Blood-Asp
b418fede09
Change Automaintain default
2017-05-31 18:59:32 +02:00
Blood-Asp
5386a69022
Merge pull request #1051 from JohannesGaessler/unstable
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[5.09.29] EBF recipe fix followup
2017-05-31 18:58:06 +02:00
Blood-Asp
3f73fa9b86
Merge pull request #1058 from Georggi/patch-4
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Auto Maintenance Hatch tweaks
2017-05-31 18:57:39 +02:00
Blood-Asp
ba030d3239
Merge pull request #1060 from JohannesGaessler/MaterialFormulaFix
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Material formula fix
2017-05-31 18:57:05 +02:00
Blood-Asp
b170cd5a5c
Merge pull request #1067 from antifluxfield/unstable
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Wrong behavior of Player Detector
2017-05-31 18:55:35 +02:00
Blood-Asp
1af33411d2
Disable switching armor gui because of broken sync
2017-05-31 18:53:56 +02:00
Blood-Asp
c28a8ceb78
Catch broken items on recipe move
2017-05-31 18:10:11 +02:00
Blood-Asp
40304ed2f5
Catch login armor crash
2017-05-31 18:09:30 +02:00
Johannes Gäßler
52e9d2ea9e
The MV Chemical Reactor no longer needs plastic.
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Plastic has been rebalanced as a Material that strictly only becaomes
available with MV.
To avoid circular dependencies MV Chemical Reactors no longer strictly
needs plastic.
2017-05-30 23:51:02 +02:00
Johannes Gäßler
038e51535b
Fixed a bug where the Chemical Reactor still only had one output slot in
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it's machine inventory, causing the second output to be voided.
2017-05-30 17:00:31 +02:00
Johannes Gäßler
38bfbabd58
Fixed a bug where the LCM could have a mMaxProgressTime of zero.
2017-05-30 10:21:46 +02:00
Johannes Gäßler
56bb017df6
Implemented SBR recipes, Added method for LCM recipes, adjusted
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polymerization
Polymerization now requires Titaniumtetrachloride instead of Titanium
Dust; Can only be performed in a LCM.
Adjusted the visual representation of LCM recipes in NEI
2017-05-30 02:10:13 +02:00
Johannes Gäßler
407c77fd31
Added Materials for Polystyrene, SBR, implemented Polystyrene recipes
2017-05-29 14:24:52 +02:00
Johannes Gäßler
98ade12e9c
Added recipes for the synthetic production of rubber from hydrocarbons
2017-05-29 12:29:16 +02:00
Johannes Gäßler
3a01667534
Added Recipes for Tetranitromethane, made it the additive for NitroFuel
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Moved the old NitroFuel recipes to simplified recipes.
Added a new Material for Diluted Sulfuric Acid.
Adjusted the fuel value of Ethanol: 128 -> 168.
Adjusted the recipes for Capacitors; Particularly you can now use PVC
instead of silicone.
2017-05-29 10:52:51 +02:00
Johannes Gäßler
e445fafd32
Fixed a bug where cicuit configs for distilleries ranged from 0-10
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instead of 1-11
2017-05-29 00:13:18 +02:00
Johannes Gäßler
c38cc2bc7b
Changed the Distillation Tower so that it outputs fluids only at the
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correct levels.
Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
3d83a381d6
Added recipes for distilling cracked hydrocarbons, adjusted fuel values
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Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000
* H.
Oxygen for alcohols is ignored.
In particular:
Hydrogen: 15000 -> 20000
Methane: 45000 -> 104000
LPG production no longer yields Methane.
LPG is now produced from Propane or Butane.
Super Fuel from LPG is now a simplified recipe.
Methane from centrifuging food is now a simplified recipe.
