Johannes Gäßler
60cea028a4
Reverted an erroneous name change for nitration mixture
2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356
Deleted prints used for debugging
2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a
Created a non-functional first draft for the Large chemical Reactor
2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
...
more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
0364c3e708
Small tweak to Rocket Fuel to ensure that production cost > burn value
2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a
Added a graphic for acids, made the javadoc more descriptive
2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3
Added an svg for misc chemical recipes, tweaked several recipes
2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb
Added distillation recipe for Phenol, tweaked the graphic for plastics
2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46
Materials for existing fluids, ash nerf, plastic production svg
2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6
Added molecular formulas for the new materials, added alternative
...
charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451
Added config for simple chemical recipes and stone dust centifugation
2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5
Added recipes for centrifuging Stone Dust
...
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2
methods for pipe creation, new plastic pipes, implemented PVC
...
Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979
Changed the newly added recipes so that they use the new API
2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876
New recipes, convenience methods, recipe rebalancings
...
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c
Chem reactors can now output 2 items, implemented recipes for Nitric
...
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960
Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
...
to no longer have recipes for filling cells.
The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.
Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00
Johannes Gäßler
bf414f1c99
Implemented Nitric Acid, Rocket Fuel
2017-04-28 23:34:39 +02:00
Blood-Asp
e7d8d5ecbe
Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
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Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84
Formatting clean up, nothing else
2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648
Fixed a bug where excess fuel didn't consider the distortion from
...
runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b
Eliminated rounding errors that caused fuel to burn too shortly
...
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8
Refactored mDescription to mDescriptionArray, added a deprecated field
...
mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
878738a75c
Corrected the Maintenance Hatch tooltip
2017-04-24 23:55:42 +02:00
Johannes Gäßler
1c75968fad
Fixed the GTLog spam, ty Techlone
2017-04-24 23:40:24 +02:00
Johannes Gäßler
610a064576
Expanded Charcoal Byproducts, added recipes that produce them
2017-04-24 23:07:26 +02:00
Johannes Gäßler
c2c9fad120
Fixed a bug that caused Battery Buffers to not have a tooltip
2017-04-24 20:50:08 +02:00
Johannes Gäßler
2674563827
Made the centrifuge recipes for ash more realistic
2017-04-24 20:33:33 +02:00
Johannes Gäßler
b5e0a5221c
Tweaked Titanium, implemented Silicone and Gunpowder
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Carbon Monoxide can now be obtained as an optional byproduct from
Titaniumtetrachloride production.
Added a missing chemical reactor recipe for Gunpowder
2017-04-23 18:36:21 +02:00
Johannes Gäßler
2ca81b2828
Changed the wording on heating capacity to make the effects more clear.
2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996
Added information on how Heat Capacity surplus influences recipe time
2017-04-23 10:39:25 +02:00
Johannes Gäßler
1d93f77414
Added additional recipes for acids and bases
2017-04-23 10:03:38 +02:00
Johannes Gäßler
37eea39e29
Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE
...
production
Expanded the GregTech API: There is now a convenience method for
automatically creating polymerization recipes.
Disabled recipes for the Salty Water Potion in favor of a new Salt Water
fluid.
Slightly nerfed Sulfuric Acid production from Sulfur and Water to make
them align with other acids and bases (1 Dust / 1000L Chemical + 1000L
Water -> 1000L acid/base)
2017-04-22 19:08:47 +02:00
Techlone
e24cd9e732
fix #1029
2017-04-22 16:10:21 +05:00
Johannes Gäßler
c6326a337c
Added recipes for Epichlorohydrin
2017-04-21 00:01:22 +02:00
Johannes Gäßler
72c55d5726
Refactored MaterialAdapter to MaterialBuilder to better represent the
...
class functionality.
2017-04-20 09:28:26 +02:00
Johannes Gäßler
9906c39720
Fixed a typo, Added a missing glue recipe
2017-04-20 00:29:26 +02:00
Johannes Gäßler
869cad0bba
Added a lot of (petro)chemistry stuff, expanded the API
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Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.
Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate
Made vinegar visible.
2017-04-19 23:36:50 +02:00
Johannes Gäßler
9af7f8cc67
Made Diesel Engine Tooltip more descriptive
2017-04-16 10:33:36 +02:00
Johannes Gäßler
162d021fc8
Tooltip information on pollution is now dynamic, adjusted GT_Pollution
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documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e
Tooltips have more info on Steam and pollution, adjusted pollution rates
...
