Adding Wrench to Bronze and high Pressure Boiler.
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1 changed files with 2 additions and 2 deletions
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@ -328,8 +328,8 @@ public class GT_Loader_MetaTileEntities
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ItemList.Machine_Steel_Boiler_Lava.set(new GT_MetaTileEntity_Boiler_Lava(102, "boiler.lava", "High Pressure Lava Boiler").getStackForm(1L));
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ItemList.Machine_Steel_Boiler_Lava.set(new GT_MetaTileEntity_Boiler_Lava(102, "boiler.lava", "High Pressure Lava Boiler").getStackForm(1L));
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ItemList.Machine_Bronze_Boiler_Solar.set(new GT_MetaTileEntity_Boiler_Solar(105, "boiler.solar", "Simple Solar Boiler").getStackForm(1L));
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ItemList.Machine_Bronze_Boiler_Solar.set(new GT_MetaTileEntity_Boiler_Solar(105, "boiler.solar", "Simple Solar Boiler").getStackForm(1L));
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Bronze_Boiler.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"PPP", "P P", "BFB", Character.valueOf('F'), OreDictNames.craftingFurnace, Character.valueOf('P'), OrePrefixes.plate.get(Materials.Bronze), Character.valueOf('B'), new ItemStack(Blocks.brick_block, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Bronze_Boiler.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"PPP", "PwP", "BFB", Character.valueOf('F'), OreDictNames.craftingFurnace, Character.valueOf('P'), OrePrefixes.plate.get(Materials.Bronze), Character.valueOf('B'), new ItemStack(Blocks.brick_block, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Steel_Boiler.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"PPP", "P P", "BFB", Character.valueOf('F'), OreDictNames.craftingFurnace, Character.valueOf('P'), OrePrefixes.plate.get(Materials.Steel), Character.valueOf('B'), new ItemStack(Blocks.brick_block, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Steel_Boiler.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"PPP", "PwP", "BFB", Character.valueOf('F'), OreDictNames.craftingFurnace, Character.valueOf('P'), OrePrefixes.plate.get(Materials.Steel), Character.valueOf('B'), new ItemStack(Blocks.brick_block, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Steel_Boiler_Lava.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"PPP", "GGG", "PMP", Character.valueOf('M'), ItemList.Hull_Steel_Bricks, Character.valueOf('P'), OrePrefixes.plate.get(Materials.Steel), Character.valueOf('G'), new ItemStack(Blocks.glass, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Steel_Boiler_Lava.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"PPP", "GGG", "PMP", Character.valueOf('M'), ItemList.Hull_Steel_Bricks, Character.valueOf('P'), OrePrefixes.plate.get(Materials.Steel), Character.valueOf('G'), new ItemStack(Blocks.glass, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Bronze_Boiler_Solar.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"GGG", "SSS", "PMP", Character.valueOf('M'), ItemList.Hull_Bronze_Bricks, Character.valueOf('P'), OrePrefixes.pipeSmall.get(Materials.Bronze), Character.valueOf('S'), OrePrefixes.plate.get(Materials.Silver), Character.valueOf('G'), new ItemStack(Blocks.glass, 1)});
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GT_ModHandler.addCraftingRecipe(ItemList.Machine_Bronze_Boiler_Solar.get(1L, new Object[0]), GT_ModHandler.RecipeBits.NOT_REMOVABLE | GT_ModHandler.RecipeBits.REVERSIBLE | GT_ModHandler.RecipeBits.BUFFERED, new Object[]{"GGG", "SSS", "PMP", Character.valueOf('M'), ItemList.Hull_Bronze_Bricks, Character.valueOf('P'), OrePrefixes.pipeSmall.get(Materials.Bronze), Character.valueOf('S'), OrePrefixes.plate.get(Materials.Silver), Character.valueOf('G'), new ItemStack(Blocks.glass, 1)});
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