Dream-Master
26f65443ff
Try to add Oil Drill. Works but not pumping oil
2016-04-04 22:33:30 +02:00
Dream-Master
6427be7b6d
adding Adv Miner to us Version
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adding Drilling Fluid
added a few Textures from Gt 5.09
2016-04-04 20:04:53 +02:00
Dream-Master
000ae185ec
eu fix
2016-04-02 22:41:11 +02:00
Dream-Master
33754091c3
change Cell Fluid amount and materials
2016-04-02 21:50:25 +02:00
Dream-Master
975f9c718f
Add more Large Fluid Cells
2016-04-02 14:19:59 +02:00
Dream-Master
f2876a31a3
Try to add a new Fluid Cell to GT
2016-04-02 13:06:18 +02:00
Dream-Master
952c9d72b0
change Objects
2016-04-02 12:48:16 +02:00
Dream-Master
b563a16e71
Fix Rotor recipes and change Thermos Can and large Fluid Cans recipes.
2016-04-02 12:44:38 +02:00
Dream-Master
46320af060
Tool Tips
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Adding Draconium to GT
2016-04-01 20:52:48 +02:00
Blood-Asp
b71fa8f042
advminer2
2016-03-28 03:36:09 +02:00
Blood-Asp
b8579b2ee3
small fixes to distillation tower and advMiner2
2016-03-28 03:35:21 +02:00
Blood-Asp
af20a2e4ab
Show all ingot fluid extractions and all iron/copper arc furnace recipes
2016-03-27 17:50:10 +02:00
Blood-Asp
80d362ceb8
Stop disassembler destroying not electric GT tools
2016-03-27 16:54:11 +02:00
Blood-Asp
44f3e89bdf
Rebalance oil processing and improve pipe covering
2016-03-27 16:43:03 +02:00
Blood-Asp
e56a98af45
Update Charcoal pit tooltip
2016-03-27 15:26:36 +02:00
Blood-Asp
6e0f90964e
Fix regulator crafting recipes
2016-03-20 23:34:09 +01:00
Technus
241ee7e84c
not a real commit just updated comments
2016-03-20 22:26:59 +01:00
Technus
f760c9e77b
Fix for tile entity names, upped machine cap
2016-03-20 22:01:45 +01:00
Technus
0d1ac677da
Add other gt machines support for processing array.
2016-03-20 19:46:23 +01:00
Blood-Asp
b2ac24e85a
Tooltip fix
2016-03-20 17:08:33 +01:00
Blood-Asp
009c032c13
Hiding of Recycling recipes and unneeded ores in NEI
2016-03-20 16:47:17 +01:00
Blood-Asp
ac258896de
remove console print
2016-03-20 14:59:07 +01:00
Blood-Asp
529c28649a
Fix item detector not working correctly
2016-03-20 14:57:51 +01:00
Blood-Asp
c7c8ba7020
More work on tool hardening
2016-03-20 01:23:03 +01:00
Blood-Asp
20cd83a175
Allow shift rightclick for screwdrivers
2016-03-19 22:15:50 +01:00
Blood-Asp
f4b8aa6f3a
Add Fluid Filter and Regulator covers
2016-03-19 20:51:20 +01:00
Blood-Asp
b4eb7f494f
Advanced Miner II fixes
2016-03-18 23:29:24 +01:00
Blood-Asp
e8f0482b16
Dynamite impcomp and fluid mox fixes
2016-03-18 22:43:22 +01:00
Blood-Asp
df28bd66ec
HP Turbine deletes normal steam in input hatch to not get stuck
2016-03-18 22:22:27 +01:00
Blood-Asp
a8f91902d1
Improved Sense
2016-03-17 23:35:10 +01:00
Blood-Asp
cd61ff3ae1
Made Large fluid cells stack more and cheaper to build
2016-03-17 00:53:28 +01:00
Blood-Asp
be8d29da74
Fixed turbine output falling when supplying more than opt flow
2016-03-17 00:41:15 +01:00
Blood-Asp
7ac0849c1a
Added NC display support for large turbines
2016-03-17 00:28:09 +01:00
Blood-Asp
3e39b7c233
Fix large boiler tooltip
2016-03-16 23:54:23 +01:00
Techlone
fa3e5c0a44
Fix boost of starting of fusion reactors
2016-03-15 13:41:02 +05:00
MIUI Russia
1e747853c4
Fixed load textures
2016-03-01 23:07:54 +03:00
Teteros
d718cac331
Modify Wet Concrete to be able to use cells
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Wet Concrete was lacking cell support as it was a 'molten' fluid type.
This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.
Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block
'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Dream-Master
abc6cfc291
recipe Change for Drain and the Shutter Module #438
2016-01-05 21:28:08 +01:00
Blood-Asp
5fd2db9ef2
spelling fixes and chainsaw + forestry leaves fix
2016-01-03 05:27:51 +01:00
Blood-Asp
dd6e61da16
small fix on armor display.
2016-01-03 03:19:47 +01:00
Blood-Asp
63f9e2e457
explosives 2
2016-01-03 02:55:14 +01:00
Blood-Asp
cf69a7f392
Explosives rework
2016-01-03 02:16:02 +01:00
Dream-Master
1b6f3ab64d
Revert "Fixed world event lag and related cauldron crash (LemADEC)"
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This reverts commit 10d1e48220
.
2015-12-29 15:20:14 +01:00
Blood-Asp
177adcbf32
Revert "Fixed world event lag and related cauldron crash"
2015-12-29 11:57:53 +01:00
Dream-Master
faa4c18f63
Added Blood Asps commits.
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New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123
fix armor textures and init
2015-12-28 17:17:52 +01:00
Blood-Asp
e8ba86746a
Name fix
2015-12-28 17:17:51 +01:00
Blood-Asp
a4bf359b03
Initial Modular armor port (from GTExtras)
2015-12-25 16:14:52 +01:00
Blood-Asp
1e13709399
fuel rod override v2
2015-12-25 15:09:22 +01:00
Dream-Master
10d1e48220
Fixed world event lag and related cauldron crash (LemADEC)
2015-12-22 11:49:48 +01:00