Techlone
19f7074897
Merge branch 'unstable' into advminer2_improvements
2017-06-01 00:02:13 +05:00
Techlone
b187410005
AdvMiner rewriting; now it's Ore Drilling Plant
...
Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
2017-06-01 00:01:32 +05:00
Johannes Gäßler
3c45c2accb
Added recipes for oil desulfurization with Fluids and Cells swapped.
2017-05-31 19:03:51 +02:00
Blood-Asp
b418fede09
Change Automaintain default
2017-05-31 18:59:32 +02:00
Blood-Asp
5386a69022
Merge pull request #1051 from JohannesGaessler/unstable
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[5.09.29] EBF recipe fix followup
2017-05-31 18:58:06 +02:00
Blood-Asp
3f73fa9b86
Merge pull request #1058 from Georggi/patch-4
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Auto Maintenance Hatch tweaks
2017-05-31 18:57:39 +02:00
Blood-Asp
ba030d3239
Merge pull request #1060 from JohannesGaessler/MaterialFormulaFix
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Material formula fix
2017-05-31 18:57:05 +02:00
Blood-Asp
b170cd5a5c
Merge pull request #1067 from antifluxfield/unstable
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Wrong behavior of Player Detector
2017-05-31 18:55:35 +02:00
Blood-Asp
1af33411d2
Disable switching armor gui because of broken sync
2017-05-31 18:53:56 +02:00
Blood-Asp
c28a8ceb78
Catch broken items on recipe move
2017-05-31 18:10:11 +02:00
Blood-Asp
40304ed2f5
Catch login armor crash
2017-05-31 18:09:30 +02:00
Johannes Gäßler
52e9d2ea9e
The MV Chemical Reactor no longer needs plastic.
...
Plastic has been rebalanced as a Material that strictly only becaomes
available with MV.
To avoid circular dependencies MV Chemical Reactors no longer strictly
needs plastic.
2017-05-30 23:51:02 +02:00
Johannes Gäßler
038e51535b
Fixed a bug where the Chemical Reactor still only had one output slot in
...
it's machine inventory, causing the second output to be voided.
2017-05-30 17:00:31 +02:00
Johannes Gäßler
38bfbabd58
Fixed a bug where the LCM could have a mMaxProgressTime of zero.
2017-05-30 10:21:46 +02:00
Johannes Gäßler
56bb017df6
Implemented SBR recipes, Added method for LCM recipes, adjusted
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polymerization
Polymerization now requires Titaniumtetrachloride instead of Titanium
Dust; Can only be performed in a LCM.
Adjusted the visual representation of LCM recipes in NEI
2017-05-30 02:10:13 +02:00
Johannes Gäßler
407c77fd31
Added Materials for Polystyrene, SBR, implemented Polystyrene recipes
2017-05-29 14:24:52 +02:00
Johannes Gäßler
98ade12e9c
Added recipes for the synthetic production of rubber from hydrocarbons
2017-05-29 12:29:16 +02:00
Johannes Gäßler
3a01667534
Added Recipes for Tetranitromethane, made it the additive for NitroFuel
...
Moved the old NitroFuel recipes to simplified recipes.
Added a new Material for Diluted Sulfuric Acid.
Adjusted the fuel value of Ethanol: 128 -> 168.
Adjusted the recipes for Capacitors; Particularly you can now use PVC
instead of silicone.
2017-05-29 10:52:51 +02:00
Johannes Gäßler
e445fafd32
Fixed a bug where cicuit configs for distilleries ranged from 0-10
...
instead of 1-11
2017-05-29 00:13:18 +02:00
Johannes Gäßler
c38cc2bc7b
Changed the Distillation Tower so that it outputs fluids only at the
...
correct levels.
Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
3d83a381d6
Added recipes for distilling cracked hydrocarbons, adjusted fuel values
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Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000
* H.
Oxygen for alcohols is ignored.
In particular:
Hydrogen: 15000 -> 20000
Methane: 45000 -> 104000
LPG production no longer yields Methane.
LPG is now produced from Propane or Butane.
Super Fuel from LPG is now a simplified recipe.
Methane from centrifuging food is now a simplified recipe.
