This commit is contained in:
Pachira 2021-07-03 05:23:01 +02:00
commit b97d7552bf
17 changed files with 7479 additions and 0 deletions

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* text=auto

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
# Visual Studio 2015 cache/options directory
.vs/
# JetBrains Rider cache/options directory
.idea/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
## TODO: Comment the next line if you want to checkin your
## web deploy settings but do note that will include unencrypted
## passwords
#*.pubxml
*.publishproj
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
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*.mdf
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*.rdl.data
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FakesAssemblies/
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# LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "3auth test", "3auth test\3auth test.csproj", "{4F419B4E-FE24-49E5-90EF-1E5DC1074C99}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4F419B4E-FE24-49E5-90EF-1E5DC1074C99}.Debug|x86.ActiveCfg = Debug|x86
{4F419B4E-FE24-49E5-90EF-1E5DC1074C99}.Debug|x86.Build.0 = Debug|x86
{4F419B4E-FE24-49E5-90EF-1E5DC1074C99}.Release|x86.ActiveCfg = Release|x86
{4F419B4E-FE24-49E5-90EF-1E5DC1074C99}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4F419B4E-FE24-49E5-90EF-1E5DC1074C99}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>_3auth_test</RootNamespace>
<AssemblyName>3auth test</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>favicon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="MainInterface.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainInterface.Designer.cs">
<DependentUpon>MainInterface.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainInterface.resx">
<DependentUpon>MainInterface.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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namespace _3auth_test
{
partial class LoginForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(LoginForm));
this.loginBtn = new System.Windows.Forms.Button();
this.usernameBox = new System.Windows.Forms.TextBox();
this.passwordBox = new System.Windows.Forms.TextBox();
this.usernameLabel = new System.Windows.Forms.Label();
this.passwordLabel = new System.Windows.Forms.Label();
this.registerBtn = new System.Windows.Forms.Button();
this.statusLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// loginBtn
//
this.loginBtn.Location = new System.Drawing.Point(14, 64);
this.loginBtn.Name = "loginBtn";
this.loginBtn.Size = new System.Drawing.Size(217, 33);
this.loginBtn.TabIndex = 0;
this.loginBtn.Text = "Login";
this.loginBtn.UseVisualStyleBackColor = true;
this.loginBtn.Click += new System.EventHandler(this.loginBtn_Click);
//
// usernameBox
//
this.usernameBox.Location = new System.Drawing.Point(75, 12);
this.usernameBox.Name = "usernameBox";
this.usernameBox.Size = new System.Drawing.Size(156, 20);
this.usernameBox.TabIndex = 1;
//
// passwordBox
//
this.passwordBox.Location = new System.Drawing.Point(75, 38);
this.passwordBox.Name = "passwordBox";
this.passwordBox.Size = new System.Drawing.Size(156, 20);
this.passwordBox.TabIndex = 2;
this.passwordBox.UseSystemPasswordChar = true;
//
// usernameLabel
//
this.usernameLabel.AutoSize = true;
this.usernameLabel.Location = new System.Drawing.Point(11, 15);
this.usernameLabel.Name = "usernameLabel";
this.usernameLabel.Size = new System.Drawing.Size(58, 13);
this.usernameLabel.TabIndex = 3;
this.usernameLabel.Text = "Username:";
//
// passwordLabel
//
this.passwordLabel.AutoSize = true;
this.passwordLabel.Location = new System.Drawing.Point(11, 41);
this.passwordLabel.Name = "passwordLabel";
this.passwordLabel.Size = new System.Drawing.Size(56, 13);
this.passwordLabel.TabIndex = 4;
this.passwordLabel.Text = "Password:";
//
// registerBtn
//
this.registerBtn.Location = new System.Drawing.Point(14, 103);
this.registerBtn.Name = "registerBtn";
this.registerBtn.Size = new System.Drawing.Size(217, 24);
this.registerBtn.TabIndex = 5;
this.registerBtn.Text = "Register";
this.registerBtn.UseVisualStyleBackColor = true;
this.registerBtn.Click += new System.EventHandler(this.registerBtn_Click);
//
// statusLabel
//
this.statusLabel.AutoSize = true;
this.statusLabel.ForeColor = System.Drawing.SystemColors.GrayText;
this.statusLabel.Location = new System.Drawing.Point(14, 132);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(146, 13);
