Commit graph

439 commits

Author SHA1 Message Date
OneEyeMaker
4c20885d14 Merge pull request #3 from Blood-Asp/experimental
Update changes
2016-07-26 07:42:29 +03:00
Blood-Asp
3abf4381db Merge pull request #580 from Muramasa-/Fixes
Separated multiblock overlay and gui textures
2016-07-26 01:57:27 +02:00
Muramasa
16cac26b72 Separated multiblock overlay and gui textures 2016-07-26 00:52:30 +01:00
Blood-Asp
bd51aba156 Merge pull request #576 from Muramasa-/UBCSupport
UBC Support / Ore System Restructure
2016-07-26 00:56:21 +02:00
Blood-Asp
5a15ee7e4a Merge pull request #568 from DEMOOH/experimental
Fluid Filter, Reactoria, MK3 Naquadah reactor fixes
2016-07-26 00:25:25 +02:00
Muramasa
3bbd32136f Method simplification
Simplified some methods.
Fixed incorrect honey requirement for scanning forestry species.
Tweaked a tooltips.
2016-07-25 23:04:21 +01:00
DEMOOH
a5ba9e57fa Update GT_FuelLoader.java
Changed MK3 Naquadah Reactor to return naquadah cell instead of empty cell.
2016-07-24 15:32:26 +03:00
Muramasa
d756cebd17 Fix "stone" veins
Fix an issue where an "stone" vein would override ore textures but not
other stones.
Added missing small ore for marble and basalt.
Removed wither check from Block_Stones.
2016-07-23 03:09:25 +01:00
Muramasa
2704680a2e Fix convertOre 2016-07-22 04:31:57 +01:00
Muramasa
5fe4798e6b Fix harvest level 2016-07-22 02:58:39 +01:00
Muramasa
676e326ec0 Various fixes/cleanup
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
DEMOOH
aa2196978b Update GT_MachineRecipeLoader.java
Added pitchblende multiplication recipe with Reactoria leaves.
2016-07-21 11:28:19 +03:00
Muramasa
248ce596a5 Ore System Rewrite part 2
Lots of ore system changes
Added Marble/Basalt gen
Ore Mixes can now have a specified biome name that they can only spawn
in
2016-07-21 07:24:42 +01:00
Muramasa
de6e90a000 Ore system rewrite 2016-07-18 19:00:53 +01:00
DEMOOH
1313300a1c Merge pull request #1 from DEMOOH/DEMOOH-fluid_filter_fix
Update GT_Cover_Fluidfilter.java
2016-07-17 08:18:22 +03:00
Muramasa
51e269e3f5 Initial
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
DEMOOH
8419ddaefc Update GT_Cover_Fluidfilter.java 2016-07-17 00:07:10 +03:00
Blood-Asp
be3a6292bb Remove ghost items from Assembly Line input slots 2016-07-12 22:04:36 +02:00
Blood-Asp
435c3cd526 Update GT Capelist URL 2016-07-10 20:28:35 +02:00
Blood-Asp
704d534b43 More Pollution work 2016-07-03 18:35:51 +02:00
Blood-Asp
57deb3b3e1 Pollution basework 2016-07-03 18:31:06 +02:00
Blood-Asp
d21357bd84 Name fixes 2016-07-03 12:37:21 +02:00
Blood-Asp
f027492fb2 Rised generator internal EU storage to counter production bug 2016-07-03 11:55:45 +02:00
Blood-Asp
c57aeee3ce rebalancing sifting output 2016-07-02 23:28:43 +02:00
Blood-Asp
ca0b8f396e make GT trigger ic2 achievements 2016-07-02 22:35:29 +02:00
Blood-Asp
c120f69351 Finished adding all component assemblyline recipes 2016-07-02 19:05:17 +02:00
Blood-Asp
d328f7bc88 Fix IC2 glass crash 2016-07-02 12:40:30 +02:00
Blood-Asp
c320af9f3e Even more changes 2016-07-01 22:23:04 +02:00
Blood-Asp
c2be6ff64c Small fixes and rebalances 2016-07-01 21:44:44 +02:00
Blood-Asp
20de7ff06f PR fixes: Turbine casings readded, Dieselgen readded, balancing changes
Also deactivated higher tier pumps, these cover so huge areas, that
servers lag extremely.
Nerfed new cables a bit.
2016-07-01 18:08:01 +02:00
Blood-Asp
813d43691a Merge pull request #551 from Muramasa-/MachineExpansion
Adds machines for LuV to UV
2016-07-01 17:50:41 +02:00
Muramasa
1b162ae25e Changed wire/rotor components 2016-07-01 15:41:08 +01:00
Muramasa
63f64cb514 Initial 2016-07-01 13:15:55 +01:00
Blood-Asp
bcbeebf3b8 First Assemblyline recipes 2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c Adding LuV, ZPM and UV components 2016-07-01 01:41:28 +02:00
Blood-Asp
1497dc47e5 Merge pull request #550 from Muramasa-/Default
Turbine tooltip fixes
2016-07-01 01:16:10 +02:00
Blood-Asp
f496def067 Fixed Pyrooven overclocking 2016-07-01 01:14:35 +02:00
Blood-Asp
73749472d2 Finish Assemblyline recipe printing 2016-07-01 01:13:09 +02:00
Blood-Asp
7ee09889d9 Finish Assemblyline recipe check 2016-06-30 22:17:18 +02:00
Muramasa
d8df9e1565 Turbine tooltip fixes 2016-06-30 18:14:34 +01:00
Blood-Asp
173e5a11d7 Merge pull request #547 from perkinslr/experimental
Make plasma turbine output cooled versions of plasma
2016-06-30 14:49:25 +02:00
Logan Perkins
ad8ad42542 Update GT_MetaTileEntity_LargeTurbine_Plasma.java 2016-06-29 22:37:41 -07:00
Blood-Asp
90d776893e More Assembly Line recipe work 2016-06-30 00:12:00 +02:00
Blood-Asp
22525fd6e8 Merge pull request #546 from perkinslr/experimental
Fix 'cannot find symbol' error in AdvMiner2
2016-06-29 00:23:44 +02:00
Logan Perkins
fcb685693e Update GT_MetaTileEntity_AdvMiner2.java 2016-06-27 17:28:18 -07:00
Logan Perkins
9be4d8c270 Update GT_MetaTileEntity_AdvMiner2.java 2016-06-27 17:20:47 -07:00
Logan Perkins
4adb6554c2 Update GT_MetaTileEntity_AdvMiner2.java 2016-06-27 17:12:02 -07:00
Blood-Asp
b9ee95c797 AL Recipe work 2016-06-27 23:49:18 +02:00
Blood-Asp
315a257643 Merge pull request #542 from perkinslr/experimental
Silk-touch then pulverize ores in advanced miner II
Guess i will try this out.
2016-06-26 21:36:31 +02:00
Logan Perkins
dfb263e7dd Update GT_MetaTileEntity_AdvMiner2.java 2016-06-25 15:43:13 -07:00