Commit graph

996 commits

Author SHA1 Message Date
Johannes Gäßler
60cea028a4 Reverted an erroneous name change for nitration mixture 2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356 Deleted prints used for debugging 2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969 Implemented checkMachine for the LCR, added machine casings 2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a Created a non-functional first draft for the Large chemical Reactor 2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e Reverted erroneous previous commit. 2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8 Created a first draft for the Large Chemical Reactor 2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56 Fixed the Electric Blast Furnace not recognizing recipes when there is
more than one Fluid input.

Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
0364c3e708 Small tweak to Rocket Fuel to ensure that production cost > burn value 2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a Added a graphic for acids, made the javadoc more descriptive 2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3 Added an svg for misc chemical recipes, tweaked several recipes 2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb Added distillation recipe for Phenol, tweaked the graphic for plastics 2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46 Materials for existing fluids, ash nerf, plastic production svg 2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6 Added molecular formulas for the new materials, added alternative
charcoal recipes.

Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451 Added config for simple chemical recipes and stone dust centifugation 2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5 Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2 methods for pipe creation, new plastic pipes, implemented PVC
Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes

Added Polytetrafluoroethylene Fluid Pipes

Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979 Changed the newly added recipes so that they use the new API 2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876 New recipes, convenience methods, recipe rebalancings
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid 
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c Chem reactors can now output 2 items, implemented recipes for Nitric
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960 Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
to no longer have recipes for filling cells.

The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.

Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00
Johannes Gäßler
bf414f1c99 Implemented Nitric Acid, Rocket Fuel 2017-04-28 23:34:39 +02:00
Blood-Asp
e7d8d5ecbe Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f Fix eu consumption absence by AssemblyLine and some clean up 2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84 Formatting clean up, nothing else 2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648 Fixed a bug where excess fuel didn't consider the distortion from
runtimeBoost.

Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b Eliminated rounding errors that caused fuel to burn too shortly
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8 Refactored mDescription to mDescriptionArray, added a deprecated field
mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
878738a75c Corrected the Maintenance Hatch tooltip 2017-04-24 23:55:42 +02:00
Johannes Gäßler
1c75968fad Fixed the GTLog spam, ty Techlone 2017-04-24 23:40:24 +02:00
Johannes Gäßler
610a064576 Expanded Charcoal Byproducts, added recipes that produce them 2017-04-24 23:07:26 +02:00
Johannes Gäßler
c2c9fad120 Fixed a bug that caused Battery Buffers to not have a tooltip 2017-04-24 20:50:08 +02:00
Johannes Gäßler
2674563827 Made the centrifuge recipes for ash more realistic 2017-04-24 20:33:33 +02:00
Johannes Gäßler
b5e0a5221c Tweaked Titanium, implemented Silicone and Gunpowder
Carbon Monoxide can now be obtained as an optional byproduct from
Titaniumtetrachloride production.

Added a missing chemical reactor recipe for Gunpowder
2017-04-23 18:36:21 +02:00
Johannes Gäßler
2ca81b2828 Changed the wording on heating capacity to make the effects more clear. 2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996 Added information on how Heat Capacity surplus influences recipe time 2017-04-23 10:39:25 +02:00
Johannes Gäßler
1d93f77414 Added additional recipes for acids and bases 2017-04-23 10:03:38 +02:00
Johannes Gäßler
37eea39e29 Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE
production

Expanded the GregTech API: There is now a convenience method for
automatically creating polymerization recipes.

Disabled recipes for the Salty Water Potion in favor of a new Salt Water
fluid.
Slightly nerfed Sulfuric Acid production from Sulfur and Water to make
them align with other acids and bases (1 Dust / 1000L Chemical + 1000L
Water -> 1000L acid/base)
2017-04-22 19:08:47 +02:00
Techlone
e24cd9e732 fix #1029 2017-04-22 16:10:21 +05:00
Johannes Gäßler
c6326a337c Added recipes for Epichlorohydrin 2017-04-21 00:01:22 +02:00
Johannes Gäßler
72c55d5726 Refactored MaterialAdapter to MaterialBuilder to better represent the
class functionality.
2017-04-20 09:28:26 +02:00
Johannes Gäßler
9906c39720 Fixed a typo, Added a missing glue recipe 2017-04-20 00:29:26 +02:00
Johannes Gäßler
869cad0bba Added a lot of (petro)chemistry stuff, expanded the API
Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.

Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate

Made vinegar visible.
2017-04-19 23:36:50 +02:00
Johannes Gäßler
9af7f8cc67 Made Diesel Engine Tooltip more descriptive 2017-04-16 10:33:36 +02:00
Johannes Gäßler
162d021fc8 Tooltip information on pollution is now dynamic, adjusted GT_Pollution
documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e Tooltips have more info on Steam and pollution, adjusted pollution rates
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.

Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160

Large Boiler tooltips now mention the amount of time needed to heat up

Formatted the source code for the Cleanroom

Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20 Machine descriptions are now a String array instead of a single String.
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df Large Boiler fuel burn rate now configurable
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Johannes Gäßler
7044deb43b Added a recipe for Thaumcraft Alumentum and some other items
Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
2017-04-13 23:21:35 +02:00
Johannes Gäßler
2064e0b12c Explicitly added some Solid Fuels to the Large Boiler Fuel tab.
I was unable to automatically add all fuels to the tab.
2017-04-11 00:47:56 +02:00
Johannes Gäßler
822cf1ec3e Expanded the NEI api to allow for custom descriptions, added liquid
fuels to the newly created Large Boiler tab

Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.

The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
2017-04-10 20:57:44 +02:00
Blood-Asp
ee5af6ac40 Fixing names for plastics 2017-04-10 13:07:13 +02:00
Blood-Asp
706d2e4bd5 All foils can be made in bender. 2017-04-10 12:54:11 +02:00
Blood-Asp
13043923c0 Fix compile issue 2017-04-10 12:47:50 +02:00
Archengius
8081ba10df Remove deprecated api.. 2017-04-03 16:37:25 +07:00
Blood-Asp
454b255f1b Fix regulator crash bug 2017-04-01 12:26:47 +02:00
Blood-Asp
f94ae649be Move some recipes since max java method size was reached 2017-04-01 01:25:30 +02:00
Blood-Asp
6f5e16b286 Updated Achievements to fit changed circuits 2017-04-01 01:03:52 +02:00
Blood-Asp
998709430c Fix typo 2017-03-31 22:37:51 +02:00
Blood-Asp
7beabd163a catch most modular armor crashes 2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3 Add assemblyrecipes for all circuits per oredict 2017-03-31 22:24:15 +02:00
Blood-Asp
b5626433b9 Better logging for oregen 2017-03-31 21:27:50 +02:00
Blood-Asp
f030951982 Config for blocks below crops 2017-03-31 21:19:04 +02:00
Blood-Asp
32a21a0ac1 Remove testline 2017-03-31 19:02:45 +02:00
Blood-Asp
dd8510792f Detect low grav dimensions by world provider 2017-03-31 19:01:32 +02:00
Blood-Asp
944f1dab7e Missed a file 2017-03-31 17:38:48 +02:00
Blood-Asp
4fc431e77e Add Lightning Rod 2017-03-31 17:38:29 +02:00
Blood-Asp
d725c463e5 null check to prevent bukkit crash 2017-03-31 16:14:36 +02:00
Blood-Asp
1cf68bbcdf Naquadah gen tiers 2017-03-26 21:38:39 +02:00
Blood-Asp
5771ee4e55 Merge pull request #987 from Sirse/unstable
Fix NEI NoClassDefFoundError
2017-03-26 21:17:01 +02:00
Blood-Asp
024a5adab1 Merge pull request #981 from dohyun22/patch-1
Fixed various Bugs on the Powderbarrel.
2017-03-26 21:16:22 +02:00
Dimach
324a4cc312 Cleanup code. 2017-03-26 21:00:17 +03:00
Dimach
3654c51469 Fix #982, #986. 2017-03-26 20:58:16 +03:00
Sirse
c3f9137218 Fix NEI NoClassDefFoundError
Ensure is NEI loaded before call their API methods
2017-03-27 00:02:13 +07:00
dohyun22
15db129b1d simplified the code. 2017-03-25 18:53:21 +09:00
dohyun22
945a13d4ae Fixed various Bugs on the Powderbarrel.
Fixed PrimedTNT Entity being spawned on client side when destroyed by player.
Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block).
Fixed fuse sound not being played when ignited.
Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-24 12:24:02 +09:00
Blood-Asp
445e548b4c Allow teleportation to galacticraft dimensions 2017-03-23 21:16:32 +01:00
Blood-Asp
5a7e797883 Reduce Plascrete Mininglevel and hardness/resistance 2017-03-23 20:34:54 +01:00
Blood-Asp
714f3c19fa Add powerconfigs to Teleporter 2017-03-23 13:59:16 +01:00
Blood-Asp
896ee56a08 Fix ItemDetector Cover not detecting slot 0 2017-03-23 13:59:16 +01:00
Blood-Asp
5f56c40a75 Prevent empty batterys from stacking in battery buffer 2017-03-23 13:59:16 +01:00
Blood-Asp
7c67f95c93 Small fusion reactor fixes 2017-03-23 13:59:16 +01:00
Blood-Asp
9c91a6cea2 Overclock high amp machines correctly in Processing Array 2017-03-23 13:59:16 +01:00
Blood-Asp
3e3a08af9a Fix AssemblyLine block check 2017-03-23 13:59:16 +01:00
Blood-Asp
de18b83e85 TryCatch broken IC2 recipes 2017-03-23 13:59:16 +01:00
Blood-Asp
1443cb6141 Alternative superbuffer recipe with datasticks 2017-03-23 13:59:16 +01:00
MauveCloud
57ccbfc0c6 Allow dimensions added by other mods (besides GalactiCraft) to inherit GT worldgen features from overworld 2017-03-22 13:23:42 -07:00
MauveCloud
48461498f1 Fix for #726
Hopefully this will also fix #878.
2017-03-22 12:54:37 -07:00
Blood-Asp
6582650cf4 Fix spelling of wafers 2017-03-22 19:09:25 +01:00
Blood-Asp
d5a9a7c03e Fix missed casing recipe 2017-03-22 19:07:27 +01:00
Blood-Asp
e986232c34 Fix nether stones not generating in nether if enabled in config 2017-03-22 19:03:09 +01:00
Blood-Asp
6376f8a3de Fix 2 recipes 2017-03-22 18:58:39 +01:00
Blood-Asp
1a973d2733 PIC Wafer needs cleanroom too 2017-03-22 18:21:15 +01:00
Blood-Asp
b20b69b80f Merge pull request #975 from Dimach/unstable-2
Fixed ores not generated sometimes.
2017-03-22 18:03:30 +01:00
Blood-Asp
0ee176c936 Merge pull request #974 from Dimach/unstable-1
Fixed double chance of first 16 custom ores.
2017-03-22 18:01:54 +01:00
Dimach
58301dbe0e Fixed ores not generated sometimes. 2017-03-18 19:43:32 +02:00
Dimach
2cf6ab4c4d Fixed double chance of first 16 custom ores. 2017-03-18 19:18:38 +02:00
Dimach
5e7d95284c Cleanup code. 2017-03-16 16:24:39 +02:00
MauveCloud
b9d4d15a0c Fix for negative-coordinate vein generation, adjustments to recipes for stone dust, sand, and flint 2017-03-16 16:24:39 +02:00
Dimach
e6f6150781 Cleanup code and fix incorrect merge. 2017-03-16 16:24:39 +02:00
Blood-Asp
f4dae834da Merge pull request #952 from Techlone/soldering_alloy
Config for using only soldering alloy
2017-03-16 14:56:45 +01:00
Blood-Asp
286267e98d Merge pull request #963 from Dimach/unstable
Implement #292.
2017-03-16 14:56:01 +01:00
Techlone
288f44e347 Added a sorting of recipes in NEI 2017-03-16 00:24:41 +05:00
Dimach
76e82ed355 Implement #292. 2017-03-15 04:51:15 +02:00
Techlone
556fa42c37 fix adv circuit 2017-03-12 23:45:12 +05:00
Techlone
f05f216f30 Added new config value useOnlyGoodSolderingMaterials 2017-03-12 00:16:10 +05:00
Blood-Asp
d7203bccbd Recipe fixes 2017-03-10 00:57:06 +01:00
Blood-Asp
cbb96f9c8a Actually allow pollution go down to 0 2017-03-08 18:14:33 +01:00
Blood-Asp
48d7a1ee5d Fix rubber plates in modular armor boots 2017-03-08 17:52:28 +01:00
Blood-Asp
9c7e95b245 Fix low grav processing check 2017-03-08 17:28:05 +01:00
Blood-Asp
875821ede2 Rebalance gallium usage early game 2017-03-08 17:12:07 +01:00
Blood-Asp
af43ebade1 Better circuit tooltips 2017-03-08 16:57:16 +01:00
Dimach
d6c321883e Cleanness now decrease slow. 2017-03-08 02:28:41 +02:00
Dimach
9fa8238765 Resolve #917. 2017-03-08 01:22:45 +02:00
Blood-Asp
7d0acb394d Merge pull request #937 from maixgame/unstable
Fixed #935