2017-05-28 19:30:02 +02:00
antifluxfield
c42c2facb1
Update GT_Cover_PlayerDetector.java
2017-05-27 14:48:39 +08:00
antifluxfield
aa4839ebf6
Update GT_Cover_PlayerDetector.java
2017-05-27 14:46:03 +08:00
Johannes Gäßler
407c7e3ac3
Fixed IC2 steam compatibility for cracking
2017-05-25 23:52:33 +02:00
Johannes Gäßler
4c02055503
Rewrote parts of the Oil Cracker so that it's in line with the new
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recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
e304e8f9de
Fixed stocheometrically incorrect Chloroform recipe.
2017-05-25 01:06:48 +02:00
Johannes Gäßler
66c957a21e
Removed debugging print accidentally left in from the previous version
2017-05-25 00:41:17 +02:00
Johannes Gäßler
b27566a70a
Expanded Materials class for cracked Fluids, changed cracking recipes
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Fluid cracking can be done with either Steam or Hydrogen and at 3
different severities for a total of six different recipes.
Cracking severity is controlled with a programmed circuit.
Removed the previously used liquids for cracked light fuel/heavy fuel
Changed the Distillation Tower recipes so they can utilize up to 11
fluid outputs
2017-05-24 23:59:42 +02:00
Johannes Gäßler
32db407391
Removed debugging prints accidentally left in the previous commit
2017-05-18 19:27:53 +02:00
Johannes Gäßler
d805ce4613
Fixed MaterialStack String representations sometimes missing brackets
2017-05-18 19:22:06 +02:00
Johannes Gäßler
856f1bebbf
Changed the NEI GUI of the Distillation Tower to show up to 12 outputs.
...
Also added a currently unused GUI for 9x9 recipes.
2017-05-16 22:19:36 +02:00
Johannes Gäßler
6bcdc3d157
Changed the Distillation Tower so that any height from 3 to 12 is
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considered valid.
2017-05-16 22:16:50 +02:00
Yuriy Shnitkovskiy
c0f8bafc60
I guess I wanted to put it here for some reason
2017-05-16 19:52:04 +03:00
Yuriy Shnitkovskiy
bc7eaaa762
Added config for automation
2017-05-16 19:49:46 +03:00
Yura
4e3ed071dc
Auto Maintenance Hatch tweaks
...
Fixed #958 and #1053 , allowed robots\pipes to interact with it.
2017-05-16 16:17:01 +03:00
Johannes Gäßler
724f9a4e09
Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.
2017-05-16 00:18:03 +02:00
Johannes Gäßler
8823dc53f8
Added a GUI for the Large Chemical Reactor
2017-05-15 21:08:27 +02:00
Johannes Gäßler
359e7e5905
Added Materials for Hydrocarbon chains of up to 4 carbon atoms.
2017-05-14 19:34:14 +02:00
Johannes Gäßler
921cff51d8
Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
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moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d
Moved old IC2 Biogas recipes to the simplified recipes.
2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2
Merge branch 'LargeChemicalReactor' into ChemistryUpdate
2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5
Corrected several chlorination recipes in terms of stoichiometrics
2017-05-13 23:35:25 +02:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
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the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
17edbc2d48
Fixed a bug that caused there to be two identical recipes for TiF4
2017-05-13 17:51:51 +02:00
Johannes Gäßler
60348c09ba
Added a new recipe map for the LCR, expanded the API to allow for custom
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10
Merge branch 'ChemistryUpdate' into LargeChemicalReactor
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Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
3b681b69d5
Changed multiblocks so they all consider all inputs for finding recipes
2017-05-10 19:56:36 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1
Implemented checkRecipe
2017-05-09 18:25:24 +02:00
Johannes Gäßler
60cea028a4
Reverted an erroneous name change for nitration mixture
2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356
Deleted prints used for debugging
2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a
Created a non-functional first draft for the Large chemical Reactor
2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
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more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
0364c3e708
Small tweak to Rocket Fuel to ensure that production cost > burn value
2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a
Added a graphic for acids, made the javadoc more descriptive
2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3
Added an svg for misc chemical recipes, tweaked several recipes
2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb
Added distillation recipe for Phenol, tweaked the graphic for plastics
2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46
Materials for existing fluids, ash nerf, plastic production svg
2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6
Added molecular formulas for the new materials, added alternative
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charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451
Added config for simple chemical recipes and stone dust centifugation
2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5
Added recipes for centrifuging Stone Dust
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The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2
methods for pipe creation, new plastic pipes, implemented PVC
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Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979
Changed the newly added recipes so that they use the new API
2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876
New recipes, convenience methods, recipe rebalancings
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Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c
Chem reactors can now output 2 items, implemented recipes for Nitric
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Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960
Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
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to no longer have recipes for filling cells.