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.
Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160
Large Boiler tooltips now mention the amount of time needed to heat up
Formatted the source code for the Cleanroom
Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20
Machine descriptions are now a String array instead of a single String.
...
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df
Large Boiler fuel burn rate now configurable
...
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Johannes Gäßler
7044deb43b
Added a recipe for Thaumcraft Alumentum and some other items
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Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
2017-04-13 23:21:35 +02:00
Johannes Gäßler
2064e0b12c
Explicitly added some Solid Fuels to the Large Boiler Fuel tab.
...
I was unable to automatically add all fuels to the tab.
2017-04-11 00:47:56 +02:00
Johannes Gäßler
822cf1ec3e
Expanded the NEI api to allow for custom descriptions, added liquid
...
fuels to the newly created Large Boiler tab
Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.
The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
2017-04-10 20:57:44 +02:00
Blood-Asp
ee5af6ac40
Fixing names for plastics
2017-04-10 13:07:13 +02:00
Blood-Asp
706d2e4bd5
All foils can be made in bender.
2017-04-10 12:54:11 +02:00
Blood-Asp
13043923c0
Fix compile issue
2017-04-10 12:47:50 +02:00
Archengius
8081ba10df
Remove deprecated api..
2017-04-03 16:37:25 +07:00
Blood-Asp
454b255f1b
Fix regulator crash bug
2017-04-01 12:26:47 +02:00
Blood-Asp
f94ae649be
Move some recipes since max java method size was reached
2017-04-01 01:25:30 +02:00
Blood-Asp
6f5e16b286
Updated Achievements to fit changed circuits
2017-04-01 01:03:52 +02:00
Blood-Asp
998709430c
Fix typo
2017-03-31 22:37:51 +02:00
Blood-Asp
7beabd163a
catch most modular armor crashes
2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3
Add assemblyrecipes for all circuits per oredict
2017-03-31 22:24:15 +02:00
Blood-Asp
b5626433b9
Better logging for oregen
2017-03-31 21:27:50 +02:00
Blood-Asp
f030951982
Config for blocks below crops
2017-03-31 21:19:04 +02:00
Blood-Asp
32a21a0ac1
Remove testline
2017-03-31 19:02:45 +02:00
Blood-Asp
dd8510792f
Detect low grav dimensions by world provider
2017-03-31 19:01:32 +02:00
Blood-Asp
944f1dab7e
Missed a file
2017-03-31 17:38:48 +02:00
Blood-Asp
4fc431e77e
Add Lightning Rod
2017-03-31 17:38:29 +02:00
Blood-Asp
d725c463e5
null check to prevent bukkit crash
2017-03-31 16:14:36 +02:00
Blood-Asp
1cf68bbcdf
Naquadah gen tiers
2017-03-26 21:38:39 +02:00
Blood-Asp
5771ee4e55
Merge pull request #987 from Sirse/unstable
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Fix NEI NoClassDefFoundError
2017-03-26 21:17:01 +02:00
Blood-Asp
024a5adab1
Merge pull request #981 from dohyun22/patch-1
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Fixed various Bugs on the Powderbarrel.
2017-03-26 21:16:22 +02:00
Dimach
324a4cc312
Cleanup code.
2017-03-26 21:00:17 +03:00
Dimach
3654c51469
Fix #982 , #986 .
2017-03-26 20:58:16 +03:00
Sirse
c3f9137218
Fix NEI NoClassDefFoundError
...
Ensure is NEI loaded before call their API methods
2017-03-27 00:02:13 +07:00
dohyun22
15db129b1d
simplified the code.
2017-03-25 18:53:21 +09:00
dohyun22
945a13d4ae
Fixed various Bugs on the Powderbarrel.
...
Fixed PrimedTNT Entity being spawned on client side when destroyed by player.
Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block).
Fixed fuse sound not being played when ignited.
Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-24 12:24:02 +09:00
Blood-Asp
445e548b4c
Allow teleportation to galacticraft dimensions
2017-03-23 21:16:32 +01:00
Blood-Asp
5a7e797883
Reduce Plascrete Mininglevel and hardness/resistance
2017-03-23 20:34:54 +01:00
Blood-Asp
714f3c19fa
Add powerconfigs to Teleporter
2017-03-23 13:59:16 +01:00
Blood-Asp
896ee56a08
Fix ItemDetector Cover not detecting slot 0
2017-03-23 13:59:16 +01:00
Blood-Asp
5f56c40a75
Prevent empty batterys from stacking in battery buffer
2017-03-23 13:59:16 +01:00
Blood-Asp
7c67f95c93
Small fusion reactor fixes
2017-03-23 13:59:16 +01:00
Blood-Asp
9c91a6cea2
Overclock high amp machines correctly in Processing Array
2017-03-23 13:59:16 +01:00
Blood-Asp
3e3a08af9a
Fix AssemblyLine block check
2017-03-23 13:59:16 +01:00
Blood-Asp
de18b83e85
TryCatch broken IC2 recipes
2017-03-23 13:59:16 +01:00
Blood-Asp
1443cb6141
Alternative superbuffer recipe with datasticks
2017-03-23 13:59:16 +01:00
MauveCloud
57ccbfc0c6
Allow dimensions added by other mods (besides GalactiCraft) to inherit GT worldgen features from overworld
2017-03-22 13:23:42 -07:00
MauveCloud
48461498f1
Fix for #726
...
Hopefully this will also fix #878 .
2017-03-22 12:54:37 -07:00
Blood-Asp
6582650cf4
Fix spelling of wafers
2017-03-22 19:09:25 +01:00
Blood-Asp
d5a9a7c03e
Fix missed casing recipe
2017-03-22 19:07:27 +01:00
Blood-Asp
e986232c34
Fix nether stones not generating in nether if enabled in config
2017-03-22 19:03:09 +01:00
Blood-Asp
6376f8a3de
Fix 2 recipes
2017-03-22 18:58:39 +01:00
Blood-Asp
1a973d2733
PIC Wafer needs cleanroom too
2017-03-22 18:21:15 +01:00
Blood-Asp
b20b69b80f
Merge pull request #975 from Dimach/unstable-2
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Fixed ores not generated sometimes.
2017-03-22 18:03:30 +01:00
Blood-Asp
0ee176c936
Merge pull request #974 from Dimach/unstable-1
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Fixed double chance of first 16 custom ores.
2017-03-22 18:01:54 +01:00
Dimach
58301dbe0e
Fixed ores not generated sometimes.
2017-03-18 19:43:32 +02:00
Dimach
2cf6ab4c4d
Fixed double chance of first 16 custom ores.
2017-03-18 19:18:38 +02:00
Dimach
5e7d95284c
Cleanup code.
2017-03-16 16:24:39 +02:00
MauveCloud
b9d4d15a0c
Fix for negative-coordinate vein generation, adjustments to recipes for stone dust, sand, and flint
2017-03-16 16:24:39 +02:00
Dimach
e6f6150781
Cleanup code and fix incorrect merge.
2017-03-16 16:24:39 +02:00
Blood-Asp
f4dae834da
Merge pull request #952 from Techlone/soldering_alloy
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Config for using only soldering alloy
2017-03-16 14:56:45 +01:00
Blood-Asp
286267e98d
Merge pull request #963 from Dimach/unstable
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Implement #292 .
2017-03-16 14:56:01 +01:00
Techlone
288f44e347
Added a sorting of recipes in NEI
2017-03-16 00:24:41 +05:00
Dimach
76e82ed355
Implement #292 .
2017-03-15 04:51:15 +02:00
Techlone
556fa42c37
fix adv circuit
2017-03-12 23:45:12 +05:00
Techlone
f05f216f30
Added new config value useOnlyGoodSolderingMaterials
2017-03-12 00:16:10 +05:00
Blood-Asp
d7203bccbd
Recipe fixes
2017-03-10 00:57:06 +01:00
Blood-Asp
cbb96f9c8a
Actually allow pollution go down to 0
2017-03-08 18:14:33 +01:00
Blood-Asp
48d7a1ee5d
Fix rubber plates in modular armor boots
2017-03-08 17:52:28 +01:00
Blood-Asp
9c7e95b245
Fix low grav processing check
2017-03-08 17:28:05 +01:00
Blood-Asp
875821ede2
Rebalance gallium usage early game
2017-03-08 17:12:07 +01:00
Blood-Asp
af43ebade1
Better circuit tooltips
2017-03-08 16:57:16 +01:00
Dimach
d6c321883e
Cleanness now decrease slow.
