Commit graph

331 commits

Author SHA1 Message Date
Dream-Master
c1f51414c5 Cobalt need EBF
Change to lv 5
2016-04-01 19:58:07 +02:00
Blood-Asp
af20a2e4ab Show all ingot fluid extractions and all iron/copper arc furnace recipes 2016-03-27 17:50:10 +02:00
Blood-Asp
44f3e89bdf Rebalance oil processing and improve pipe covering 2016-03-27 16:43:03 +02:00
Dream-Master
7218ee8e9e Cobalt need EBF
Change to lv 5
2016-03-22 00:20:53 +01:00
Blood-Asp
b2ac24e85a Tooltip fix 2016-03-20 17:08:33 +01:00
Blood-Asp
009c032c13 Hiding of Recycling recipes and unneeded ores in NEI 2016-03-20 16:47:17 +01:00
Dream-Master
ae58de2708 rotors machine recipes.(Blood Asp) 2016-03-20 13:30:02 +01:00
Blood-Asp
c7c8ba7020 More work on tool hardening 2016-03-20 01:23:03 +01:00
Blood-Asp
f4b8aa6f3a Add Fluid Filter and Regulator covers 2016-03-19 20:51:20 +01:00
Blood-Asp
c1f5c8c354 Added machine recipe for rotors, added silicone soft hammer 2016-03-18 23:05:38 +01:00
Blood-Asp
e8f0482b16 Dynamite impcomp and fluid mox fixes 2016-03-18 22:43:22 +01:00
Blood-Asp
a80e44f7f5 Added sharpness enchantment for HSS material tools 2016-03-17 00:49:47 +01:00
Blood-Asp
0a6e69e254 Rised crop root length to match IC2 again 2016-03-16 23:52:52 +01:00
Blood-Asp
9e7f34a12f Fix heavy oil gen without messing everything up 2016-03-16 22:49:15 +01:00
Dream-Master
c1fd3d5800 Merge remote-tracking branch 'origin/Teteros/Recipes' 2016-02-10 22:51:09 +01:00
Dream-Master
04b5d32fe0 Added Thaumcraft Void Metal to GT 2016-02-10 22:50:21 +01:00
Blood-Asp
a475c87f17 Fixed heavy oil not generated 2016-01-30 14:39:08 +01:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Blood-Asp
4537392c10 Reserving Meta IDs 2016-01-10 14:18:16 +01:00
Dream-Master
4e96c8325f Fix forestry worktable crash(Blood Asp) 2016-01-05 21:02:58 +01:00
Dream-Master
1f4f33837d fix Platinum derp #437 2016-01-05 21:00:28 +01:00
Blood-Asp
874dfdc309 Fix forestry worktable crash 2016-01-03 16:49:00 +01:00
Blood-Asp
5fd2db9ef2 spelling fixes and chainsaw + forestry leaves fix 2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Dream-Master
d741647dbe Now Mox cells working like in ic2 2015-12-30 01:05:10 +01:00
Dream-Master
e9754ee222 add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)
AE2 oredict register fix(Blood Asp)
fix depleted mox crashing(Blood Asp)
Bump to 5.08.33.3
2015-12-29 15:29:46 +01:00
Blood-Asp
9362235140 fix mox output not rising with heat 2015-12-29 14:42:13 +01:00
Dream-Master
faa4c18f63 Added Blood Asps commits.
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
Blood-Asp
1e13709399 fuel rod override v2 2015-12-25 15:09:22 +01:00
Blood-Asp
68a19fd70c Overriding IC2 fuel rods 2015-12-25 14:37:56 +01:00
Dream-Master
af2f74dada increase hot coolant energy output 4x (Blood Asp)
Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Blood-Asp
a9aac6ff58 comb processing fixes 2015-12-21 19:44:23 +01:00
Blood-Asp
9781ccd9ee fix crash without rf api 2015-12-21 18:44:07 +01:00
Blood-Asp
30749ffeba Made UUM Berry drop chance a bit lower 2015-12-21 16:36:42 +01:00
Blood-Asp
a7176a293c Fix reprocessing exploit 2015-12-21 16:30:46 +01:00
Dream-Master
26c684ce02 remove this from Gt Code 2015-12-17 13:10:19 +01:00
Blood-Asp
2bf2ecc35e Sensor kit should not stack 2015-12-13 17:56:22 +01:00
Blood-Asp
8722e0e2f2 Fixed Display overflow 2015-12-13 17:35:07 +01:00
Dream-Master
27ee4e8635 Test commit to put Core Mod Items into GT code. 2015-12-13 11:52:02 +01:00
Blood-Asp
02e556598e fixed ore achievements not working with custom ores 2015-12-10 21:02:37 +01:00
Blood-Asp
6b2e08b2ca shift + screwdriver for all covers 2015-12-10 18:25:07 +01:00
Blood-Asp
2d6d8de484 clean up crop classes 2015-12-10 15:30:18 +01:00
Dream-Master
55ed43f4ce Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 2015-12-10 01:12:42 +01:00
Blood-Asp
8176a5fca9 cable burn fix and ihl compat fix 2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3 Moved Sulfide ore processing from IHL to GT 2015-12-06 22:37:25 +01:00
Blood-Asp
27b978f0bb tmp issue fix 2015-12-06 21:20:23 +01:00
Blood-Asp
aeb505273b Saving pumped oil amounts in chunk NBTs 2015-12-06 21:15:41 +01:00
Blood-Asp
66427b2178 fix fluidstack memory overflow 2015-12-06 18:37:10 +01:00
Blood-Asp
ef10c47d76 bunch of fixed
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00