The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.
Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00
Johannes Gäßler
bf414f1c99
Implemented Nitric Acid, Rocket Fuel
2017-04-28 23:34:39 +02:00
Blood-Asp
e7d8d5ecbe
Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
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Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84
Formatting clean up, nothing else
2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648
Fixed a bug where excess fuel didn't consider the distortion from
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runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b
Eliminated rounding errors that caused fuel to burn too shortly
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The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8
Refactored mDescription to mDescriptionArray, added a deprecated field
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mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
878738a75c
Corrected the Maintenance Hatch tooltip
2017-04-24 23:55:42 +02:00
Johannes Gäßler
1c75968fad
Fixed the GTLog spam, ty Techlone
2017-04-24 23:40:24 +02:00
Johannes Gäßler
610a064576
Expanded Charcoal Byproducts, added recipes that produce them
2017-04-24 23:07:26 +02:00
Johannes Gäßler
c2c9fad120
Fixed a bug that caused Battery Buffers to not have a tooltip
2017-04-24 20:50:08 +02:00
Johannes Gäßler
2674563827
Made the centrifuge recipes for ash more realistic
2017-04-24 20:33:33 +02:00
Johannes Gäßler
b5e0a5221c
Tweaked Titanium, implemented Silicone and Gunpowder
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Carbon Monoxide can now be obtained as an optional byproduct from
Titaniumtetrachloride production.
Added a missing chemical reactor recipe for Gunpowder
2017-04-23 18:36:21 +02:00
Johannes Gäßler
2ca81b2828
Changed the wording on heating capacity to make the effects more clear.
2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996
Added information on how Heat Capacity surplus influences recipe time
2017-04-23 10:39:25 +02:00
Johannes Gäßler
1d93f77414
Added additional recipes for acids and bases
2017-04-23 10:03:38 +02:00
Johannes Gäßler
37eea39e29
Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE
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production
Expanded the GregTech API: There is now a convenience method for
automatically creating polymerization recipes.
Disabled recipes for the Salty Water Potion in favor of a new Salt Water
fluid.
Slightly nerfed Sulfuric Acid production from Sulfur and Water to make
them align with other acids and bases (1 Dust / 1000L Chemical + 1000L
Water -> 1000L acid/base)
2017-04-22 19:08:47 +02:00
Techlone
e24cd9e732
fix #1029
2017-04-22 16:10:21 +05:00
Johannes Gäßler
c6326a337c
Added recipes for Epichlorohydrin
2017-04-21 00:01:22 +02:00
Johannes Gäßler
72c55d5726
Refactored MaterialAdapter to MaterialBuilder to better represent the
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class functionality.
2017-04-20 09:28:26 +02:00
Johannes Gäßler
9906c39720
Fixed a typo, Added a missing glue recipe
2017-04-20 00:29:26 +02:00
Johannes Gäßler
869cad0bba
Added a lot of (petro)chemistry stuff, expanded the API
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Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.
Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate
Made vinegar visible.
2017-04-19 23:36:50 +02:00
Johannes Gäßler
9af7f8cc67
Made Diesel Engine Tooltip more descriptive
2017-04-16 10:33:36 +02:00
Johannes Gäßler
162d021fc8
Tooltip information on pollution is now dynamic, adjusted GT_Pollution
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documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e
Tooltips have more info on Steam and pollution, adjusted pollution rates
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Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.
Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160
Large Boiler tooltips now mention the amount of time needed to heat up
Formatted the source code for the Cleanroom
Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20
Machine descriptions are now a String array instead of a single String.
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The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df
Large Boiler fuel burn rate now configurable
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By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Johannes Gäßler
7044deb43b
Added a recipe for Thaumcraft Alumentum and some other items
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Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
2017-04-13 23:21:35 +02:00
Johannes Gäßler
2064e0b12c
Explicitly added some Solid Fuels to the Large Boiler Fuel tab.
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I was unable to automatically add all fuels to the tab.
2017-04-11 00:47:56 +02:00
Johannes Gäßler
822cf1ec3e
Expanded the NEI api to allow for custom descriptions, added liquid
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fuels to the newly created Large Boiler tab
Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.
The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
2017-04-10 20:57:44 +02:00
Blood-Asp
ee5af6ac40
Fixing names for plastics
2017-04-10 13:07:13 +02:00
Blood-Asp
706d2e4bd5
All foils can be made in bender.