2017-03-08 02:28:41 +02:00
Dimach
9fa8238765
Resolve #917 .
2017-03-08 01:22:45 +02:00
Blood-Asp
7d0acb394d
Merge pull request #937 from maixgame/unstable
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Fixed #935
2017-03-07 17:07:43 +01:00
Maxime Legkiy
d60695addd
Fix Pollution Neighbor BUG
2017-03-07 00:26:57 +03:00
Maxime Legkiy
c3101d6f04
Fixed #935
2017-03-06 22:26:16 +03:00
Maxime Legkiy
903661501e
Fixed #935
2017-03-06 22:09:55 +03:00
Dimach
09c774689b
Fixed #930 .
2017-03-06 14:59:40 +02:00
Blood-Asp
7bae02b0ed
Remove original IC2 adv circuit recipe.
2017-03-05 21:50:10 +01:00
Blood-Asp
7cb02737de
Moar circuit balance
2017-03-05 00:22:54 +01:00
Blood-Asp
bb5f4705c0
Merge pull request #919 from Dimach/unstable-2
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Fix basic machine bug (machine waste input when placed not in clearroom)
2017-03-02 22:32:11 +01:00
Blood-Asp
80943cf0ce
Merge pull request #918 from Dimach/unstable
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Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02 22:32:00 +01:00
Dimach
9cf2a8059d
Fix basic machine bug (machine waste input when placed not in clearroom)
2017-03-02 20:18:24 +02:00
Dimach
4ff885458b
Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02 20:00:05 +02:00
Blood-Asp
8e945a8b88
Fix Steam macerator not accepting some items per automation
2017-03-02 18:37:59 +01:00
Blood-Asp
4280e3dbd3
Distilation tower recipes rebalance
2017-03-02 11:14:47 +01:00
Blood-Asp
cd6571ade8
Some recipe fixes.
2017-03-01 23:32:02 +01:00
Blood-Asp
127fdb17d6
Rebalancings
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Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate
3:2 instead of 2:1
2017-03-01 14:16:18 +01:00
Blood-Asp
f12964c716
Remove rubber from steamage
2017-03-01 13:36:27 +01:00
Blood-Asp
c13a56d284
Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable
2017-03-01 12:31:25 +01:00
Blood-Asp
e81dca3320
More circuit balancing
2017-03-01 12:31:22 +01:00
Blood-Asp
8b1e36ad80
Merge pull request #913 from Dimach/unstable
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Fix cleanroom bug (checked only west and north side).
2017-02-28 23:59:47 +01:00
Dimach
26c805e9ac
Fix cleanroom bug (checked only west and north side).
2017-03-01 00:48:12 +02:00
Blood-Asp
c1c174b76c
Recipe balancings
2017-02-28 23:27:36 +01:00
Blood-Asp
e73ee32ddb
Reserved IDs
2017-02-28 15:01:43 +01:00
Blood-Asp
48b2e2b87d
Merge pull request #904 from Techlone/unstable
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Add new semiconductors and indium recipe
2017-02-28 14:18:28 +01:00
Blood-Asp
4e043f617b
Circuit changes
2017-02-28 02:04:47 +01:00
Blood-Asp
815f25d5d6
Merge pull request #898 from DEMOOH/unstable
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New modes for Fluid Filter
2017-02-28 01:57:06 +01:00
Blood-Asp
9234358c45
Merge pull request #894 from Techlone/fix_both_bonuses_oilcracker
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Fix a both bonuses in oilcracker
2017-02-28 01:56:49 +01:00
Blood-Asp
476146cd39
Merge pull request #890 from maixgame/unstable
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Fix bug > Oil Teleportation to GC Planets #837
2017-02-28 01:55:31 +01:00
Techlone
b2157c6320
Add new semiconductors and indium recipe
2017-02-17 23:45:56 +05:00
Maxime Legkiy
8e2280bc2c
Fix name config category to UndergroundFluid
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Fix comments configuration
Fix Start config - add nether and end to BlackList. Default spawn fluids on overworld and Moon.