2017-03-07 17:07:43 +01:00
Maxime Legkiy
d60695addd Fix Pollution Neighbor BUG 2017-03-07 00:26:57 +03:00
Maxime Legkiy
c3101d6f04 Fixed #935 2017-03-06 22:26:16 +03:00
Maxime Legkiy
903661501e Fixed #935 2017-03-06 22:09:55 +03:00
Dimach
09c774689b Fixed #930. 2017-03-06 14:59:40 +02:00
Blood-Asp
7bae02b0ed Remove original IC2 adv circuit recipe. 2017-03-05 21:50:10 +01:00
Blood-Asp
7cb02737de Moar circuit balance 2017-03-05 00:22:54 +01:00
Blood-Asp
bb5f4705c0 Merge pull request #919 from Dimach/unstable-2
Fix basic machine bug (machine waste input when placed not in clearroom)
2017-03-02 22:32:11 +01:00
Blood-Asp
80943cf0ce Merge pull request #918 from Dimach/unstable
Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02 22:32:00 +01:00
Dimach
9cf2a8059d Fix basic machine bug (machine waste input when placed not in clearroom) 2017-03-02 20:18:24 +02:00
Dimach
4ff885458b Fix cleanroom bug (machines inside never receive cleanroom instance). 2017-03-02 20:00:05 +02:00
Blood-Asp
8e945a8b88 Fix Steam macerator not accepting some items per automation 2017-03-02 18:37:59 +01:00
Blood-Asp
4280e3dbd3 Distilation tower recipes rebalance 2017-03-02 11:14:47 +01:00
Blood-Asp
cd6571ade8 Some recipe fixes. 2017-03-01 23:32:02 +01:00
Blood-Asp
127fdb17d6 Rebalancings
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate
3:2 instead of 2:1
2017-03-01 14:16:18 +01:00
Blood-Asp
f12964c716 Remove rubber from steamage 2017-03-01 13:36:27 +01:00
Blood-Asp
c13a56d284 Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable 2017-03-01 12:31:25 +01:00
Blood-Asp
e81dca3320 More circuit balancing 2017-03-01 12:31:22 +01:00
Blood-Asp
8b1e36ad80 Merge pull request #913 from Dimach/unstable
Fix cleanroom bug (checked only west and north side).
2017-02-28 23:59:47 +01:00
Dimach
26c805e9ac Fix cleanroom bug (checked only west and north side). 2017-03-01 00:48:12 +02:00
Blood-Asp
c1c174b76c Recipe balancings 2017-02-28 23:27:36 +01:00
Blood-Asp
e73ee32ddb Reserved IDs 2017-02-28 15:01:43 +01:00
Blood-Asp
48b2e2b87d Merge pull request #904 from Techlone/unstable
Add new semiconductors and indium recipe
2017-02-28 14:18:28 +01:00
Blood-Asp
4e043f617b Circuit changes 2017-02-28 02:04:47 +01:00
Blood-Asp
815f25d5d6 Merge pull request #898 from DEMOOH/unstable
New modes for Fluid Filter
2017-02-28 01:57:06 +01:00
Blood-Asp
9234358c45 Merge pull request #894 from Techlone/fix_both_bonuses_oilcracker
Fix a both bonuses in oilcracker
2017-02-28 01:56:49 +01:00
Blood-Asp
476146cd39 Merge pull request #890 from maixgame/unstable
Fix bug > Oil Teleportation to GC Planets #837
2017-02-28 01:55:31 +01:00
Techlone
b2157c6320 Add new semiconductors and indium recipe 2017-02-17 23:45:56 +05:00
Maxime Legkiy
8e2280bc2c Fix name config category to UndergroundFluid
Fix comments configuration
Fix Start config - add nether and end to BlackList. Default spawn fluids on overworld and Moon.
Add Decrease Per Operation Amount (if 0 an endless source)
2017-02-17 01:55:54 +03:00
Maxime Legkiy
901a7d66c1 Add new flexible configuration undeground oil 2017-02-13 04:24:48 +03:00
DEMOOH
80fa2acfd1 Fix format 2017-02-12 12:28:18 +02:00
DEMOOH
244d54edfd New modes for Fluid Filter 2017-02-12 12:23:42 +02:00
Techlone
6aa902a946 Fix a possible situation when the oil cracking unit applies a both bonuses 2017-02-11 19:23:57 +05:00
Blood-Asp
64ddbfef6e Merge pull request #893 from Techlone/reactor_chambers_support
Reactor chambers support
2017-02-11 01:06:57 +01:00
Blood-Asp
b6674c9d96 Finish Cleanroom 2017-02-11 01:04:46 +01:00
Techlone
81abe867b0 Add support of reactor chambers in GT transformers 2017-02-11 03:41:36 +05:00
Maxime Legkiy
772ec04bf3 Add Underground Oil Generating settings in GregTech.cfg