2017-04-10 12:54:11 +02:00
Blood-Asp
13043923c0
Fix compile issue
2017-04-10 12:47:50 +02:00
Archengius
8081ba10df
Remove deprecated api..
2017-04-03 16:37:25 +07:00
Blood-Asp
454b255f1b
Fix regulator crash bug
2017-04-01 12:26:47 +02:00
Blood-Asp
f94ae649be
Move some recipes since max java method size was reached
2017-04-01 01:25:30 +02:00
Blood-Asp
6f5e16b286
Updated Achievements to fit changed circuits
2017-04-01 01:03:52 +02:00
Blood-Asp
998709430c
Fix typo
2017-03-31 22:37:51 +02:00
Blood-Asp
7beabd163a
catch most modular armor crashes
2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3
Add assemblyrecipes for all circuits per oredict
2017-03-31 22:24:15 +02:00
Blood-Asp
b5626433b9
Better logging for oregen
2017-03-31 21:27:50 +02:00
Blood-Asp
f030951982
Config for blocks below crops
2017-03-31 21:19:04 +02:00
Blood-Asp
32a21a0ac1
Remove testline
2017-03-31 19:02:45 +02:00
Blood-Asp
dd8510792f
Detect low grav dimensions by world provider
2017-03-31 19:01:32 +02:00
Blood-Asp
944f1dab7e
Missed a file
2017-03-31 17:38:48 +02:00
Blood-Asp
4fc431e77e
Add Lightning Rod
2017-03-31 17:38:29 +02:00
Blood-Asp
d725c463e5
null check to prevent bukkit crash
2017-03-31 16:14:36 +02:00
Blood-Asp
1cf68bbcdf
Naquadah gen tiers
2017-03-26 21:38:39 +02:00
Blood-Asp
5771ee4e55
Merge pull request #987 from Sirse/unstable
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Fix NEI NoClassDefFoundError
2017-03-26 21:17:01 +02:00
Blood-Asp
024a5adab1
Merge pull request #981 from dohyun22/patch-1
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Fixed various Bugs on the Powderbarrel.
2017-03-26 21:16:22 +02:00
Dimach
324a4cc312
Cleanup code.
2017-03-26 21:00:17 +03:00
Dimach
3654c51469
Fix #982 , #986 .
2017-03-26 20:58:16 +03:00
Sirse
c3f9137218
Fix NEI NoClassDefFoundError
...
Ensure is NEI loaded before call their API methods
2017-03-27 00:02:13 +07:00
dohyun22
15db129b1d
simplified the code.
2017-03-25 18:53:21 +09:00
dohyun22
945a13d4ae
Fixed various Bugs on the Powderbarrel.
...
Fixed PrimedTNT Entity being spawned on client side when destroyed by player.
Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block).
Fixed fuse sound not being played when ignited.
Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-24 12:24:02 +09:00
Blood-Asp
445e548b4c
Allow teleportation to galacticraft dimensions
2017-03-23 21:16:32 +01:00
Blood-Asp
5a7e797883
Reduce Plascrete Mininglevel and hardness/resistance
2017-03-23 20:34:54 +01:00
Blood-Asp
714f3c19fa
Add powerconfigs to Teleporter
2017-03-23 13:59:16 +01:00
Blood-Asp
896ee56a08
Fix ItemDetector Cover not detecting slot 0
2017-03-23 13:59:16 +01:00
Blood-Asp
5f56c40a75
Prevent empty batterys from stacking in battery buffer
2017-03-23 13:59:16 +01:00
Blood-Asp
7c67f95c93
Small fusion reactor fixes
2017-03-23 13:59:16 +01:00
Blood-Asp
9c91a6cea2
Overclock high amp machines correctly in Processing Array
2017-03-23 13:59:16 +01:00
Blood-Asp
3e3a08af9a
Fix AssemblyLine block check
2017-03-23 13:59:16 +01:00
Blood-Asp
de18b83e85
TryCatch broken IC2 recipes
2017-03-23 13:59:16 +01:00
Blood-Asp
1443cb6141
Alternative superbuffer recipe with datasticks
2017-03-23 13:59:16 +01:00
MauveCloud
57ccbfc0c6
Allow dimensions added by other mods (besides GalactiCraft) to inherit GT worldgen features from overworld
2017-03-22 13:23:42 -07:00
MauveCloud
48461498f1
Fix for #726
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Hopefully this will also fix #878 .
