using Newtonsoft.Json; namespace Maki.Structures.Gateway { /// /// Discord Gateway Status Update structure /// internal struct GatewayStatusUpdate { /// /// unix time (in milliseconds) of when the client went idle, or null if the client is not idle /// [JsonProperty("idle_since")] public ulong? IdleSince; /// /// either null, or an object with one key 'name', representing the name of the game being played /// [JsonProperty("game")] public object Game; } }