306 lines
9.4 KiB
C#
306 lines
9.4 KiB
C#
using System;
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using System.Threading;
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// todo: sending errors as fake close messages
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namespace Hamakaze.WebSocket {
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public class WsClient : IDisposable {
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public WsConnection Connection { get; }
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public bool IsRunning { get; private set; } = true;
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private Thread ReadThread { get; }
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private Action<WsMessage> MessageHandler { get; }
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private Action<Exception> ExceptionHandler { get; }
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private Mutex SendLock { get; }
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private const int TIMEOUT = 60000;
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public WsClient(
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WsConnection connection,
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Action<WsMessage> messageHandler,
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Action<Exception> exceptionHandler
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) {
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Connection = connection ?? throw new ArgumentNullException(nameof(connection));
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MessageHandler = messageHandler ?? throw new ArgumentNullException(nameof(messageHandler));
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ExceptionHandler = exceptionHandler ?? throw new ArgumentNullException(nameof(exceptionHandler));
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SendLock = new();
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ReadThread = new(ReadThreadBody) { IsBackground = true };
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ReadThread.Start();
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}
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private void ReadThreadBody() {
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try {
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while(IsRunning)
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MessageHandler(Connection.Receive());
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} catch(Exception ex) {
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IsRunning = false;
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ExceptionHandler(ex);
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}
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}
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public void Send(string text) {
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Send(text);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Send(object obj) {
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if(obj == null)
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throw new ArgumentNullException(nameof(obj));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Send(obj.ToString());
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Send(ReadOnlySpan<byte> data) {
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if(data == null)
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throw new ArgumentNullException(nameof(data));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Send(data);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Send(byte[] buffer, int offset, int count) {
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if(buffer == null)
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throw new ArgumentNullException(nameof(buffer));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Send(buffer.AsSpan(offset, count));
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Send(Action<WsBufferedSend> handler) {
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if(handler == null)
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throw new ArgumentNullException(nameof(handler));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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using(WsBufferedSend bs = Connection.BeginBufferedSend())
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handler(bs);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Ping() {
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Ping();
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Ping(ReadOnlySpan<byte> data) {
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if(data == null)
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throw new ArgumentNullException(nameof(data));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Ping(data);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Ping(byte[] buffer, int offset, int length) {
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if(buffer == null)
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throw new ArgumentNullException(nameof(buffer));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Ping(buffer.AsSpan(offset, length));
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Pong() {
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Pong();
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Pong(ReadOnlySpan<byte> data) {
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if(data == null)
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throw new ArgumentNullException(nameof(data));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Pong(data);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Pong(byte[] buffer, int offset, int length) {
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if(buffer == null)
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throw new ArgumentNullException(nameof(buffer));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Pong(buffer.AsSpan(offset, length));
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close() {
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(WsCloseReason.NormalClosure);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void CloseEmpty() {
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.CloseEmpty();
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(WsCloseReason opcode) {
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(opcode);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(string reason) {
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if(reason == null)
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throw new ArgumentNullException(nameof(reason));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(WsCloseReason.NormalClosure, reason);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(WsCloseReason opcode, string reason) {
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if(reason == null)
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throw new ArgumentNullException(nameof(reason));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(opcode, reason);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(ReadOnlySpan<byte> data) {
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if(data == null)
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throw new ArgumentNullException(nameof(data));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(data);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(byte[] buffer, int offset, int length) {
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if(buffer == null)
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throw new ArgumentNullException(nameof(buffer));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(buffer.AsSpan(offset, length));
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(WsCloseReason opcode, ReadOnlySpan<byte> data) {
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if(data == null)
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throw new ArgumentNullException(nameof(data));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(opcode, data);
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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public void Close(WsCloseReason code, byte[] buffer, int offset, int length) {
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if(buffer == null)
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throw new ArgumentNullException(nameof(buffer));
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try {
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if(!SendLock.WaitOne(TIMEOUT))
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throw new WsClientMutexFailedException();
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Connection.Close(code, buffer.AsSpan(offset, length));
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} finally {
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SendLock.ReleaseMutex();
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}
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}
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private bool IsDisposed;
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~WsClient() {
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DoDispose();
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}
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public void Dispose() {
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DoDispose();
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GC.SuppressFinalize(this);
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}
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private void DoDispose() {
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if(IsDisposed)
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return;
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IsDisposed = true;
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SendLock.Dispose();
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Connection.Dispose();
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}
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}
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}
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