public boolean addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration);
/**
* Adds a Fuel for My Generators
* @param aInput1 must be != null
* @param aOutput1 can be null
* @param aEU EU per MilliBucket. If no Liquid Form of this Container is available, then it will give you EU*1000 per Item.
* @param aType 0 = Diesel; 1 = Gas Turbine; 2 = Thermal; 3 = Dense Fluid; 4 = Plasma; 5 = Magic; And if something is unclear or missing, then look at the GT_Recipe-Class
*/
public boolean addFuel(ItemStack aInput1, ItemStack aOutput1, int aEU, int aType);
/**
* Adds an Amplifier Recipe for the Amplifabricator
*/
public boolean addAmplifier(ItemStack aAmplifierItem, int aDuration, int aAmplifierAmountOutputted);
/**
* Adds a Recipe for the Brewing Machine (intentionally limited to Fluid IDs)
*/
public boolean addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, boolean aHidden);
/**
* Adds a Recipe for the Fermenter
*/
public boolean addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, boolean aHidden);
/**
* Adds a Recipe for the Fluid Heater
*/
public boolean addFluidHeaterRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt);
/**
* Adds a Recipe for the Distillery
*/
public boolean addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden);
/**
* Adds a Recipe for the Fluid Solidifier
*/
public boolean addFluidSolidifierRecipe(ItemStack aMold, FluidStack aInput, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Recipe for Fluid Smelting
*/
public boolean addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt);
/**
* Adds a Recipe for Fluid Extraction
*/
public boolean addFluidExtractionRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt);
/**
* Adds a Recipe for the Fluid Canner
*/
public boolean addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput);
/**
* Adds a Recipe for the Chemical Bath
*/
public boolean addChemicalBathRecipe(ItemStack aInput, FluidStack aBathingFluid, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Recipe for the Electromagnetic Separator
*/
public boolean addElectromagneticSeparatorRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Recipe for the Printer
*/
public boolean addPrinterRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aSpecialSlot, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Recipe for the Autoclave
*/
public boolean addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt);
/**
* Adds a Recipe for the Mixer
*/
public boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt);
/**
* Adds a Recipe for the Laser Engraver
*/
public boolean addLaserEngraverRecipe(ItemStack aItemToEngrave, ItemStack aLens, ItemStack aEngravedItem, int aDuration, int aEUt);
/**
* Adds a Recipe for the Forming Press
*/
public boolean addFormingPressRecipe(ItemStack aItemToImprint, ItemStack aForm, ItemStack aImprintedItem, int aDuration, int aEUt);
/**
* Adds a Recipe for the Sifter. (up to 9 Outputs)
*/
public boolean addSifterRecipe(ItemStack aItemToSift, ItemStack[] aSiftedItems, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Recipe for the Arc Furnace. (up to 4 Outputs)
*/
public boolean addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Recipe for the GT Pulveriser. (up to 4 Outputs)
*/
public boolean addPulveriserRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
/**
* Adds a Sound to the Sonictron9001
* you should NOT call this in the preInit-Phase!
* @param aItemStack = The Item you want to display for this Sound
* @param aSoundName = The Name of the Sound in the resources/newsound-folder like Vanillasounds
* @return true if the Sound got added, otherwise false.
*/
public boolean addSonictronSound(ItemStack aItemStack, String aSoundName);
}