Add Decrease Per Operation Amount (if 0 an endless source)
2017-02-17 01:55:54 +03:00
Maxime Legkiy
901a7d66c1
Add new flexible configuration undeground oil
2017-02-13 04:24:48 +03:00
DEMOOH
80fa2acfd1
Fix format
2017-02-12 12:28:18 +02:00
DEMOOH
244d54edfd
New modes for Fluid Filter
2017-02-12 12:23:42 +02:00
Techlone
6aa902a946
Fix a possible situation when the oil cracking unit applies a both bonuses
2017-02-11 19:23:57 +05:00
Blood-Asp
64ddbfef6e
Merge pull request #893 from Techlone/reactor_chambers_support
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Reactor chambers support
2017-02-11 01:06:57 +01:00
Blood-Asp
b6674c9d96
Finish Cleanroom
2017-02-11 01:04:46 +01:00
Techlone
81abe867b0
Add support of reactor chambers in GT transformers
2017-02-11 03:41:36 +05:00
Maxime Legkiy
772ec04bf3
Add Underground Oil Generating settings in GregTech.cfg
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Add supports White and Black List (DIM ID)
Add settings generating for standart Dimension and Galacticraft Dimension - Moon and Mars
Add settings for select type Underground Fluid - for Nether default Pahoehoe Lava, for Moon - Helium 3
Add settings max Amount Generating
For generating oil in other Dimension (Twilight Forest or Mystcraft) use settings - RealDimensionEnable
2017-02-09 05:38:20 +03:00
Maxime Legkiy
6567820a9b
Fix generating Pollution in to other worlds
2017-02-07 13:34:31 +03:00
Maxime Legkiy
d3a72491b4
Add support Save/Load Dimensions Data
2017-02-07 04:47:52 +03:00
Maxime Legkiy
2d3310718a
Add Dimension BlackList
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Add Other Dimension Oil Generating
Save Amount for Other Dimension
2017-02-07 04:44:35 +03:00
Maxime Legkiy
00834b6c4b
Add Underground Oil Spawn Dimensions
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Fix bug reduction oil around coordinates 0 0
Add value MaxAmount in GregTech.cfg
2017-02-07 02:52:26 +03:00
Maxime Legkiy
d703850358
Add UndergroundOil Settings
2017-02-07 02:44:31 +03:00
Maxime Legkiy
379b6a8bd1
Fix generate oil around coordinates 0 0
2017-02-06 20:05:08 +03:00
Maxime Legkiy
811644f90a
Fix bug > Oil Teleportation to GC Planets #837
2017-02-06 17:53:03 +03:00
Maxime Legkiy
2c82f057aa
Fix respawn oil amount if amount down to 0 and reduction amount oil if use Seismic Prospector or more
2017-02-05 18:36:34 +03:00
Blood-Asp
f00ccaa279
fix turbine check in large turbines
2017-02-04 12:25:16 +01:00
Blood-Asp
9afffee2a6
Add checks to prevent crash on item inseration into generators
2017-02-03 22:46:39 +01:00
Blood-Asp
023609842c
Fix charcoal pit accepting wood planks
2017-02-03 20:31:01 +01:00
Blood-Asp
b347471d03
Fix memory overflow with fluid stack on client side
2017-02-03 18:57:18 +01:00
Blood-Asp
d112ad06ae
Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable
2017-02-03 18:37:29 +01:00
Blood-Asp
36bc0a6643
Fix osmiridium crafting recipe
2017-02-03 18:37:23 +01:00
Blood-Asp
632c918b8c
Fix tungstencarbite recycling
2017-02-03 18:37:01 +01:00
DEMOOH
ba0a0ba4d4
Steam extractor and compressor fix
2017-02-02 14:02:51 +02:00
Muramasa-
37ca6746e3
Adjust process times/eut & steam machine NEI
2017-01-20 04:49:31 +00:00
Blood-Asp
65c5813ae3
Merge pull request #858 from Techlone/unstable
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Disable miner when mining pipes is over
2017-01-19 12:38:50 +01:00
Blood-Asp
1cf283afa8
Merge pull request #857 from vlad20012/fix-816
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Fix #816 obfuscated field name
2017-01-19 12:38:37 +01:00
Blood-Asp
e95e832aba
Merge pull request #856 from vlad20012/fix-851
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Fix #851