2017-03-22 12:54:37 -07:00
Blood-Asp
6582650cf4
Fix spelling of wafers
2017-03-22 19:09:25 +01:00
Blood-Asp
d5a9a7c03e
Fix missed casing recipe
2017-03-22 19:07:27 +01:00
Blood-Asp
e986232c34
Fix nether stones not generating in nether if enabled in config
2017-03-22 19:03:09 +01:00
Blood-Asp
6376f8a3de
Fix 2 recipes
2017-03-22 18:58:39 +01:00
Blood-Asp
1a973d2733
PIC Wafer needs cleanroom too
2017-03-22 18:21:15 +01:00
Blood-Asp
b20b69b80f
Merge pull request #975 from Dimach/unstable-2
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Fixed ores not generated sometimes.
2017-03-22 18:03:30 +01:00
Blood-Asp
0ee176c936
Merge pull request #974 from Dimach/unstable-1
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Fixed double chance of first 16 custom ores.
2017-03-22 18:01:54 +01:00
Dimach
58301dbe0e
Fixed ores not generated sometimes.
2017-03-18 19:43:32 +02:00
Dimach
2cf6ab4c4d
Fixed double chance of first 16 custom ores.
2017-03-18 19:18:38 +02:00
Dimach
5e7d95284c
Cleanup code.
2017-03-16 16:24:39 +02:00
MauveCloud
b9d4d15a0c
Fix for negative-coordinate vein generation, adjustments to recipes for stone dust, sand, and flint
2017-03-16 16:24:39 +02:00
Dimach
e6f6150781
Cleanup code and fix incorrect merge.
2017-03-16 16:24:39 +02:00
Blood-Asp
f4dae834da
Merge pull request #952 from Techlone/soldering_alloy
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Config for using only soldering alloy
2017-03-16 14:56:45 +01:00
Blood-Asp
286267e98d
Merge pull request #963 from Dimach/unstable
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Implement #292 .
2017-03-16 14:56:01 +01:00
Techlone
288f44e347
Added a sorting of recipes in NEI
2017-03-16 00:24:41 +05:00
Dimach
76e82ed355
Implement #292 .
2017-03-15 04:51:15 +02:00
Techlone
556fa42c37
fix adv circuit
2017-03-12 23:45:12 +05:00
Techlone
f05f216f30
Added new config value useOnlyGoodSolderingMaterials
2017-03-12 00:16:10 +05:00
Blood-Asp
d7203bccbd
Recipe fixes
2017-03-10 00:57:06 +01:00
Blood-Asp
cbb96f9c8a
Actually allow pollution go down to 0
2017-03-08 18:14:33 +01:00
Blood-Asp
48d7a1ee5d
Fix rubber plates in modular armor boots
2017-03-08 17:52:28 +01:00
Blood-Asp
9c7e95b245
Fix low grav processing check
2017-03-08 17:28:05 +01:00
Blood-Asp
875821ede2
Rebalance gallium usage early game
2017-03-08 17:12:07 +01:00
Blood-Asp
af43ebade1
Better circuit tooltips
2017-03-08 16:57:16 +01:00
Dimach
d6c321883e
Cleanness now decrease slow.
2017-03-08 02:28:41 +02:00
Dimach
9fa8238765
Resolve #917 .
2017-03-08 01:22:45 +02:00
Blood-Asp
7d0acb394d
Merge pull request #937 from maixgame/unstable
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Fixed #935
2017-03-07 17:07:43 +01:00
Maxime Legkiy
d60695addd
Fix Pollution Neighbor BUG
2017-03-07 00:26:57 +03:00
Maxime Legkiy
c3101d6f04
Fixed #935
2017-03-06 22:26:16 +03:00
Maxime Legkiy
903661501e
Fixed #935
2017-03-06 22:09:55 +03:00
Dimach
09c774689b
Fixed #930 .
2017-03-06 14:59:40 +02:00
Blood-Asp
7bae02b0ed
Remove original IC2 adv circuit recipe.
