using SDL2; namespace KumiScript.Renderer { public class SDLWindow { internal readonly nint Id; ushort _width; ushort _height; string _title; SDLRenderer? _renderer; public SDLWindow(ushort horizontalResolution, ushort verticalResolution, string windowTitle) { _width = horizontalResolution; _height = verticalResolution; _title = windowTitle; nint window = SDL.SDL_CreateWindow(windowTitle, SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, horizontalResolution, verticalResolution, 0); if (window == 0) throw new Exception("Failed to create window!"); Id = window; } public int UpdateSurface() { return SDL.SDL_UpdateWindowSurface(Id); } public SDLRenderer GetRenderer() { if (_renderer is null) _renderer = new SDLRenderer(this); return _renderer; } } }