51 lines
No EOL
1.6 KiB
C#
51 lines
No EOL
1.6 KiB
C#
using KumiScript.Renderer;
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using SDL2;
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public class EngineWindow
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{
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internal ushort width {get; private set;}
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internal ushort height {get; private set;}
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internal string title {get; private set;}
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public EngineWindow(ushort horizontalResolution, ushort verticalResolution, string windowTitle)
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{
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width = horizontalResolution;
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height = verticalResolution;
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title = windowTitle;
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if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) < 0)
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throw new Exception("SDL2 Video init failed!");
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if (SDL_image.IMG_Init(SDL_image.IMG_InitFlags.IMG_INIT_PNG) < 0)
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throw new Exception("SDL2 Image init failed!");
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}
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public void show()
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{
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SDLWindow window = new SDLWindow(width, height, title);
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SDLRenderer renderer = new SDLRenderer(window);
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bool mainLoop = true;
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SDL.SDL_Event e;
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Scene s = new Scene(renderer);
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SceneElement background = new SceneElement(new Background("Resources/Backgrounds/test.png", renderer), 0, 0);
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SceneElement seiba = new SceneElement(new Sprite("Resources/Sprites/test.png", renderer), 0, 0);
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s.AddElement(background);
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s.AddElement(seiba);
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while (mainLoop)
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{
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while (SDL.SDL_PollEvent(out e) > 0)
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{
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switch (e.type)
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{
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case SDL.SDL_EventType.SDL_QUIT:
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mainLoop = false;
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break;
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}
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renderer.Clear();
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s.DrawScene();
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renderer.SwapBuffers();
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}
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}
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}
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} |