KumiScript/renderer/sdl/SDLRenderer.cs

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2024-01-26 05:37:51 +00:00
using SDL2;
namespace KumiScript.Renderer
{
public class SDLRenderer
{
internal readonly nint id;
internal SDLRenderer(SDLWindow window)
{
id = SDL.SDL_CreateRenderer(window.Id, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED);
if (id == 0)
throw new Exception("Failed to create renderer!");
}
public void Clear()
{
SDL.SDL_RenderClear(id);
}
public void SwapBuffers()
{
SDL.SDL_RenderPresent(id);
}
}
}