Fixed Imp. Compressor Dynamite amount possibly becoming zero
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@ -347,7 +347,7 @@ public class GT_RecipeAdder
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}
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int tExplosives = aInput2 > 0 ? aInput2 < 64 ? aInput2 : 64 : 1;
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int tGunpowder = tExplosives * 2;
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int tDynamite = tExplosives/2;
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int tDynamite = Math.max(1, tExplosives / 2);
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int tTNT = Math.max(1, tExplosives/2);
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int tITNT = Math.max(1, tExplosives/4);
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//new GT_Recipe(aInput1, aInput2, aOutput1, aOutput2);
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