using Newtonsoft.Json;
namespace Maki.Structures.Gateway
{
///
/// Discord Gateway Status Update structure
///
internal struct GatewayStatusUpdate
{
///
/// unix time (in milliseconds) of when the client went idle, or null if the client is not idle
///
[JsonProperty("idle_since")]
public ulong? IdleSince;
///
/// either null, or an object with one key 'name', representing the name of the game being played
///
[JsonProperty("game")]
public object Game;
}
}