Blood-Asp
529c28649a
Fix item detector not working correctly
2016-03-20 14:57:51 +01:00
Blood-Asp
c7c8ba7020
More work on tool hardening
2016-03-20 01:23:03 +01:00
Blood-Asp
20cd83a175
Allow shift rightclick for screwdrivers
2016-03-19 22:15:50 +01:00
Blood-Asp
f4b8aa6f3a
Add Fluid Filter and Regulator covers
2016-03-19 20:51:20 +01:00
Blood-Asp
b4eb7f494f
Advanced Miner II fixes
2016-03-18 23:29:24 +01:00
Blood-Asp
e8f0482b16
Dynamite impcomp and fluid mox fixes
2016-03-18 22:43:22 +01:00
Blood-Asp
df28bd66ec
HP Turbine deletes normal steam in input hatch to not get stuck
2016-03-18 22:22:27 +01:00
Blood-Asp
a8f91902d1
Improved Sense
2016-03-17 23:35:10 +01:00
Blood-Asp
cd61ff3ae1
Made Large fluid cells stack more and cheaper to build
2016-03-17 00:53:28 +01:00
Blood-Asp
be8d29da74
Fixed turbine output falling when supplying more than opt flow
2016-03-17 00:41:15 +01:00
Blood-Asp
7ac0849c1a
Added NC display support for large turbines
2016-03-17 00:28:09 +01:00
Blood-Asp
3e39b7c233
Fix large boiler tooltip
2016-03-16 23:54:23 +01:00
Techlone
fa3e5c0a44
Fix boost of starting of fusion reactors
2016-03-15 13:41:02 +05:00
MIUI Russia
1e747853c4
Fixed load textures
2016-03-01 23:07:54 +03:00
Teteros
d718cac331
Modify Wet Concrete to be able to use cells
...
Wet Concrete was lacking cell support as it was a 'molten' fluid type.
This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.
Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block
'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Dream-Master
abc6cfc291
recipe Change for Drain and the Shutter Module #438
2016-01-05 21:28:08 +01:00
Blood-Asp
5fd2db9ef2
spelling fixes and chainsaw + forestry leaves fix
2016-01-03 05:27:51 +01:00
Blood-Asp
dd6e61da16
small fix on armor display.
2016-01-03 03:19:47 +01:00
Blood-Asp
63f9e2e457
explosives 2
2016-01-03 02:55:14 +01:00
Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Dream-Master
1b6f3ab64d
Revert "Fixed world event lag and related cauldron crash (LemADEC)"
...
This reverts commit 10d1e48220
.
2015-12-29 15:20:14 +01:00
Blood-Asp
177adcbf32
Revert "Fixed world event lag and related cauldron crash"
2015-12-29 11:57:53 +01:00
Dream-Master
faa4c18f63
Added Blood Asps commits.
...
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123
fix armor textures and init
2015-12-28 17:17:52 +01:00
Blood-Asp
e8ba86746a
Name fix
2015-12-28 17:17:51 +01:00
Blood-Asp
a4bf359b03
Initial Modular armor port (from GTExtras)
2015-12-25 16:14:52 +01:00
Blood-Asp
1e13709399
fuel rod override v2
2015-12-25 15:09:22 +01:00
Dream-Master
10d1e48220
Fixed world event lag and related cauldron crash (LemADEC)
2015-12-22 11:49:48 +01:00
Dream-Master
af2f74dada
increase hot coolant energy output 4x (Blood Asp)
...
Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Blood-Asp
a448be8d4a
increase hot coolant energy output 4x
2015-12-21 22:08:13 +01:00
Blood-Asp
a9aac6ff58
comb processing fixes
2015-12-21 19:44:23 +01:00
Blood-Asp
2baf34b03a
Fixed AdvMiner II running without drilling fluid
2015-12-21 16:39:11 +01:00
LemADEC
63f8506fd6
Fixed world event lag and related cauldron crash
2015-12-19 21:09:16 +01:00
Dream-Master
26c684ce02
remove this from Gt Code
2015-12-17 13:10:19 +01:00
Blood-Asp
8f3c48ed11
fix teleporter and improve seismic prospector
2015-12-13 18:07:59 +01:00
Blood-Asp
55aa306e67
Fix teleporter nuclear control support
2015-12-13 17:45:57 +01:00
Blood-Asp
8659c9573c
fixed end asteroids spawning with red granite texture
2015-12-13 17:24:34 +01:00
Blood-Asp
70e652420d
change crop drop processing like bee comb processing
2015-12-13 16:45:57 +01:00
Blood-Asp
0bdf8a2e40
removed passive energy use of covers, changed size tooltips and changed comb processing
2015-12-13 16:03:22 +01:00
Dream-Master
27ee4e8635
Test commit to put Core Mod Items into GT code.
2015-12-13 11:52:02 +01:00
Blood-Asp
873902f4bf
make steam boilers not automateable
2015-12-11 15:25:48 +01:00
Blood-Asp
e0b128e9fa
fix iridium reinforced block reprocessing
2015-12-11 14:50:06 +01:00
Blood-Asp
02e556598e
fixed ore achievements not working with custom ores
2015-12-10 21:02:37 +01:00
Blood-Asp
6b2e08b2ca
shift + screwdriver for all covers
2015-12-10 18:25:07 +01:00
Blood-Asp
a7c9f96647
fix thaumium block overwritten, cable error without RF api and cells getting eaten
2015-12-10 15:04:23 +01:00
Dream-Master
55ed43f4ce
Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3
2015-12-10 01:12:42 +01:00
Blood-Asp
8176a5fca9
cable burn fix and ihl compat fix
2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3
Moved Sulfide ore processing from IHL to GT
2015-12-06 22:37:25 +01:00
Blood-Asp
aeb505273b
Saving pumped oil amounts in chunk NBTs
2015-12-06 21:15:41 +01:00
Blood-Asp
ef10c47d76
bunch of fixed
...
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00