KumiScript/common/FastLinkedList.cs

167 lines
3.4 KiB
C#
Raw Permalink Normal View History

namespace KumiScript.Common
{
public class FastLinkedList<T>
{
ListNode<T>? _first;
ListNode<T>? _last;
uint _length;
public FastLinkedList()
{
_length = 0;
}
public void InsertLast(T addend)
{
ListNode<T> n = new ListNode<T>(addend);
if (_length == 0)
{
_first = n;
_last = n;
_length = 1;
return;
}
_last!.SetNext(n);
n.SetPrev(_last);
_last = n;
_length++;
return;
}
public void InsertFirst(T addend)
{
ListNode<T> n = new ListNode<T>(addend);
if (_length == 0)
{
_first = n;
_last = n;
_length = 1;
return;
}
_first!.SetPrev(n);
n.SetNext(_first);
_first = n;
_length++;
return;
}
private ListNode<T>? FindNth(uint index)
{
if (index > _length - 1)
return null;
if (index - 1 == _length)
return _last;
ListNode<T>? ni = _first;
if (ni is null)
return null;
for (uint i = 0; i < index; i++)
{
ni = ni!.GetNext();
}
return ni;
}
public void InsertAfter(uint index, T value)
{
ListNode<T> nn = new ListNode<T>(value);
ListNode<T>? ni = FindNth(index);
}
public T? Find(IEqualityComparer<T> eq, T other)
{
ListNode<T>? n = _first;
if (n is null)
return default;
do
{
T nv = n.GetValue();
if (eq.Equals(nv, other))
{
return nv;
}
n = n.GetNext();
} while (n is not null);
return default;
}
public T? GetFirst()
{
if (_first is null)
return default;
return _first.GetValue();
}
public T? GetLast()
{
if (_last is null)
return default;
return _last.GetValue();
}
public uint GetLength()
{
return _length;
}
}
internal class ListNode<T>
{
ListNode<T>? _next;
ListNode<T>? _prev;
T _value;
internal ListNode(T value)
{
_value = value;
}
internal T GetValue()
{
return _value;
}
internal void SetValue(T value)
{
_value = value;
return;
}
internal void SetNext(ListNode<T> next)
{
_next = next;
}
internal void SetPrev(ListNode<T> prev)
{
_prev = prev;
}
internal bool HasNext()
{
return _next is not null;
}
internal bool HasPrev()
{
return _prev is not null;
}
internal ListNode<T>? GetNext()
{
return _next;
}
internal ListNode<T>? GetPrev()
{
return _prev;
}
}
}