2017-01-19 12:38:04 +01:00
John
90442a8d91
check that miner can't move down
2017-01-14 04:11:13 +05:00
Muramasa-
5c5aad4522
Adds IC2 machine recipes to GT machines, needs testing
2017-01-13 21:35:18 +00:00
vlad20012
5af9a6718c
Fix #816 obfuscated field name
2017-01-10 11:34:46 +03:00
vlad20012
095275bb36
Fix #851
2017-01-10 11:20:35 +03:00
KpoxaPy
d64c5b2106
Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issue
2017-01-05 15:04:15 +03:00
KpoxaPy
4aa8fd45c4
Add advanced seismic prospector
2017-01-05 02:45:01 +03:00
Blood-Asp
b794aac1d0
Merge pull request #827 from KpoxaPy/unstable
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Fix #825
2017-01-04 16:42:25 +01:00
Blood-Asp
868fe1f77d
Merge pull request #833 from codewarrior0/patch-1
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Fix #830 - Maint Cover does not emit if rotor needs maint
2017-01-04 16:36:04 +01:00
Andrew Ozmitel
e7e48ff215
Merge remote-tracking branch 'upstream/unstable' into unstable
2017-01-04 15:16:31 +03:00
David Vierra
50b9fc9238
Fix #720 - Concurrency error in GT_LanguageManager.addStringLocalization
2017-01-01 21:57:31 -10:00
Muramasa-
7a8067868d
Add missing NEI GUIs & IC2 machine recipe config
2016-12-31 10:17:55 +00:00
David Vierra
75acc1d3eb
Fix #830 - Maint Cover does not emit if rotor needs maint
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Also change the condition back to 20% durability or less
2016-12-30 23:57:40 -10:00
Andrew Ozmitel
674a2aec83
Fix Blood-Asp/GT5-Unofficial#825
2016-12-28 20:03:05 +03:00
Muramasa-
c69a768640
Fix missing Computronics components
2016-12-27 22:42:02 +00:00
Muramasa-
7e3d4ccf4a
Port LightningRod (To be changed by Bloody) & Character fix
2016-12-27 21:08:16 +00:00
Muramasa-
58e2886012
Fix ToolHead processors
2016-12-27 20:49:28 +00:00
Blood-Asp
94cdcfe33c
Fix fluid naquadah generator not consuming fuel
2016-12-27 12:14:40 +01:00
Blood-Asp
0c56122e35
Fix Chlorine recipes
2016-12-27 10:41:49 +01:00
Blood-Asp
08c9e3986c
Fix pollution effect coordinate calculation
2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad
EBF Efficiency improvements with hier tier coils
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Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Blood-Asp
2d35f8c0bc
Adding missing GT++ metaitems
2016-12-24 00:44:13 +01:00
Blood-Asp
4e1c4b241d
Fix broken Hydric Sulfide recipe
2016-12-24 00:41:24 +01:00
Blood-Asp
f2729f281b
Rebalanced Rocket Fuel production cost
2016-12-24 00:15:31 +01:00
Blood-Asp
a13374f6ca
Correct Chlorine and Hydric Sulfide fluid states
2016-12-24 00:02:16 +01:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Blood-Asp
8e8843b3c9
Enable heat bonus for Naquadah fuel rods
2016-12-23 18:39:42 +01:00
Blood-Asp
60328e2adf
Fix oil only be found on second scan
2016-12-23 18:01:36 +01:00
Blood-Asp
77b25d8c82
Add new usages for Graphite
2016-12-23 17:57:58 +01:00
Blood-Asp
82b97af85e
Naquadah gen mk3 now uses cells with molten naquadah instead of dust
2016-12-23 14:27:42 +01:00
Blood-Asp
ba8b780c9e
Magic super fuel recipes that do not need thaumcraft
2016-12-23 13:55:00 +01:00
Blood-Asp
46c145c06b
Fix efficiency in scan data of Diesel Engine
2016-12-19 14:27:29 +01:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
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Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
c9eb3dc3b4
Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug
2016-12-17 18:20:59 +01:00
Blood-Asp
f3f90f699b
Fix Food Can recipes
2016-12-17 18:16:37 +01:00
Blood-Asp
1aa9ce6501
Fix LuV+ disassemblers
2016-12-17 18:10:38 +01:00
Blood-Asp
f0ff2a6cfc
Void wrong type of steam inserted into steam turbines.