2017-05-28 19:30:02 +02:00
Techlone
a391c6fca8
Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable
2017-05-27 20:45:19 +05:00
antifluxfield
c42c2facb1
Update GT_Cover_PlayerDetector.java
2017-05-27 14:48:39 +08:00
antifluxfield
aa4839ebf6
Update GT_Cover_PlayerDetector.java
2017-05-27 14:46:03 +08:00
Johannes Gäßler
407c7e3ac3
Fixed IC2 steam compatibility for cracking
2017-05-25 23:52:33 +02:00
Johannes Gäßler
4c02055503
Rewrote parts of the Oil Cracker so that it's in line with the new
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recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
e304e8f9de
Fixed stocheometrically incorrect Chloroform recipe.
2017-05-25 01:06:48 +02:00
Johannes Gäßler
66c957a21e
Removed debugging print accidentally left in from the previous version
2017-05-25 00:41:17 +02:00
Johannes Gäßler
b27566a70a
Expanded Materials class for cracked Fluids, changed cracking recipes
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Fluid cracking can be done with either Steam or Hydrogen and at 3
different severities for a total of six different recipes.
Cracking severity is controlled with a programmed circuit.
Removed the previously used liquids for cracked light fuel/heavy fuel
Changed the Distillation Tower recipes so they can utilize up to 11
fluid outputs
2017-05-24 23:59:42 +02:00
Johannes Gäßler
32db407391
Removed debugging prints accidentally left in the previous commit
2017-05-18 19:27:53 +02:00
Johannes Gäßler
d805ce4613
Fixed MaterialStack String representations sometimes missing brackets
2017-05-18 19:22:06 +02:00
Johannes Gäßler
856f1bebbf
Changed the NEI GUI of the Distillation Tower to show up to 12 outputs.
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Also added a currently unused GUI for 9x9 recipes.
2017-05-16 22:19:36 +02:00
Johannes Gäßler
6bcdc3d157
Changed the Distillation Tower so that any height from 3 to 12 is
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considered valid.
2017-05-16 22:16:50 +02:00
Yuriy Shnitkovskiy
c0f8bafc60
I guess I wanted to put it here for some reason
2017-05-16 19:52:04 +03:00
Yuriy Shnitkovskiy
bc7eaaa762
Added config for automation
2017-05-16 19:49:46 +03:00
Yura
4e3ed071dc
Auto Maintenance Hatch tweaks
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Fixed #958 and #1053 , allowed robots\pipes to interact with it.
2017-05-16 16:17:01 +03:00
Johannes Gäßler
724f9a4e09
Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.
2017-05-16 00:18:03 +02:00
Johannes Gäßler
8823dc53f8
Added a GUI for the Large Chemical Reactor
2017-05-15 21:08:27 +02:00
Johannes Gäßler
359e7e5905
Added Materials for Hydrocarbon chains of up to 4 carbon atoms.
2017-05-14 19:34:14 +02:00
Johannes Gäßler
921cff51d8
Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
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moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d
Moved old IC2 Biogas recipes to the simplified recipes.
2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2
Merge branch 'LargeChemicalReactor' into ChemistryUpdate
2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5
Corrected several chlorination recipes in terms of stoichiometrics
2017-05-13 23:35:25 +02:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
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the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
17edbc2d48
Fixed a bug that caused there to be two identical recipes for TiF4
2017-05-13 17:51:51 +02:00
Johannes Gäßler
60348c09ba
Added a new recipe map for the LCR, expanded the API to allow for custom
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10
Merge branch 'ChemistryUpdate' into LargeChemicalReactor
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Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
3b681b69d5
Changed multiblocks so they all consider all inputs for finding recipes
2017-05-10 19:56:36 +02:00
Techlone
21f2b50507
Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable
2017-05-10 21:39:33 +05:00
Blood-Asp
6398c06506
Merge pull request #1048 from JohannesGaessler/unstable
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[5.09.29] EBF recipe fix
2017-05-10 17:16:00 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1
Implemented checkRecipe
2017-05-09 18:25:24 +02:00