using SDL2; namespace KumiScript.Renderer { public class SDLRenderer : IDisposable { internal readonly nint id; internal SDLRenderer(SDLWindow window) { id = SDL.SDL_CreateRenderer(window.Id, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED | SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC); if (id == 0) throw new Exception("Failed to create renderer!"); } public void Clear() { SDL.SDL_RenderClear(id); } public void Dispose() { SDL.SDL_DestroyRenderer(id); } public void SwapBuffers() { SDL.SDL_RenderPresent(id); } } }