Dream-Master
c1f51414c5
Cobalt need EBF
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Change to lv 5
2016-04-01 19:58:07 +02:00
Blood-Asp
af20a2e4ab
Show all ingot fluid extractions and all iron/copper arc furnace recipes
2016-03-27 17:50:10 +02:00
Blood-Asp
44f3e89bdf
Rebalance oil processing and improve pipe covering
2016-03-27 16:43:03 +02:00
Dream-Master
7218ee8e9e
Cobalt need EBF
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Change to lv 5
2016-03-22 00:20:53 +01:00
Blood-Asp
b2ac24e85a
Tooltip fix
2016-03-20 17:08:33 +01:00
Blood-Asp
009c032c13
Hiding of Recycling recipes and unneeded ores in NEI
2016-03-20 16:47:17 +01:00
Dream-Master
ae58de2708
rotors machine recipes.(Blood Asp)
2016-03-20 13:30:02 +01:00
Blood-Asp
c7c8ba7020
More work on tool hardening
2016-03-20 01:23:03 +01:00
Blood-Asp
f4b8aa6f3a
Add Fluid Filter and Regulator covers
2016-03-19 20:51:20 +01:00
Blood-Asp
c1f5c8c354
Added machine recipe for rotors, added silicone soft hammer
2016-03-18 23:05:38 +01:00
Blood-Asp
e8f0482b16
Dynamite impcomp and fluid mox fixes
2016-03-18 22:43:22 +01:00
Blood-Asp
a80e44f7f5
Added sharpness enchantment for HSS material tools
2016-03-17 00:49:47 +01:00
Blood-Asp
0a6e69e254
Rised crop root length to match IC2 again
2016-03-16 23:52:52 +01:00
Blood-Asp
9e7f34a12f
Fix heavy oil gen without messing everything up
2016-03-16 22:49:15 +01:00
Dream-Master
c1fd3d5800
Merge remote-tracking branch 'origin/Teteros/Recipes'
2016-02-10 22:51:09 +01:00
Dream-Master
04b5d32fe0
Added Thaumcraft Void Metal to GT
2016-02-10 22:50:21 +01:00
Blood-Asp
a475c87f17
Fixed heavy oil not generated
2016-01-30 14:39:08 +01:00
Teteros
d718cac331
Modify Wet Concrete to be able to use cells
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Wet Concrete was lacking cell support as it was a 'molten' fluid type.
This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.
Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block
'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Blood-Asp
4537392c10
Reserving Meta IDs
2016-01-10 14:18:16 +01:00
Dream-Master
4e96c8325f
Fix forestry worktable crash(Blood Asp)
2016-01-05 21:02:58 +01:00
Dream-Master
1f4f33837d
fix Platinum derp #437
2016-01-05 21:00:28 +01:00
Blood-Asp
874dfdc309
Fix forestry worktable crash
2016-01-03 16:49:00 +01:00
Blood-Asp
5fd2db9ef2
spelling fixes and chainsaw + forestry leaves fix
2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Dream-Master
d741647dbe
Now Mox cells working like in ic2
2015-12-30 01:05:10 +01:00
Dream-Master
e9754ee222
add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)
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AE2 oredict register fix(Blood Asp)
fix depleted mox crashing(Blood Asp)
Bump to 5.08.33.3
2015-12-29 15:29:46 +01:00
Blood-Asp
9362235140
fix mox output not rising with heat
2015-12-29 14:42:13 +01:00
Dream-Master
faa4c18f63
Added Blood Asps commits.
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New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123
fix armor textures and init
2015-12-28 17:17:52 +01:00
Blood-Asp
1e13709399
fuel rod override v2
2015-12-25 15:09:22 +01:00
Blood-Asp
68a19fd70c
Overriding IC2 fuel rods
2015-12-25 14:37:56 +01:00
Dream-Master
af2f74dada
increase hot coolant energy output 4x (Blood Asp)
...
Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Blood-Asp
a9aac6ff58
comb processing fixes
2015-12-21 19:44:23 +01:00
Blood-Asp
9781ccd9ee
fix crash without rf api
2015-12-21 18:44:07 +01:00
Blood-Asp
30749ffeba
Made UUM Berry drop chance a bit lower
2015-12-21 16:36:42 +01:00
Blood-Asp
a7176a293c
Fix reprocessing exploit
2015-12-21 16:30:46 +01:00
Dream-Master
26c684ce02
remove this from Gt Code
2015-12-17 13:10:19 +01:00
Blood-Asp
2bf2ecc35e
Sensor kit should not stack
2015-12-13 17:56:22 +01:00
Blood-Asp
8722e0e2f2
Fixed Display overflow
2015-12-13 17:35:07 +01:00
Dream-Master
27ee4e8635
Test commit to put Core Mod Items into GT code.
2015-12-13 11:52:02 +01:00
Blood-Asp
02e556598e
fixed ore achievements not working with custom ores
2015-12-10 21:02:37 +01:00
Blood-Asp
6b2e08b2ca
shift + screwdriver for all covers
2015-12-10 18:25:07 +01:00
Blood-Asp
2d6d8de484
clean up crop classes
2015-12-10 15:30:18 +01:00
Dream-Master
55ed43f4ce
Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3
2015-12-10 01:12:42 +01:00
Blood-Asp
8176a5fca9
cable burn fix and ihl compat fix
2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3
Moved Sulfide ore processing from IHL to GT
2015-12-06 22:37:25 +01:00
Blood-Asp
27b978f0bb
tmp issue fix
2015-12-06 21:20:23 +01:00
Blood-Asp
aeb505273b
Saving pumped oil amounts in chunk NBTs
2015-12-06 21:15:41 +01:00
Blood-Asp
66427b2178
fix fluidstack memory overflow
2015-12-06 18:37:10 +01:00
Blood-Asp
ef10c47d76
bunch of fixed
...
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00