132 lines
No EOL
4.9 KiB
Java
132 lines
No EOL
4.9 KiB
Java
package gregtech.api.interfaces.tileentity;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.fluids.IFluidHandler;
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/**
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* This is a bunch of Functions my TileEntities provide, to make life much easier, and to get rid of internal TileEntity stuff.
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*
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* This also makes access to adjacent TileEntities more Efficient.
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*
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* Note: It doesn't have to be a TileEntity in certain cases! And only certain cases, such as the Recipe checking of the findRecipe Function.
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*/
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public interface IHasWorldObjectAndCoords {
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public World getWorld();
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public int getXCoord();
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public short getYCoord();
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public int getZCoord();
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public boolean isServerSide();
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public boolean isClientSide();
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public int getRandomNumber(int aRange);
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public TileEntity getTileEntity(int aX, int aY, int aZ);
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public TileEntity getTileEntityOffset(int aX, int aY, int aZ);
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public TileEntity getTileEntityAtSide(byte aSide);
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public TileEntity getTileEntityAtSideAndDistance(byte aSide, int aDistance);
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public IInventory getIInventory(int aX, int aY, int aZ);
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public IInventory getIInventoryOffset(int aX, int aY, int aZ);
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public IInventory getIInventoryAtSide(byte aSide);
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public IInventory getIInventoryAtSideAndDistance(byte aSide, int aDistance);
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public IFluidHandler getITankContainer(int aX, int aY, int aZ);
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public IFluidHandler getITankContainerOffset(int aX, int aY, int aZ);
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public IFluidHandler getITankContainerAtSide(byte aSide);
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public IFluidHandler getITankContainerAtSideAndDistance(byte aSide, int aDistance);
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public IGregTechTileEntity getIGregTechTileEntity(int aX, int aY, int aZ);
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public IGregTechTileEntity getIGregTechTileEntityOffset(int aX, int aY, int aZ);
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public IGregTechTileEntity getIGregTechTileEntityAtSide(byte aSide);
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public IGregTechTileEntity getIGregTechTileEntityAtSideAndDistance(byte aSide, int aDistance);
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public Block getBlock(int aX, int aY, int aZ);
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public Block getBlockOffset(int aX, int aY, int aZ);
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public Block getBlockAtSide(byte aSide);
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public Block getBlockAtSideAndDistance(byte aSide, int aDistance);
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public byte getMetaID(int aX, int aY, int aZ);
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public byte getMetaIDOffset(int aX, int aY, int aZ);
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public byte getMetaIDAtSide(byte aSide);
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public byte getMetaIDAtSideAndDistance(byte aSide, int aDistance);
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public byte getLightLevel(int aX, int aY, int aZ);
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public byte getLightLevelOffset(int aX, int aY, int aZ);
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public byte getLightLevelAtSide(byte aSide);
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public byte getLightLevelAtSideAndDistance(byte aSide, int aDistance);
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public boolean getOpacity(int aX, int aY, int aZ);
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public boolean getOpacityOffset(int aX, int aY, int aZ);
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public boolean getOpacityAtSide(byte aSide);
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public boolean getOpacityAtSideAndDistance(byte aSide, int aDistance);
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public boolean getSky(int aX, int aY, int aZ);
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public boolean getSkyOffset(int aX, int aY, int aZ);
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public boolean getSkyAtSide(byte aSide);
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public boolean getSkyAtSideAndDistance(byte aSide, int aDistance);
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public boolean getAir(int aX, int aY, int aZ);
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public boolean getAirOffset(int aX, int aY, int aZ);
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public boolean getAirAtSide(byte aSide);
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public boolean getAirAtSideAndDistance(byte aSide, int aDistance);
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public BiomeGenBase getBiome();
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public BiomeGenBase getBiome(int aX, int aZ);
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public int getOffsetX(byte aSide, int aMultiplier);
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public short getOffsetY(byte aSide, int aMultiplier);
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public int getOffsetZ(byte aSide, int aMultiplier);
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/**
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* Checks if the TileEntity is Invalid or Unloaded. Stupid Minecraft cannot do that btw.
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*/
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public boolean isDead();
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/**
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* Sends a Block Event to the Client TileEntity, the byte Parameters are only for validation as Minecraft doesn't properly write Packet Data.
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*/
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public void sendBlockEvent(byte aID, byte aValue);
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/**
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* @return the Time this TileEntity has been loaded.
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*/
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public long getTimer();
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/**
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* Sets the Light Level of this Block on a Scale of 0 - 15
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* It could be that it doesn't work. This is just for convenience.
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*/
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public void setLightValue(byte aLightValue);
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/**
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* Function of the regular TileEntity
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*/
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public void writeToNBT(NBTTagCompound aNBT);
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/**
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* Function of the regular TileEntity
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*/
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public void readFromNBT(NBTTagCompound aNBT);
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/**
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* Function of the regular TileEntity
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*/
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public boolean isInvalidTileEntity();
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/**
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* Opens the GUI with this ID of this MetaTileEntity
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*/
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public boolean openGUI(EntityPlayer aPlayer, int aID);
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/**
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* Opens the GUI with the ID = 0 of this TileEntity
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*/
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public boolean openGUI(EntityPlayer aPlayer);
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} |