Commit graph

349 commits

Author SHA1 Message Date
Blood-Asp
44f3e89bdf Rebalance oil processing and improve pipe covering 2016-03-27 16:43:03 +02:00
Blood-Asp
e56a98af45 Update Charcoal pit tooltip 2016-03-27 15:26:36 +02:00
Blood-Asp
6e0f90964e Fix regulator crafting recipes 2016-03-20 23:34:09 +01:00
Technus
241ee7e84c not a real commit just updated comments 2016-03-20 22:26:59 +01:00
Technus
f760c9e77b Fix for tile entity names, upped machine cap 2016-03-20 22:01:45 +01:00
Technus
0d1ac677da Add other gt machines support for processing array. 2016-03-20 19:46:23 +01:00
Blood-Asp
b2ac24e85a Tooltip fix 2016-03-20 17:08:33 +01:00
Blood-Asp
009c032c13 Hiding of Recycling recipes and unneeded ores in NEI 2016-03-20 16:47:17 +01:00
Blood-Asp
ac258896de remove console print 2016-03-20 14:59:07 +01:00
Blood-Asp
529c28649a Fix item detector not working correctly 2016-03-20 14:57:51 +01:00
Blood-Asp
c7c8ba7020 More work on tool hardening 2016-03-20 01:23:03 +01:00
Blood-Asp
20cd83a175 Allow shift rightclick for screwdrivers 2016-03-19 22:15:50 +01:00
Blood-Asp
f4b8aa6f3a Add Fluid Filter and Regulator covers 2016-03-19 20:51:20 +01:00
Blood-Asp
b4eb7f494f Advanced Miner II fixes 2016-03-18 23:29:24 +01:00
Blood-Asp
e8f0482b16 Dynamite impcomp and fluid mox fixes 2016-03-18 22:43:22 +01:00
Blood-Asp
df28bd66ec HP Turbine deletes normal steam in input hatch to not get stuck 2016-03-18 22:22:27 +01:00
Blood-Asp
a8f91902d1 Improved Sense 2016-03-17 23:35:10 +01:00
Blood-Asp
cd61ff3ae1 Made Large fluid cells stack more and cheaper to build 2016-03-17 00:53:28 +01:00
Blood-Asp
be8d29da74 Fixed turbine output falling when supplying more than opt flow 2016-03-17 00:41:15 +01:00
Blood-Asp
7ac0849c1a Added NC display support for large turbines 2016-03-17 00:28:09 +01:00
Blood-Asp
3e39b7c233 Fix large boiler tooltip 2016-03-16 23:54:23 +01:00
Techlone
fa3e5c0a44 Fix boost of starting of fusion reactors 2016-03-15 13:41:02 +05:00
MIUI Russia
1e747853c4 Fixed load textures 2016-03-01 23:07:54 +03:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Dream-Master
abc6cfc291 recipe Change for Drain and the Shutter Module #438 2016-01-05 21:28:08 +01:00
Blood-Asp
5fd2db9ef2 spelling fixes and chainsaw + forestry leaves fix 2016-01-03 05:27:51 +01:00
Blood-Asp
dd6e61da16 small fix on armor display. 2016-01-03 03:19:47 +01:00
Blood-Asp
63f9e2e457 explosives 2 2016-01-03 02:55:14 +01:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Dream-Master
1b6f3ab64d Revert "Fixed world event lag and related cauldron crash (LemADEC)"
This reverts commit 10d1e48220.
2015-12-29 15:20:14 +01:00
Blood-Asp
177adcbf32 Revert "Fixed world event lag and related cauldron crash" 2015-12-29 11:57:53 +01:00
Dream-Master
faa4c18f63 Added Blood Asps commits.
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
Blood-Asp
e8ba86746a Name fix 2015-12-28 17:17:51 +01:00
Blood-Asp
a4bf359b03 Initial Modular armor port (from GTExtras) 2015-12-25 16:14:52 +01:00
Blood-Asp
1e13709399 fuel rod override v2 2015-12-25 15:09:22 +01:00
Dream-Master
10d1e48220 Fixed world event lag and related cauldron crash (LemADEC) 2015-12-22 11:49:48 +01:00
Dream-Master
af2f74dada increase hot coolant energy output 4x (Blood Asp)
Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Blood-Asp
a448be8d4a increase hot coolant energy output 4x 2015-12-21 22:08:13 +01:00
Blood-Asp
a9aac6ff58 comb processing fixes 2015-12-21 19:44:23 +01:00
Blood-Asp
2baf34b03a Fixed AdvMiner II running without drilling fluid 2015-12-21 16:39:11 +01:00
LemADEC
63f8506fd6 Fixed world event lag and related cauldron crash 2015-12-19 21:09:16 +01:00
Dream-Master
26c684ce02 remove this from Gt Code 2015-12-17 13:10:19 +01:00
Blood-Asp
8f3c48ed11 fix teleporter and improve seismic prospector 2015-12-13 18:07:59 +01:00
Blood-Asp
55aa306e67 Fix teleporter nuclear control support 2015-12-13 17:45:57 +01:00
Blood-Asp
8659c9573c fixed end asteroids spawning with red granite texture 2015-12-13 17:24:34 +01:00
Blood-Asp
70e652420d change crop drop processing like bee comb processing 2015-12-13 16:45:57 +01:00
Blood-Asp
0bdf8a2e40 removed passive energy use of covers, changed size tooltips and changed comb processing 2015-12-13 16:03:22 +01:00
Dream-Master
27ee4e8635 Test commit to put Core Mod Items into GT code. 2015-12-13 11:52:02 +01:00
Blood-Asp
873902f4bf make steam boilers not automateable 2015-12-11 15:25:48 +01:00