Add supports White and Black List (DIM ID)
Add settings generating for standart Dimension and Galacticraft Dimension - Moon and Mars
Add settings for select type Underground Fluid - for Nether default Pahoehoe Lava, for Moon - Helium 3
Add settings max Amount Generating
For generating oil in other Dimension (Twilight Forest or Mystcraft) use settings - RealDimensionEnable
2017-02-09 05:38:20 +03:00
Maxime Legkiy
6567820a9b Fix generating Pollution in to other worlds 2017-02-07 13:34:31 +03:00
Maxime Legkiy
d3a72491b4 Add support Save/Load Dimensions Data 2017-02-07 04:47:52 +03:00
Maxime Legkiy
2d3310718a Add Dimension BlackList
Add Other Dimension Oil Generating
Save Amount for Other Dimension
2017-02-07 04:44:35 +03:00
Maxime Legkiy
00834b6c4b Add Underground Oil Spawn Dimensions
Fix bug reduction oil around coordinates 0 0
Add value MaxAmount in GregTech.cfg
2017-02-07 02:52:26 +03:00
Maxime Legkiy
d703850358 Add UndergroundOil Settings 2017-02-07 02:44:31 +03:00
Maxime Legkiy
379b6a8bd1 Fix generate oil around coordinates 0 0 2017-02-06 20:05:08 +03:00
Maxime Legkiy
811644f90a Fix bug > Oil Teleportation to GC Planets #837 2017-02-06 17:53:03 +03:00
Maxime Legkiy
2c82f057aa Fix respawn oil amount if amount down to 0 and reduction amount oil if use Seismic Prospector or more 2017-02-05 18:36:34 +03:00
Blood-Asp
f00ccaa279 fix turbine check in large turbines 2017-02-04 12:25:16 +01:00
Blood-Asp
9afffee2a6 Add checks to prevent crash on item inseration into generators 2017-02-03 22:46:39 +01:00
Blood-Asp
023609842c Fix charcoal pit accepting wood planks 2017-02-03 20:31:01 +01:00
Blood-Asp
b347471d03 Fix memory overflow with fluid stack on client side 2017-02-03 18:57:18 +01:00
Blood-Asp
d112ad06ae Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable 2017-02-03 18:37:29 +01:00
Blood-Asp
36bc0a6643 Fix osmiridium crafting recipe 2017-02-03 18:37:23 +01:00
Blood-Asp
632c918b8c Fix tungstencarbite recycling 2017-02-03 18:37:01 +01:00
DEMOOH
ba0a0ba4d4 Steam extractor and compressor fix 2017-02-02 14:02:51 +02:00
Muramasa-
37ca6746e3 Adjust process times/eut & steam machine NEI 2017-01-20 04:49:31 +00:00
Blood-Asp
65c5813ae3 Merge pull request #858 from Techlone/unstable
Disable miner when mining pipes is over
2017-01-19 12:38:50 +01:00
Blood-Asp
1cf283afa8 Merge pull request #857 from vlad20012/fix-816
Fix #816 obfuscated field name
2017-01-19 12:38:37 +01:00
Blood-Asp
e95e832aba Merge pull request #856 from vlad20012/fix-851
Fix #851
2017-01-19 12:38:04 +01:00
John
90442a8d91 check that miner can't move down 2017-01-14 04:11:13 +05:00
Muramasa-
5c5aad4522 Adds IC2 machine recipes to GT machines, needs testing 2017-01-13 21:35:18 +00:00
vlad20012
5af9a6718c Fix #816 obfuscated field name 2017-01-10 11:34:46 +03:00
vlad20012
095275bb36 Fix #851 2017-01-10 11:20:35 +03:00
KpoxaPy
d64c5b2106 Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issue 2017-01-05 15:04:15 +03:00
KpoxaPy
4aa8fd45c4 Add advanced seismic prospector 2017-01-05 02:45:01 +03:00
Blood-Asp
b794aac1d0 Merge pull request #827 from KpoxaPy/unstable
Fix #825
2017-01-04 16:42:25 +01:00
Blood-Asp
868fe1f77d Merge pull request #833 from codewarrior0/patch-1
Fix #830 - Maint Cover does not emit if rotor needs maint
2017-01-04 16:36:04 +01:00
Andrew Ozmitel
e7e48ff215 Merge remote-tracking branch 'upstream/unstable' into unstable 2017-01-04 15:16:31 +03:00
David Vierra
50b9fc9238 Fix #720 - Concurrency error in GT_LanguageManager.addStringLocalization 2017-01-01 21:57:31 -10:00
Muramasa-
7a8067868d Add missing NEI GUIs & IC2 machine recipe config 2016-12-31 10:17:55 +00:00
David Vierra
