Now Naquadria (source of Neutronium) requires highest tier of heating coils.
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@ -295,7 +295,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
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Naquadah ( 324, TextureSet.SET_METALLIC , 6.0F, 1280, 4, 1|2 |8|16 |64 , 50, 50, 50, 0, "Naquadah" , 0, 0, 3000, 3000, true, false, 10, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.RADIO, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))),
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Naquadah ( 324, TextureSet.SET_METALLIC , 6.0F, 1280, 4, 1|2 |8|16 |64 , 50, 50, 50, 0, "Naquadah" , 0, 0, 3000, 3000, true, false, 10, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.RADIO, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))),
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NaquadahAlloy ( 325, TextureSet.SET_METALLIC , 8.0F, 5120, 5, 1|2 |64|128 , 40, 40, 40, 0, "Naquadah Alloy" , 0, 0, 4500, 4500, true, false, 10, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))),
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NaquadahAlloy ( 325, TextureSet.SET_METALLIC , 8.0F, 5120, 5, 1|2 |64|128 , 40, 40, 40, 0, "Naquadah Alloy" , 0, 0, 4500, 4500, true, false, 10, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))),
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NaquadahEnriched ( 326, TextureSet.SET_METALLIC , 6.0F, 1280, 4, 1|2 |8|16 |64 , 50, 50, 50, 0, "Enriched Naquadah" , 0, 0, 3000, 3000, true, false, 15, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.RADIO, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 2))),
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NaquadahEnriched ( 326, TextureSet.SET_METALLIC , 6.0F, 1280, 4, 1|2 |8|16 |64 , 50, 50, 50, 0, "Enriched Naquadah" , 0, 0, 3000, 3000, true, false, 15, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.RADIO, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 2))),
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Naquadria ( 327, TextureSet.SET_SHINY , 1.0F, 512, 4, 1|2 |8 |64 , 30, 30, 30, 0, "Naquadria" , 0, 0, 3000, 3000, true, false, 20, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.RADIO, 3), new TC_AspectStack(TC_Aspects.NEBRISUM, 3))),
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Naquadria ( 327, TextureSet.SET_SHINY , 1.0F, 512, 4, 1|2 |8 |64 , 30, 30, 30, 0, "Naquadria" , 0, 0, 9000, 9000, true, false, 20, 1, 1, Dyes.dyeBlack , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.RADIO, 3), new TC_AspectStack(TC_Aspects.NEBRISUM, 3))),
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Nether ( -1, TextureSet.SET_NONE , 1.0F, 0, 1, 0 , 255, 255, 255, 0, "Nether" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL ),
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Nether ( -1, TextureSet.SET_NONE , 1.0F, 0, 1, 0 , 255, 255, 255, 0, "Nether" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL ),
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NetherBrick ( 814, TextureSet.SET_DULL , 1.0F, 0, 1, 1 , 100, 0, 0, 0, "Nether Brick" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeRed , Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 1))),
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NetherBrick ( 814, TextureSet.SET_DULL , 1.0F, 0, 1, 1 , 100, 0, 0, 0, "Nether Brick" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeRed , Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 1))),
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NetherQuartz ( 522, TextureSet.SET_QUARTZ , 1.0F, 32, 1, 1 |4|8 |64 , 230, 210, 210, 0, "Nether Quartz" , 0, 0, -1, 0, false, false, 2, 1, 1, Dyes.dyeWhite , Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VITREUS, 1))),
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NetherQuartz ( 522, TextureSet.SET_QUARTZ , 1.0F, 32, 1, 1 |4|8 |64 , 230, 210, 210, 0, "Nether Quartz" , 0, 0, -1, 0, false, false, 2, 1, 1, Dyes.dyeWhite , Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VITREUS, 1))),
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