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Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa
Add mable and basalt ores to ore typefilter
2016-12-16 17:54:43 +01:00
Blood-Asp
650ec1a800
Fix ULV and LV wire/cable recipes
2016-12-16 17:23:39 +01:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
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Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
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Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c
Don't allow Large Turbine to start up without Dynamo Hatch
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Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
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Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b
Ore harvest level rework. Fixed #730 .
2016-12-13 20:20:36 +01:00
Blood-Asp
1efd486dbb
Disable markDirty function of TileEntitys
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http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13 20:10:30 +01:00
Blood-Asp
f86fce4cf3
Fix mining laser recipe
2016-12-13 20:08:23 +01:00
David Vierra
3b5dfb6f7b
Fix #785 - Unlimited EU in Dynamo Hatch
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I went with @Techlone's simple solution after all.
Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13 19:24:31 +01:00
Blood-Asp
8e31958980
Merge pull request #777 from Dimach/unstable
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Fixed #767
2016-12-13 19:17:47 +01:00
Blood-Asp
423b3ad8ef
Merge pull request #798 from Techlone/unstable
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Fix optimal plasma flow tooltip
2016-12-13 19:16:21 +01:00
David Vierra
0cd2371e3b
Change Oil Cracker tooltip to match reality (and vice versa)
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Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.
Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.
(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1
Fix efficiency penalty incorrectly applied to large gas+plasma turbines
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This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08
Fix #771 - 9x output on boosted Diesel
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Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba
Adjust Diesel Engine tooltip to match requirements
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16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.
Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
d519d7f00b
Replace all literal numbers referring to tool types with named constants
2016-12-13 19:15:07 +01:00
Данила Большаков
8ea9df2e7b
Hide bar
2016-12-13 13:53:37 +03:00
Danila Bolshakov
60704cca7f
forgot check null
2016-12-13 11:50:01 +03:00
Danila Bolshakov
920ba2f0c3
Add progress bar
2016-12-13 11:41:38 +03:00
Techlone
75fc96694a
fix optimal plasma flow tooltip
2016-12-12 22:59:04 +05:00
Archengius
248b88e8bc
Merge pull request #797 from Dimach/fluidregulator-fix
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Fixed #796 .
2016-12-12 01:22:59 +07:00
Dimach
be37504009
Fixed #796 .
2016-12-11 19:56:06 +02:00
Blood-Asp
34481d0c85
Merge pull request #788 from Dimach/unstable-upstream
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Fixed #786 .
2016-12-07 22:07:49 +01:00
Dimach
151fc26133
Fixed #786 .
2016-12-07 11:48:33 +02:00
David Vierra
4176f2c525
Fix Advanced Miner II occasionally outputting the wrong blocks
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AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.
Fixes #751 (probably), #674 , #508
2016-12-04 15:22:03 -10:00
Dimach
b1c2cbe935
Fixed #767 .
2016-11-28 22:05:42 +02:00
Timeslice42
7df5add5a9
Re-add single-use batteries
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How did this get removed? ><
2016-11-05 22:11:36 +01:00
Blood-Asp
58206f909e
Merge pull request #727 from Dimach/unstable
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Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a
Fixed oil rig.
2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8
Assemblyline recipe scan fix and TC quicksilver/mercury recipes
2016-11-04 00:05:15 +01:00
Blood-Asp
c552f67120
Fix Large turbine tooltips
2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442
Turn off AdvMinerII and OilDrill once work is done.
2016-11-02 23:14:40 +01:00
Blood-Asp
481580b723
Fix broken crop oreprocessing
2016-11-02 22:55:13 +01:00
Blood-Asp
395888a884
Modular Armor configs
2016-11-02 22:14:18 +01:00
Blood-Asp
bacc30c248
Merge pull request #716 from danbka33/patch-1
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Fix maintenance does not change the machine color
2016-11-02 18:24:36 +01:00
Blood-Asp
a60428ab53
Fix ignored oredict names list not working
2016-11-01 13:18:44 +01:00
Danila Bolshakov
7c1d44d835
Maintenance does not change the machine color
2016-11-01 02:10:56 +03:00
Blood-Asp
cef2d02416
Merge pull request #713 from Technus/patch-1
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Fix for Scanner
2016-10-30 22:41:17 +01:00
Blood-Asp
814dc25690
Modular Armor changes 1
2016-10-30 22:39:40 +01:00