Commit graph

293 commits

Author SHA1 Message Date
Nidan
b43cfa2a0c Small Crop stats rebalance
- make Trollplant obtainable again (1% chance)
- make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%)
- make Zomplant uncommon instead of very rare (1.5% instead of 0.618%)
- adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%)
(chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant)
2016-03-05 19:55:22 +01:00
Léa Gris
f907c2af80 Fix EnderIO EBF Recipes tier
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF.
These mid-game low tech materials should be on HV tech.
Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter.
2016-02-29 10:26:33 +01:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Teteros
d3d2026375 Change 500EU/t recipes to 480EU/t in the EBF.
A tiny fragment of recipes in the Electronic Blast Furnace were set to
500EU/t instead of 480EU/t like all other recipes in the EBF. These were
adjusted since having these deviate from the standard is troublesome for
constant energy needs that the EBF requires.
2016-01-14 00:12:56 +00:00
Teteros
e3453c05a3 Add plastic recipes to Distillation Tower & Distillery.
Distillation tower will now be able to refine ic2biomass and oil to
molten plastic and tiny pile of plastic respectively.
Tiny pile was chosen due to the limitation of 5 fluids and one item in
the distillery, it's equal to '16' molten plastic.

Distillery will refine oil and biomass in a 1:1 ratio to molten plastic,
just like oil to lubricant does. Ratios suggested favour oil more than
biomass.

Remove unused oil types from distillation recipes and set biomass MV
recipe to 32:1000 for easier calculations.
2016-01-13 16:13:37 +00:00
Dream-Master
c5746fe652 Fix recipes Bio Gas 2016-01-11 00:39:10 +01:00
Blood-Asp
de8fbc682d removing tnt ->itnt recipe 2016-01-04 16:18:41 +01:00
Blood-Asp
5fd2db9ef2 spelling fixes and chainsaw + forestry leaves fix 2016-01-03 05:27:51 +01:00
Blood-Asp
63f9e2e457 explosives 2 2016-01-03 02:55:14 +01:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Dream-Master
9c6692c627 This woks 2015-12-31 00:30:29 +01:00
Dream-Master
cd3a4592db Take the Biomass recipes inside the code 2015-12-31 00:12:34 +01:00
Dream-Master
b8cbf1f52d Change Biomass to Gas recipe using 480 eu instead of 512 like all other recipe too. 2015-12-30 14:40:45 +01:00
Dream-Master
e9754ee222 add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)
AE2 oredict register fix(Blood Asp)
fix depleted mox crashing(Blood Asp)
Bump to 5.08.33.3
2015-12-29 15:29:46 +01:00
Blood-Asp
efbf251938 AE2 oredict register fix 2015-12-29 14:27:52 +01:00
Blood-Asp
87e9feebc3 fix depleted mox crashing 2015-12-29 14:15:32 +01:00
Blood-Asp
b167f73588 fix crop processing like comb processing 2015-12-29 13:38:37 +01:00
Blood-Asp
7abaa97330 add missing EBXL recipes. tmp disable modular armor recipes 2015-12-29 11:59:55 +01:00
Dream-Master
faa4c18f63 Added Blood Asps commits.
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
MIUI Russia
9e518a885e New debug lang for achievements generation 2015-12-25 18:21:50 +03:00
Blood-Asp
5132439317 Should save everything before commiting 2015-12-25 15:37:45 +01:00
Blood-Asp
1e13709399 fuel rod override v2 2015-12-25 15:09:22 +01:00
Blood-Asp
68a19fd70c Overriding IC2 fuel rods 2015-12-25 14:37:56 +01:00
Dream-Master
d4da3377ab Revert "Test commit"
This reverts commit 42ba353761.
2015-12-22 22:03:24 +01:00
Dream-Master
42ba353761 Test commit 2015-12-22 22:03:04 +01:00
Dream-Master
af2f74dada increase hot coolant energy output 4x (Blood Asp)
Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Blood-Asp
a448be8d4a increase hot coolant energy output 4x 2015-12-21 22:08:13 +01:00
Blood-Asp
a9aac6ff58 comb processing fixes 2015-12-21 19:44:23 +01:00
Blood-Asp
cc3631c8ae Made bees a bit less biome dependend 2015-12-21 16:58:06 +01:00
Blood-Asp
30749ffeba Made UUM Berry drop chance a bit lower 2015-12-21 16:36:42 +01:00
Dream-Master
26c684ce02 remove this from Gt Code 2015-12-17 13:10:19 +01:00
Blood-Asp
259ef97c7c Fix some wrong stone processing 2015-12-15 23:09:34 +01:00
Blood-Asp
f63f1e67ec Fix Emerald crop processing 2015-12-15 22:22:56 +01:00
Blood-Asp
4c8f0c5865 fix stone processing output amounts 2015-12-15 20:19:54 +01:00
Blood-Asp
70e652420d change crop drop processing like bee comb processing 2015-12-13 16:45:57 +01:00
Blood-Asp
0bdf8a2e40 removed passive energy use of covers, changed size tooltips and changed comb processing 2015-12-13 16:03:22 +01:00
Dream-Master
27ee4e8635 Test commit to put Core Mod Items into GT code. 2015-12-13 11:52:02 +01:00
Dream-Master
d9afccdf22 Distillery using now Pipes instead of Blaze Rods. 2015-12-12 08:54:25 +01:00
Blood-Asp
c84559efcc Added processing for UndergroundBiomes stone types 2015-12-11 16:03:05 +01:00
Blood-Asp
370e46215b small fixes 2015-12-11 04:55:22 +01:00
Blood-Asp
6b48991bc6 graphene was overpriced 2015-12-10 16:43:55 +01:00
Blood-Asp
052f9f2961 changed crop stats 2015-12-10 15:37:54 +01:00
Blood-Asp
2d6d8de484 clean up crop classes 2015-12-10 15:30:18 +01:00
Blood-Asp
a7c9f96647 fix thaumium block overwritten, cable error without RF api and cells getting eaten 2015-12-10 15:04:23 +01:00
Dream-Master
55ed43f4ce Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 2015-12-10 01:12:42 +01:00
Blood-Asp
3b920fa5a1 Fixed filter recipe and Steelfranks no longer need block below 2015-12-09 00:54:13 +01:00
Blood-Asp
8176a5fca9 cable burn fix and ihl compat fix 2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3 Moved Sulfide ore processing from IHL to GT 2015-12-06 22:37:25 +01:00
Blood-Asp
ef10c47d76 bunch of fixed
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00