Fix vents as covers. Ventcovers now speed up machines 1-3% #1065

This commit is contained in:
Blood-Asp 2017-06-06 00:07:09 +02:00
parent d26d9e1045
commit b4b8820373
2 changed files with 8 additions and 6 deletions

View file

@ -29,6 +29,6 @@ public class GT_Cover_Vent
}
public int getTickRate(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return 60;
return 100;
}
}

View file

@ -1,10 +1,12 @@
package gregtech.loaders.misc;
import gregtech.api.GregTech_API;
import gregtech.api.enums.GT_Values;
import gregtech.api.enums.Textures;
import gregtech.api.objects.GT_CopiedBlockTexture;
import gregtech.api.objects.GT_RenderedTexture;
import gregtech.api.util.GT_ModHandler;
import gregtech.common.covers.GT_Cover_Vent;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
@ -14,10 +16,10 @@ public class GT_CoverLoader
for (byte i = 0; i < 16; i = (byte) (i + 1)) {
GregTech_API.registerCover(new ItemStack(Blocks.carpet, 1, i), new GT_CopiedBlockTexture(Blocks.wool, 0, i), null);
}
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVent", 1L), new GT_RenderedTexture(Textures.BlockIcons.VENT_NORMAL), null);
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentCore", 1L), new GT_RenderedTexture(Textures.BlockIcons.VENT_NORMAL), null);
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentGold", 1L), new GT_RenderedTexture(Textures.BlockIcons.VENT_ADVANCED), null);
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentSpread", 1L), new GT_RenderedTexture(Textures.BlockIcons.VENT_NORMAL), null);
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentDiamond", 1L), new GT_RenderedTexture(Textures.BlockIcons.VENT_ADVANCED), null);
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVent", 1L, 1), new GT_RenderedTexture(Textures.BlockIcons.VENT_NORMAL), new GT_Cover_Vent(1));
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentCore", 1L, 1), new GT_RenderedTexture(Textures.BlockIcons.VENT_NORMAL), new GT_Cover_Vent(1));
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentGold", 1L, 1), new GT_RenderedTexture(Textures.BlockIcons.VENT_ADVANCED), new GT_Cover_Vent(2));
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentSpread", 1L, 1), new GT_RenderedTexture(Textures.BlockIcons.VENT_NORMAL), new GT_Cover_Vent(2));
GregTech_API.registerCover(GT_ModHandler.getIC2Item("reactorVentDiamond", 1L, 1), new GT_RenderedTexture(Textures.BlockIcons.VENT_ADVANCED), new GT_Cover_Vent(3));
}
}