More stability improvements. (Null value and checks to ensure keys exist)
This commit is contained in:
parent
6ceff6d783
commit
6364378437
2 changed files with 7 additions and 5 deletions
|
@ -397,7 +397,9 @@ public class ArmorData {
|
||||||
public void change(Map aMap, StatType aType, float aChange){
|
public void change(Map aMap, StatType aType, float aChange){
|
||||||
float tChange = 0;
|
float tChange = 0;
|
||||||
if(aMap==null)System.out.println("changeMapnull");
|
if(aMap==null)System.out.println("changeMapnull");
|
||||||
if(aMap.containsKey(aType)){tChange = (float) aMap.get(aType);
|
if(aMap.containsKey(aType)){
|
||||||
|
Object value = aMap.get(aType);
|
||||||
|
tChange = value != null ? (float) aMap.get(aType) : 0.0f;
|
||||||
aMap.remove(aType);
|
aMap.remove(aType);
|
||||||
}
|
}
|
||||||
aMap.put(aType, (tChange + aChange));
|
aMap.put(aType, (tChange + aChange));
|
||||||
|
|
|
@ -102,12 +102,12 @@ public class GuiElectricArmor1 extends GuiContainer {
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
float tankCap = cont.mInvArmor.data.mStat.containsKey(StatType.TANKCAP) ? cont.mInvArmor.data.mStat.get(StatType.TANKCAP) :0.0f;
|
||||||
if(cont.mInvArmor.data.mStat.get(StatType.TANKCAP)>0){
|
if(tankCap>0){
|
||||||
drawTexturedModalRect(xStart + 94, yStart + 32, 231, 69, 16, 34);
|
drawTexturedModalRect(xStart + 94, yStart + 32, 231, 69, 16, 34);
|
||||||
}
|
}
|
||||||
|
float weight = cont.mInvArmor.data.mStat.containsKey(StatType.WEIGHT) ? cont.mInvArmor.data.mStat.get(StatType.WEIGHT) : 0.0f;
|
||||||
int bar = (int) Math.floor(18 * (cont.mInvArmor.data.mStat.get(StatType.WEIGHT)/(float)1000));
|
int bar = (int) Math.floor(18 * (weight)/(float)1000);
|
||||||
drawTexturedModalRect(xStart + 15, yStart + 7, 217, 26, bar, 5);
|
drawTexturedModalRect(xStart + 15, yStart + 7, 217, 26, bar, 5);
|
||||||
drawTexturedModalRect(xStart + bar + 15, yStart + 7, 197+bar, 26, 18-bar, 5);
|
drawTexturedModalRect(xStart + bar + 15, yStart + 7, 197+bar, 26, 18-bar, 5);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue