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hamakaze/Hamakaze/WebSocket/WsClient.cs

306 lines
9.4 KiB
C#

using System;
using System.Threading;
// todo: sending errors as fake close messages
namespace Hamakaze.WebSocket {
public class WsClient : IDisposable {
public WsConnection Connection { get; }
public bool IsRunning { get; private set; } = true;
private Thread ReadThread { get; }
private Action<WsMessage> MessageHandler { get; }
private Action<Exception> ExceptionHandler { get; }
private Mutex SendLock { get; }
private const int TIMEOUT = 60000;
public WsClient(
WsConnection connection,
Action<WsMessage> messageHandler,
Action<Exception> exceptionHandler
) {
Connection = connection ?? throw new ArgumentNullException(nameof(connection));
MessageHandler = messageHandler ?? throw new ArgumentNullException(nameof(messageHandler));
ExceptionHandler = exceptionHandler ?? throw new ArgumentNullException(nameof(exceptionHandler));
SendLock = new();
ReadThread = new(ReadThreadBody) { IsBackground = true };
ReadThread.Start();
}
private void ReadThreadBody() {
try {
while(IsRunning)
MessageHandler(Connection.Receive());
} catch(Exception ex) {
IsRunning = false;
ExceptionHandler(ex);
}
}
public void Send(string text) {
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Send(text);
} finally {
SendLock.ReleaseMutex();
}
}
public void Send(object obj) {
if(obj == null)
throw new ArgumentNullException(nameof(obj));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Send(obj.ToString());
} finally {
SendLock.ReleaseMutex();
}
}
public void Send(ReadOnlySpan<byte> data) {
if(data == null)
throw new ArgumentNullException(nameof(data));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Send(data);
} finally {
SendLock.ReleaseMutex();
}
}
public void Send(byte[] buffer, int offset, int count) {
if(buffer == null)
throw new ArgumentNullException(nameof(buffer));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Send(buffer.AsSpan(offset, count));
} finally {
SendLock.ReleaseMutex();
}
}
public void Send(Action<WsBufferedSend> handler) {
if(handler == null)
throw new ArgumentNullException(nameof(handler));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
using(WsBufferedSend bs = Connection.BeginBufferedSend())
handler(bs);
} finally {
SendLock.ReleaseMutex();
}
}
public void Ping() {
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Ping();
} finally {
SendLock.ReleaseMutex();
}
}
public void Ping(ReadOnlySpan<byte> data) {
if(data == null)
throw new ArgumentNullException(nameof(data));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Ping(data);
} finally {
SendLock.ReleaseMutex();
}
}
public void Ping(byte[] buffer, int offset, int length) {
if(buffer == null)
throw new ArgumentNullException(nameof(buffer));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Ping(buffer.AsSpan(offset, length));
} finally {
SendLock.ReleaseMutex();
}
}
public void Pong() {
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Pong();
} finally {
SendLock.ReleaseMutex();
}
}
public void Pong(ReadOnlySpan<byte> data) {
if(data == null)
throw new ArgumentNullException(nameof(data));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Pong(data);
} finally {
SendLock.ReleaseMutex();
}
}
public void Pong(byte[] buffer, int offset, int length) {
if(buffer == null)
throw new ArgumentNullException(nameof(buffer));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Pong(buffer.AsSpan(offset, length));
} finally {
SendLock.ReleaseMutex();
}
}
public void Close() {
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(WsCloseReason.NormalClosure);
} finally {
SendLock.ReleaseMutex();
}
}
public void CloseEmpty() {
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.CloseEmpty();
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(WsCloseReason opcode) {
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(opcode);
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(string reason) {
if(reason == null)
throw new ArgumentNullException(nameof(reason));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(WsCloseReason.NormalClosure, reason);
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(WsCloseReason opcode, string reason) {
if(reason == null)
throw new ArgumentNullException(nameof(reason));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(opcode, reason);
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(ReadOnlySpan<byte> data) {
if(data == null)
throw new ArgumentNullException(nameof(data));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(data);
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(byte[] buffer, int offset, int length) {
if(buffer == null)
throw new ArgumentNullException(nameof(buffer));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(buffer.AsSpan(offset, length));
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(WsCloseReason opcode, ReadOnlySpan<byte> data) {
if(data == null)
throw new ArgumentNullException(nameof(data));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(opcode, data);
} finally {
SendLock.ReleaseMutex();
}
}
public void Close(WsCloseReason code, byte[] buffer, int offset, int length) {
if(buffer == null)
throw new ArgumentNullException(nameof(buffer));
try {
if(!SendLock.WaitOne(TIMEOUT))
throw new WsClientMutexFailedException();
Connection.Close(code, buffer.AsSpan(offset, length));
} finally {
SendLock.ReleaseMutex();
}
}
private bool IsDisposed;
~WsClient() {
DoDispose();
}
public void Dispose() {
DoDispose();
GC.SuppressFinalize(this);
}
private void DoDispose() {
if(IsDisposed)
return;
IsDisposed = true;
SendLock.Dispose();
Connection.Dispose();
}
}
}