75acc1d3eb Fix #830 - Maint Cover does not emit if rotor needs maint
Also change the condition back to 20% durability or less
2016-12-30 23:57:40 -10:00
Andrew Ozmitel
674a2aec83 Fix Blood-Asp/GT5-Unofficial#825 2016-12-28 20:03:05 +03:00
Muramasa-
c69a768640 Fix missing Computronics components 2016-12-27 22:42:02 +00:00
Muramasa-
7e3d4ccf4a Port LightningRod (To be changed by Bloody) & Character fix 2016-12-27 21:08:16 +00:00
Muramasa-
58e2886012 Fix ToolHead processors 2016-12-27 20:49:28 +00:00
Blood-Asp
94cdcfe33c Fix fluid naquadah generator not consuming fuel 2016-12-27 12:14:40 +01:00
Blood-Asp
0c56122e35 Fix Chlorine recipes 2016-12-27 10:41:49 +01:00
Blood-Asp
08c9e3986c Fix pollution effect coordinate calculation 2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad EBF Efficiency improvements with hier tier coils
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Blood-Asp
2d35f8c0bc Adding missing GT++ metaitems 2016-12-24 00:44:13 +01:00
Blood-Asp
4e1c4b241d Fix broken Hydric Sulfide recipe 2016-12-24 00:41:24 +01:00
Blood-Asp
f2729f281b Rebalanced Rocket Fuel production cost 2016-12-24 00:15:31 +01:00
Blood-Asp
a13374f6ca Correct Chlorine and Hydric Sulfide fluid states 2016-12-24 00:02:16 +01:00
Blood-Asp
823a1fccd2 Play plunger sound when clearing fluids from GT machines 2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5 Reduce damage sense takes when harvesting ic2 crops compared to other uses 2016-12-23 23:51:02 +01:00
Blood-Asp
8e8843b3c9 Enable heat bonus for Naquadah fuel rods 2016-12-23 18:39:42 +01:00
Blood-Asp
60328e2adf Fix oil only be found on second scan 2016-12-23 18:01:36 +01:00
Blood-Asp
77b25d8c82 Add new usages for Graphite 2016-12-23 17:57:58 +01:00
Blood-Asp
82b97af85e Naquadah gen mk3 now uses cells with molten naquadah instead of dust 2016-12-23 14:27:42 +01:00
Blood-Asp
ba8b780c9e Magic super fuel recipes that do not need thaumcraft 2016-12-23 13:55:00 +01:00
Blood-Asp
46c145c06b Fix efficiency in scan data of Diesel Engine 2016-12-19 14:27:29 +01:00
Blood-Asp
6e3e6494a1 Merge pull request #803 from dgabehar/unstable
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
c9eb3dc3b4 Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug 2016-12-17 18:20:59 +01:00
Blood-Asp
f3f90f699b Fix Food Can recipes 2016-12-17 18:16:37 +01:00
Blood-Asp
1aa9ce6501 Fix LuV+ disassemblers 2016-12-17 18:10:38 +01:00
Blood-Asp
f0ff2a6cfc Void wrong type of steam inserted into steam turbines.
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa Add mable and basalt ores to ore typefilter 2016-12-16 17:54:43 +01:00
Blood-Asp
650ec1a800 Fix ULV and LV wire/cable recipes 2016-12-16 17:23:39 +01:00
Doug Gabehart
3d2dd065fa Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc Fixed processing power issue where values continually increased up to infinity 2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437 More stability improvements. (Null value and checks to ensure keys exist) 2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783 Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c Don't allow Large Turbine to start up without Dynamo Hatch
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655 Removed player.closeScreen call to fix graphics glitch when switching armor tabs 2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b Ore harvest level rework. Fixed #730. 2016-12-13 20:20:36 +01:00
Blood-Asp
1efd486dbb Disable markDirty function of TileEntitys
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13 20:10:30 +01:00
Blood-Asp
f86fce4cf3 Fix mining laser recipe 2016-12-13 20:08:23 +01:00
David Vierra
3b5dfb6f7b Fix #785 - Unlimited EU in Dynamo Hatch
I went with @Techlone's simple solution after all.

Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13 19:24:31 +01:00
Blood-Asp
8e31958980 Merge pull request #777 from Dimach/unstable
Fixed #767
2016-12-13 19:17:47 +01:00
Blood-Asp
423b3ad8ef Merge pull request #798 from Techlone/unstable
Fix optimal plasma flow tooltip
2016-12-13 19:16:21 +01:00
David Vierra
0cd2371e3b Change Oil Cracker tooltip to match reality (and vice versa)
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.

Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.

(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1 Fix efficiency penalty incorrectly applied to large gas+plasma turbines
This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08 Fix #771 - 9x output on boosted Diesel
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba Adjust Diesel Engine tooltip to match requirements
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.

Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
d519d7f00b Replace all literal numbers referring to tool types with named constants 2016-12-13 19:15:07 +01:00
Данила Большаков
8ea9df2e7b Hide bar 2016-12-13 13:53:37 +03:00
Danila Bolshakov
60704cca7f forgot check null 2016-12-13 11:50:01 +03:00
Danila Bolshakov
920ba2f0c3 Add progress bar 2016-12-13 11:41:38 +03:00
Techlone
75fc96694a fix optimal plasma flow tooltip 2016-12-12 22:59:04 +05:00
Archengius
248b88e8bc Merge pull request #797 from Dimach/fluidregulator-fix
Fixed #796.
2016-12-12 01:22:59 +07:00
Dimach
be37504009 Fixed #796. 2016-12-11 19:56:06 +02:00
Blood-Asp
34481d0c85 Merge pull request #788 from Dimach/unstable-upstream
Fixed #786.
2016-12-07 22:07:49 +01:00
Dimach
151fc26133 Fixed #786. 2016-12-07 11:48:33 +02:00
David Vierra
4176f2c525 Fix Advanced Miner II occasionally outputting the wrong blocks
AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.

Fixes #751 (probably), #674, #508
2016-12-04 15:22:03 -10:00
Dimach
b1c2cbe935 Fixed #767. 2016-11-28 22:05:42 +02:00
Timeslice42
7df5add5a9 Re-add single-use batteries
How did this get removed? ><
2016-11-05 22:11:36 +01:00
Blood-Asp
58206f909e Merge pull request #727 from Dimach/unstable
Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a Fixed oil rig. 2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8 Assemblyline recipe scan fix and TC quicksilver/mercury recipes 2016-11-04 00:05:15 +01:00
Blood-Asp
c552f67120 Fix Large turbine tooltips 2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442 Turn off AdvMinerII and OilDrill once work is done. 2016-11-02 23:14:40 +01:00
Blood-Asp
481580b723 Fix broken crop oreprocessing 2016-11-02 22:55:13 +01:00
Blood-Asp
395888a884 Modular Armor configs 2016-11-02 22:14:18 +01:00
Blood-Asp
bacc30c248 Merge pull request #716 from danbka33/patch-1
Fix maintenance does not change the machine color
2016-11-02 18:24:36 +01:00
Blood-Asp
a60428ab53 Fix ignored oredict names list not working 2016-11-01 13:18:44 +01:00
Danila Bolshakov
7c1d44d835 Maintenance does not change the machine color 2016-11-01 02:10:56 +03:00
Blood-Asp
cef2d02416 Merge pull request #713 from Technus/patch-1
Fix for Scanner
2016-10-30 22:41:17 +01:00
Blood-Asp
814dc25690 Modular Armor changes 1 2016-10-30 22:39:40 +01:00