2017-03-05 21:50:10 +01:00
Blood-Asp
7cb02737de
Moar circuit balance
2017-03-05 00:22:54 +01:00
Blood-Asp
bb5f4705c0
Merge pull request #919 from Dimach/unstable-2
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Fix basic machine bug (machine waste input when placed not in clearroom)
2017-03-02 22:32:11 +01:00
Blood-Asp
80943cf0ce
Merge pull request #918 from Dimach/unstable
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Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02 22:32:00 +01:00
Dimach
9cf2a8059d
Fix basic machine bug (machine waste input when placed not in clearroom)
2017-03-02 20:18:24 +02:00
Dimach
4ff885458b
Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02 20:00:05 +02:00
Blood-Asp
8e945a8b88
Fix Steam macerator not accepting some items per automation
2017-03-02 18:37:59 +01:00
Blood-Asp
4280e3dbd3
Distilation tower recipes rebalance
2017-03-02 11:14:47 +01:00
Blood-Asp
cd6571ade8
Some recipe fixes.
2017-03-01 23:32:02 +01:00
Blood-Asp
127fdb17d6
Rebalancings
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Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate
3:2 instead of 2:1
2017-03-01 14:16:18 +01:00
Blood-Asp
f12964c716
Remove rubber from steamage
2017-03-01 13:36:27 +01:00
Blood-Asp
c13a56d284
Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable
2017-03-01 12:31:25 +01:00
Blood-Asp
e81dca3320
More circuit balancing
2017-03-01 12:31:22 +01:00
Blood-Asp
8b1e36ad80
Merge pull request #913 from Dimach/unstable
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Fix cleanroom bug (checked only west and north side).
2017-02-28 23:59:47 +01:00
Dimach
26c805e9ac
Fix cleanroom bug (checked only west and north side).
2017-03-01 00:48:12 +02:00
Blood-Asp
c1c174b76c
Recipe balancings
2017-02-28 23:27:36 +01:00
Blood-Asp
e73ee32ddb
Reserved IDs
2017-02-28 15:01:43 +01:00
Blood-Asp
48b2e2b87d
Merge pull request #904 from Techlone/unstable
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Add new semiconductors and indium recipe
2017-02-28 14:18:28 +01:00
Blood-Asp
4e043f617b
Circuit changes
2017-02-28 02:04:47 +01:00
Blood-Asp
815f25d5d6
Merge pull request #898 from DEMOOH/unstable
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New modes for Fluid Filter
2017-02-28 01:57:06 +01:00
Blood-Asp
9234358c45
Merge pull request #894 from Techlone/fix_both_bonuses_oilcracker
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Fix a both bonuses in oilcracker
2017-02-28 01:56:49 +01:00
Blood-Asp
476146cd39
Merge pull request #890 from maixgame/unstable
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Fix bug > Oil Teleportation to GC Planets #837
2017-02-28 01:55:31 +01:00
Techlone
b2157c6320
Add new semiconductors and indium recipe
2017-02-17 23:45:56 +05:00
Maxime Legkiy
8e2280bc2c
Fix name config category to UndergroundFluid
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Fix comments configuration
Fix Start config - add nether and end to BlackList. Default spawn fluids on overworld and Moon.
Add Decrease Per Operation Amount (if 0 an endless source)
2017-02-17 01:55:54 +03:00
Maxime Legkiy
901a7d66c1
Add new flexible configuration undeground oil
2017-02-13 04:24:48 +03:00
DEMOOH
80fa2acfd1
Fix format
2017-02-12 12:28:18 +02:00
DEMOOH
244d54edfd
New modes for Fluid Filter
2017-02-12 12:23:42 +02:00
Techlone
6aa902a946
Fix a possible situation when the oil cracking unit applies a both bonuses
2017-02-11 19:23:57 +05:00
Blood-Asp
64ddbfef6e
Merge pull request #893 from Techlone/reactor_chambers_support
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Reactor chambers support
2017-02-11 01:06:57 +01:00
Blood-Asp
b6674c9d96
Finish Cleanroom
2017-02-11 01:04:46 +01:00
Techlone
81abe867b0
Add support of reactor chambers in GT transformers
2017-02-11 03:41:36 +05:00
Maxime Legkiy
772ec04bf3
Add Underground Oil Generating settings in GregTech.cfg
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Add supports White and Black List (DIM ID)
Add settings generating for standart Dimension and Galacticraft Dimension - Moon and Mars
Add settings for select type Underground Fluid - for Nether default Pahoehoe Lava, for Moon - Helium 3
Add settings max Amount Generating
For generating oil in other Dimension (Twilight Forest or Mystcraft) use settings - RealDimensionEnable
2017-02-09 05:38:20 +03:00