OneEyeMaker
4c20885d14
Merge pull request #3 from Blood-Asp/experimental
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Update changes
2016-07-26 07:42:29 +03:00
Blood-Asp
3abf4381db
Merge pull request #580 from Muramasa-/Fixes
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Separated multiblock overlay and gui textures
2016-07-26 01:57:27 +02:00
Muramasa
16cac26b72
Separated multiblock overlay and gui textures
2016-07-26 00:52:30 +01:00
Blood-Asp
bd51aba156
Merge pull request #576 from Muramasa-/UBCSupport
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UBC Support / Ore System Restructure
2016-07-26 00:56:21 +02:00
Blood-Asp
5a15ee7e4a
Merge pull request #568 from DEMOOH/experimental
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Fluid Filter, Reactoria, MK3 Naquadah reactor fixes
2016-07-26 00:25:25 +02:00
Muramasa
3bbd32136f
Method simplification
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Simplified some methods.
Fixed incorrect honey requirement for scanning forestry species.
Tweaked a tooltips.
2016-07-25 23:04:21 +01:00
DEMOOH
a5ba9e57fa
Update GT_FuelLoader.java
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Changed MK3 Naquadah Reactor to return naquadah cell instead of empty cell.
2016-07-24 15:32:26 +03:00
Muramasa
d756cebd17
Fix "stone" veins
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Fix an issue where an "stone" vein would override ore textures but not
other stones.
Added missing small ore for marble and basalt.
Removed wither check from Block_Stones.
2016-07-23 03:09:25 +01:00
Muramasa
2704680a2e
Fix convertOre
2016-07-22 04:31:57 +01:00
Muramasa
5fe4798e6b
Fix harvest level
2016-07-22 02:58:39 +01:00
Muramasa
676e326ec0
Various fixes/cleanup
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Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
DEMOOH
aa2196978b
Update GT_MachineRecipeLoader.java
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Added pitchblende multiplication recipe with Reactoria leaves.
2016-07-21 11:28:19 +03:00
Muramasa
248ce596a5
Ore System Rewrite part 2
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Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
Muramasa
de6e90a000
Ore system rewrite
2016-07-18 19:00:53 +01:00
DEMOOH
1313300a1c
Merge pull request #1 from DEMOOH/DEMOOH-fluid_filter_fix
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Update GT_Cover_Fluidfilter.java
2016-07-17 08:18:22 +03:00
Muramasa
51e269e3f5
Initial
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This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
DEMOOH
8419ddaefc
Update GT_Cover_Fluidfilter.java
2016-07-17 00:07:10 +03:00
Blood-Asp
be3a6292bb
Remove ghost items from Assembly Line input slots
2016-07-12 22:04:36 +02:00
Blood-Asp
435c3cd526
Update GT Capelist URL
2016-07-10 20:28:35 +02:00
Blood-Asp
704d534b43
More Pollution work
2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1
Pollution basework
2016-07-03 18:31:06 +02:00
Blood-Asp
d21357bd84
Name fixes
2016-07-03 12:37:21 +02:00
Blood-Asp
f027492fb2
Rised generator internal EU storage to counter production bug
2016-07-03 11:55:45 +02:00
Blood-Asp
c57aeee3ce
rebalancing sifting output
2016-07-02 23:28:43 +02:00
Blood-Asp
ca0b8f396e
make GT trigger ic2 achievements
2016-07-02 22:35:29 +02:00
Blood-Asp
c120f69351
Finished adding all component assemblyline recipes
2016-07-02 19:05:17 +02:00
Blood-Asp
d328f7bc88
Fix IC2 glass crash
2016-07-02 12:40:30 +02:00
Blood-Asp
c320af9f3e
Even more changes
2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c
Small fixes and rebalances
2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f
PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
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Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Blood-Asp
813d43691a
Merge pull request #551 from Muramasa-/MachineExpansion
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Adds machines for LuV to UV
2016-07-01 17:50:41 +02:00
Muramasa
1b162ae25e
Changed wire/rotor components
2016-07-01 15:41:08 +01:00
Muramasa
63f64cb514
Initial
2016-07-01 13:15:55 +01:00
Blood-Asp
bcbeebf3b8
First Assemblyline recipes
2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c
Adding LuV, ZPM and UV components
2016-07-01 01:41:28 +02:00
Blood-Asp
1497dc47e5
Merge pull request #550 from Muramasa-/Default
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Turbine tooltip fixes
2016-07-01 01:16:10 +02:00
Blood-Asp
f496def067
Fixed Pyrooven overclocking
2016-07-01 01:14:35 +02:00
Blood-Asp
73749472d2
Finish Assemblyline recipe printing
2016-07-01 01:13:09 +02:00
Blood-Asp
7ee09889d9
Finish Assemblyline recipe check
2016-06-30 22:17:18 +02:00
Muramasa
d8df9e1565
Turbine tooltip fixes
2016-06-30 18:14:34 +01:00
Blood-Asp
173e5a11d7
Merge pull request #547 from perkinslr/experimental
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Make plasma turbine output cooled versions of plasma
2016-06-30 14:49:25 +02:00
Logan Perkins
ad8ad42542
Update GT_MetaTileEntity_LargeTurbine_Plasma.java
2016-06-29 22:37:41 -07:00
Blood-Asp
90d776893e
More Assembly Line recipe work
2016-06-30 00:12:00 +02:00
Blood-Asp
22525fd6e8
Merge pull request #546 from perkinslr/experimental
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Fix 'cannot find symbol' error in AdvMiner2
2016-06-29 00:23:44 +02:00
Logan Perkins
fcb685693e
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-27 17:28:18 -07:00
Logan Perkins
9be4d8c270
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-27 17:20:47 -07:00
Logan Perkins
4adb6554c2
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-27 17:12:02 -07:00
Blood-Asp
b9ee95c797
AL Recipe work
2016-06-27 23:49:18 +02:00
Blood-Asp
315a257643
Merge pull request #542 from perkinslr/experimental
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Silk-touch then pulverize ores in advanced miner II
Guess i will try this out.
2016-06-26 21:36:31 +02:00
Logan Perkins
dfb263e7dd
Update GT_MetaTileEntity_AdvMiner2.java
2016-06-25 15:43:13 -07:00