Johannes Gäßler
9295a4202a
Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169
2017-06-06 18:23:11 +02:00
Blood-Asp
589a77c5cb
Check general redstoneoutput for null
2017-06-06 16:19:45 +02:00
Blood-Asp
530a334bb1
Fix Nitric Acid name #1079
2017-06-06 15:32:06 +02:00
Blood-Asp
d9a318678c
Correcting Steel Boiler Tooltip #1080
2017-06-06 13:00:11 +02:00
Blood-Asp
b4b8820373
Fix vents as covers. Ventcovers now speed up machines 1-3% #1065
2017-06-06 00:07:09 +02:00
Blood-Asp
d26d9e1045
Attempt to prevent worldgen loops with other mods #1063 #828
2017-06-05 23:30:53 +02:00
Blood-Asp
4c25e83b0d
Improved large boiler tooltip #877
2017-06-05 21:07:23 +02:00
Blood-Asp
c1f85264a0
Add missing translation lines. #772
2017-06-05 20:45:15 +02:00
Technus
e4b28e6208
Thiccness changes done
2017-06-05 15:36:02 +02:00
Technus
b3d49a8c96
Adjust pipe thiccnes
2017-06-05 15:30:43 +02:00
Technus
8293ac9d5c
this actually changes the raytracer boxes reusing the collision boxes
2017-06-05 15:23:37 +02:00
Technus
71aeac25b9
Missing in item pipe
2017-06-05 15:03:34 +02:00
Techlone
7cb51ae461
fix OsmiridiumCasing recipe in Assembler
...
fix ODP changing state when the tip meets itself
fix cleaning of oreBlockPositions when a mining column was broken
2017-06-05 17:14:24 +05:00
Johannes Gäßler
3ec9ddf346
Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200
2017-06-04 21:59:12 +02:00
Johannes Gäßler
e42ddd911a
Merge branch 'ChemistryUpdate' of https://github.com/JohannesGaessler/GT5-Unofficial into ChemistryUpdate
2017-06-04 20:31:28 +02:00
Johannes Gäßler
d0247a5d73
Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5
...
Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs.
2017-06-04 20:19:07 +02:00
Blood-Asp
e102488f2c
More redstone changes
2017-06-04 19:11:03 +02:00
Techlone
5df32b69ab
Merge branch 'unstable' into advminer2_improvements
2017-06-04 21:31:08 +05:00
Technus
c9908ffa98
wire/pipe hiding/reduced size
2017-06-04 09:28:43 +02:00
Technus
0db3a1d6df
Missing override
2017-06-04 09:25:46 +02:00
vlad20012
64a69695e5
Fixed stored energy integer overflow
2017-06-04 05:32:47 +03:00
Blood-Asp
30de32fb07
Monocrystalline Silicon Boule
2017-06-04 00:28:53 +02:00
Blood-Asp
23de1f09ed
Cleanroom controller outputs efficency as redstone signal #948
2017-06-04 00:26:31 +02:00
Technus
467e6ba022
1ddc91a
2017-06-03 16:11:59 +02:00
Blood-Asp
9a3fa2e42c
Fix Pollution bug
2017-06-03 13:42:41 +02:00
Techlone
c5402ee389
Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" message for II-IV tiers
...
change build.gradle for debugging in IDEA
2017-06-02 22:18:29 +05:00
Blood-Asp
b0049786b7
Make Casings and reinforced blocks transfer redstone signals
2017-06-02 18:15:29 +02:00
Blood-Asp
e3b3fd66f1
Fix compressed meteoric iron recipe. #1071
2017-06-02 12:36:31 +02:00
Techlone
067f4491a8
Merge branch 'unstable' into advminer2_improvements
2017-06-01 20:59:40 +05:00
Techlone
7c48590a49
OreDrill state saving
2017-06-01 20:58:24 +05:00
Techlone
75a33be210
Fix OreDrill; fix getting block in ItemList; some changes in addInformation - need check this
2017-06-01 20:23:13 +05:00
Blood-Asp
7ddf9c5f4e
Teleporter and Energy Transmitter fixes
2017-06-01 13:28:05 +02:00
Daniel
0a928887ed
Cleanup and some commentary
2017-06-01 13:24:02 +02:00
Daniel
8b1e6d55be
7bd71fe
2017-06-01 13:23:51 +02:00
Daniel
28694dac93
Fix that so pollution is not negative.
2017-06-01 13:22:27 +02:00
Technus
a4f0426159
8e0e516
2017-06-01 13:22:10 +02:00
Technus
a99e0d4ffb
Not needed.
2017-06-01 13:19:27 +02:00
Technus
82458fed2e
Cherry-Pick c12e474
...
c12e474c23
2017-06-01 13:18:34 +02:00
Technus
7a08da6a06
that makes it look better?
2017-06-01 12:01:20 +02:00
Technus
427b1e105a
Why does one change the machine state TWICE in the same tick...
2017-06-01 12:00:52 +02:00
JohannesGaessler
7eb176f3a2
Merge branch 'unstable' into ChemistryUpdate
2017-06-01 10:22:10 +02:00
Blood-Asp
9a69e1978d
Fix comb processing recipes #1052
2017-05-31 22:57:21 +02:00
Blood-Asp
94f8581477
Fix multiblock recipe search fix #1044
2017-05-31 21:52:58 +02:00
Blood-Asp
b047ab56b2
Fix spelling #1043
2017-05-31 21:42:32 +02:00
Blood-Asp
080c229e09
fix #1041
2017-05-31 21:37:50 +02:00
Blood-Asp
4c17c2beff
Make Internal wireless redstone work as machine controller
2017-05-31 21:37:26 +02:00
Blood-Asp
09e0361990
Add recipe for very heavy oil
2017-05-31 21:11:34 +02:00
Techlone
19f7074897
Merge branch 'unstable' into advminer2_improvements
2017-06-01 00:02:13 +05:00
Techlone
b187410005
AdvMiner rewriting; now it's Ore Drilling Plant
...
Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
2017-06-01 00:01:32 +05:00
Johannes Gäßler
3c45c2accb
Added recipes for oil desulfurization with Fluids and Cells swapped.
2017-05-31 19:03:51 +02:00
Blood-Asp
b418fede09
Change Automaintain default
2017-05-31 18:59:32 +02:00
Blood-Asp
5386a69022
Merge pull request #1051 from JohannesGaessler/unstable
...
[5.09.29] EBF recipe fix followup
2017-05-31 18:58:06 +02:00
Blood-Asp
3f73fa9b86
Merge pull request #1058 from Georggi/patch-4
...
Auto Maintenance Hatch tweaks
2017-05-31 18:57:39 +02:00
Blood-Asp
ba030d3239
Merge pull request #1060 from JohannesGaessler/MaterialFormulaFix
...
Material formula fix
2017-05-31 18:57:05 +02:00
Blood-Asp
b170cd5a5c
Merge pull request #1067 from antifluxfield/unstable
...
Wrong behavior of Player Detector
2017-05-31 18:55:35 +02:00
Blood-Asp
1af33411d2
Disable switching armor gui because of broken sync
2017-05-31 18:53:56 +02:00
Blood-Asp
c28a8ceb78
Catch broken items on recipe move
2017-05-31 18:10:11 +02:00
Blood-Asp
40304ed2f5
Catch login armor crash
2017-05-31 18:09:30 +02:00
Johannes Gäßler
038e51535b
Fixed a bug where the Chemical Reactor still only had one output slot in
...
it's machine inventory, causing the second output to be voided.
2017-05-30 17:00:31 +02:00
Johannes Gäßler
38bfbabd58
Fixed a bug where the LCM could have a mMaxProgressTime of zero.
2017-05-30 10:21:46 +02:00
antifluxfield
c42c2facb1
Update GT_Cover_PlayerDetector.java
2017-05-27 14:48:39 +08:00
antifluxfield
aa4839ebf6
Update GT_Cover_PlayerDetector.java
2017-05-27 14:46:03 +08:00
Johannes Gäßler
e304e8f9de
Fixed stocheometrically incorrect Chloroform recipe.
2017-05-25 01:06:48 +02:00
Johannes Gäßler
32db407391
Removed debugging prints accidentally left in the previous commit
2017-05-18 19:27:53 +02:00
Johannes Gäßler
d805ce4613
Fixed MaterialStack String representations sometimes missing brackets
2017-05-18 19:22:06 +02:00
Yuriy Shnitkovskiy
c0f8bafc60
I guess I wanted to put it here for some reason
2017-05-16 19:52:04 +03:00
Yuriy Shnitkovskiy
bc7eaaa762
Added config for automation
2017-05-16 19:49:46 +03:00
Yura
4e3ed071dc
Auto Maintenance Hatch tweaks
...
Fixed #958 and #1053 , allowed robots\pipes to interact with it.
2017-05-16 16:17:01 +03:00
Johannes Gäßler
724f9a4e09
Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.
2017-05-16 00:18:03 +02:00
Johannes Gäßler
8823dc53f8
Added a GUI for the Large Chemical Reactor
2017-05-15 21:08:27 +02:00
Johannes Gäßler
921cff51d8
Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
...
moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d
Moved old IC2 Biogas recipes to the simplified recipes.
2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2
Merge branch 'LargeChemicalReactor' into ChemistryUpdate
2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5
Corrected several chlorination recipes in terms of stoichiometrics
2017-05-13 23:35:25 +02:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
...
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
17edbc2d48
Fixed a bug that caused there to be two identical recipes for TiF4
2017-05-13 17:51:51 +02:00
Johannes Gäßler
60348c09ba
Added a new recipe map for the LCR, expanded the API to allow for custom
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10
Merge branch 'ChemistryUpdate' into LargeChemicalReactor
...
Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
3b681b69d5
Changed multiblocks so they all consider all inputs for finding recipes
2017-05-10 19:56:36 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1
Implemented checkRecipe
2017-05-09 18:25:24 +02:00
Johannes Gäßler
60cea028a4
Reverted an erroneous name change for nitration mixture
2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356
Deleted prints used for debugging
2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a
Created a non-functional first draft for the Large chemical Reactor
2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
...
more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
0364c3e708
Small tweak to Rocket Fuel to ensure that production cost > burn value
2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a
Added a graphic for acids, made the javadoc more descriptive
2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3
Added an svg for misc chemical recipes, tweaked several recipes
2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb
Added distillation recipe for Phenol, tweaked the graphic for plastics
2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46
Materials for existing fluids, ash nerf, plastic production svg
2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6
Added molecular formulas for the new materials, added alternative
...
charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451
Added config for simple chemical recipes and stone dust centifugation
2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5
Added recipes for centrifuging Stone Dust
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The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2
methods for pipe creation, new plastic pipes, implemented PVC
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Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979
Changed the newly added recipes so that they use the new API
2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876
New recipes, convenience methods, recipe rebalancings
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Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00