this.statusLabel.TabIndex = 6;
this.statusLabel.Text = "Please enter your credentials.";
//
// LoginForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(244, 152);
this.Controls.Add(this.statusLabel);
this.Controls.Add(this.registerBtn);
this.Controls.Add(this.passwordLabel);
this.Controls.Add(this.usernameLabel);
this.Controls.Add(this.passwordBox);
this.Controls.Add(this.usernameBox);
this.Controls.Add(this.loginBtn);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "LoginForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Good Application";
this.Load += new System.EventHandler(this.LoginForm_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button loginBtn;
private System.Windows.Forms.TextBox usernameBox;
private System.Windows.Forms.TextBox passwordBox;
private System.Windows.Forms.Label usernameLabel;
private System.Windows.Forms.Label passwordLabel;
private System.Windows.Forms.Button registerBtn;
private System.Windows.Forms.Label statusLabel;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.IO;
namespace _3auth_test
{
public partial class LoginForm : Form
{
public LoginForm()
{
InitializeComponent();
}
private void registerBtn_Click(object sender, EventArgs e)
{
if(MessageBox.Show("Do you want to open the registration page in your default browser?", "Registration", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
System.Diagnostics.Process.Start("http://flashii.net/register");
}
private void loginBtn_Click(object sender, EventArgs e)
{
// Change status label
statusLabel.Text = "Attempting to log in...";
usernameBox.Enabled = false;
passwordBox.Enabled = false;
loginBtn.Enabled = false;
registerBtn.Enabled = false;
// Check if username is set
if (usernameBox.Text.Length < 1)
{
statusLabel.Text = "Username not entered.";
usernameBox.Enabled = true;
passwordBox.Enabled = true;
loginBtn.Enabled = true;
registerBtn.Enabled = true;
return;
}
// Check if username is set
if (passwordBox.Text.Length < 1)
{
statusLabel.Text = "Password not entered.";
usernameBox.Enabled = true;
passwordBox.Enabled = true;
loginBtn.Enabled = true;
registerBtn.Enabled = true;
return;
}
// Create web request and split the response
string[] response = Program.sendPostRequest("http://abyss.flash.moe/fii/3auth.php", "m=login&u=" + usernameBox.Text + "&p=" + passwordBox.Text).Split('|');
// Change status to server response
if (response[0] == "104")
{
statusLabel.Text = "Login Success!";
Program.flashii_session = response[1];
Program.flashii_id = response[2];
MainInterface mainForm = new MainInterface(false);
mainForm.Show();
LoginForm loginForm = new LoginForm();
loginForm.Hide();
}
else
{
statusLabel.Text = "Login Failed.";
switch (response[0])
{
case "000":
statusLabel.Text = "API unavailable";
break;
case "101":
statusLabel.Text += " Username or Password not set.";
break;
case "102":
statusLabel.Text += " User does not exist or is not activated.";
break;
case "103":
statusLabel.Text += " Username or Password is wrong";
break;
case "104":
statusLabel.Text += " Login successful but not?";
break;
default:
statusLabel.Text = "WHAT THE FUCK ARE YOU DOING?!?";
break;
}
usernameBox.Enabled = true;
passwordBox.Enabled = true;
loginBtn.Enabled = true;
registerBtn.Enabled = true;
return;
}
}
private void LoginForm_Load(object sender, EventArgs e)
{
}
}
}

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namespace _3auth_test
{
partial class MainInterface
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.testing_session = new System.Windows.Forms.Label();
this.testing_id = new System.Windows.Forms.Label();
this.testing_session_label = new System.Windows.Forms.Label();
this.testing_id_label = new System.Windows.Forms.Label();
this.testing_get_values = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// testing_session
//
this.testing_session.AutoSize = true;
this.testing_session.Location = new System.Drawing.Point(111, 47);
this.testing_session.Name = "testing_session";
this.testing_session.Size = new System.Drawing.Size(89, 13);
this.testing_session.TabIndex = 0;
this.testing_session.Text = "<session id here>";
//
// testing_id
//
this.testing_id.AutoSize = true;
this.testing_id.Location = new System.Drawing.Point(111, 60);
this.testing_id.Name = "testing_id";
this.testing_id.Size = new System.Drawing.Size(74, 13);
this.testing_id.TabIndex = 1;
this.testing_id.Text = "<user id here>";
//
// testing_session_label
//
this.testing_session_label.AutoSize = true;
this.testing_session_label.Location = new System.Drawing.Point(44, 47);
this.testing_session_label.Name = "testing_session_label";
this.testing_session_label.Size = new System.Drawing.Size(61, 13);
this.testing_session_label.TabIndex = 2;
this.testing_session_label.Text = "Session ID:";
//
// testing_id_label
//
this.testing_id_label.AutoSize = true;
this.testing_id_label.Location = new System.Drawing.Point(59, 60);
this.testing_id_label.Name = "testing_id_label";
this.testing_id_label.Size = new System.Drawing.Size(46, 13);
this.testing_id_label.TabIndex = 3;
this.testing_id_label.Text = "User ID:";
//
// testing_get_values
//
this.testing_get_values.Location = new System.Drawing.Point(89, 94);
this.testing_get_values.Name = "testing_get_values";
this.testing_get_values.Size = new System.Drawing.Size(75, 23);
this.testing_get_values.TabIndex = 4;
this.testing_get_values.Text = "get values";
this.testing_get_values.UseVisualStyleBackColor = true;
this.testing_get_values.Click += new System.EventHandler(this.testing_get_values_Click);
//
// MainInterface
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(391, 183);
this.Controls.Add(this.testing_get_values);
this.Controls.Add(this.testing_id_label);
this.Controls.Add(this.testing_session_label);
this.Controls.Add(this.testing_id);
this.Controls.Add(this.testing_session);
this.Name = "MainInterface";
this.Text = "MainInterface";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label testing_session;
private System.Windows.Forms.Label testing_id;
private System.Windows.Forms.Label testing_session_label;
private System.Windows.Forms.Label testing_id_label;
private System.Windows.Forms.Button testing_get_values;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace _3auth_test
{
public partial class MainInterface : Form
{
public MainInterface(bool init)
{
InitializeComponent();
if (init && !Program.CheckLogin())
{
MainInterface mainForm = new MainInterface(false);
mainForm.Enabled = false;
LoginForm loginForm = new LoginForm();
loginForm.Show();
}
}
private void testing_get_values_Click(object sender, EventArgs e)
{
testing_id.Text = Program.flashii_id;
testing_session.Text = Program.flashii_session;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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3auth test/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.IO;
namespace _3auth_test
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainInterface(true));
}
public static bool CheckLogin()
{
// Create web request and split the response
string response = Program.sendPostRequest("http://abyss.flash.moe/fii/3auth.php", "m=login&u=" + Program.flashii_id + "&s=" + Program.flashii_session);
// Change status to server response
if (response == "203")
return true;
else
return false;
}
public static string sendPostRequest(string URI, string postData)
{
// Create web request
WebRequest request = WebRequest.Create("http://abyss.flash.moe/fii/3auth.php");
// Set Useragent for identification
((HttpWebRequest)request).UserAgent = "Flashii Desktop";
// Set data
byte[] data = Encoding.UTF8.GetBytes(postData);
// Set Request and Content types and length
request.Method = "POST";
request.ContentType = "application/x-www-form-urlencoded";
request.ContentLength = data.Length;
// Get the reuqested stream
Stream dataStream = request.GetRequestStream();
// Write the data to the request stream
dataStream.Write(data, 0, data.Length);
// Get the response
string response = new StreamReader(((HttpWebResponse)request.GetResponse()).GetResponseStream()).ReadToEnd();
// Return response
return response;
}
public static string flashii_session = "";
public static string flashii_id = "0";
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("3auth test")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Flashii Media")]
[assembly: AssemblyProduct("3auth test")]
[assembly: AssemblyCopyright("Copyright © Flashii Media 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7f8f5d89-ebc2-4e4d-ba16-aaae8e7904c7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.261
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _3auth_test.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_3auth_test.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.261
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _3auth_test.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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