Fixes to name builder and password in DNS.
This commit is contained in:
parent
9dcfad3038
commit
e8d6c7fa42
4 changed files with 71 additions and 29 deletions
26
SoFii/MainWindow.Designer.cs
generated
26
SoFii/MainWindow.Designer.cs
generated
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@ -55,6 +55,8 @@ namespace SoFii
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this.playerNameInput = new System.Windows.Forms.TextBox();
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this.versionLabel = new System.Windows.Forms.Label();
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this.mainOpenFileDiag = new System.Windows.Forms.OpenFileDialog();
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this.serverPasswordLabel = new System.Windows.Forms.Label();
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this.serverPasswordInput = new System.Windows.Forms.TextBox();
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this.serverBox.SuspendLayout();
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this.gameBox.SuspendLayout();
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this.mainTabs.SuspendLayout();
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@ -69,13 +71,15 @@ namespace SoFii
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//
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this.serverBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.serverBox.Controls.Add(this.serverPasswordLabel);
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this.serverBox.Controls.Add(this.serverPasswordInput);
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this.serverBox.Controls.Add(this.serverUseCustom);
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this.serverBox.Controls.Add(this.serverAddressLabel);
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this.serverBox.Controls.Add(this.serverAddressInput);
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this.serverBox.Controls.Add(this.serverResetButton);
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this.serverBox.Location = new System.Drawing.Point(6, 65);
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this.serverBox.Name = "serverBox";
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this.serverBox.Size = new System.Drawing.Size(540, 71);
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this.serverBox.Size = new System.Drawing.Size(540, 105);
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this.serverBox.TabIndex = 300;
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this.serverBox.TabStop = false;
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this.serverBox.Text = "Server";
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@ -342,6 +346,24 @@ namespace SoFii
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this.mainOpenFileDiag.Filter = "SoF2 Multiplayer Executable|SoF2MP.exe";
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this.mainOpenFileDiag.RestoreDirectory = true;
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//
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// serverPasswordLabel
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//
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this.serverPasswordLabel.AutoSize = true;
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this.serverPasswordLabel.Location = new System.Drawing.Point(28, 73);
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this.serverPasswordLabel.Name = "serverPasswordLabel";
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this.serverPasswordLabel.Size = new System.Drawing.Size(53, 13);
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this.serverPasswordLabel.TabIndex = 305;
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this.serverPasswordLabel.Text = "Password";
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//
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// serverPasswordInput
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//
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this.serverPasswordInput.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.serverPasswordInput.Location = new System.Drawing.Point(87, 70);
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this.serverPasswordInput.Name = "serverPasswordInput";
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this.serverPasswordInput.Size = new System.Drawing.Size(360, 20);
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this.serverPasswordInput.TabIndex = 306;
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//
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// MainWindow
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -400,6 +422,8 @@ namespace SoFii
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private System.Windows.Forms.CheckBox gfxFullscreen;
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private System.Windows.Forms.Label gfxResolutionLabel;
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private System.Windows.Forms.ComboBox gfxResolutionSelect;
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private System.Windows.Forms.Label serverPasswordLabel;
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private System.Windows.Forms.TextBox serverPasswordInput;
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}
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}
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@ -26,12 +26,15 @@ namespace SoFii {
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versionLabel.Text = $"SoFii v{Program.GetSemVerString()}";
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serverAddressInput.Text = Settings.ServerAddress;
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serverPasswordInput.Text = Settings.ServerPassword;
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if(Settings.UseDefaultServer) {
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serverAddressInput.Enabled = false;
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serverPasswordInput.Enabled = false;
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serverUseCustom.Checked = false;
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LoadDefaultServer();
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} else {
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serverAddressInput.Enabled = true;
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serverPasswordInput.Enabled = true;
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serverUseCustom.Checked = true;
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}
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@ -216,8 +219,13 @@ namespace SoFii {
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}
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string serverAddr = Settings.ServerAddress;
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if(!Settings.UseDefaultServer && !serverAddressInput.Text.Equals(serverAddr))
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Settings.ServerAddress = serverAddr = serverAddressInput.Text;
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string serverPass = Settings.ServerPassword;
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if(!Settings.UseDefaultServer) {
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if(!serverAddressInput.Text.Equals(serverAddr))
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Settings.ServerAddress = serverAddr = serverAddressInput.Text;
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if(!serverPasswordInput.Text.Equals(serverPass))
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Settings.ServerPassword = serverPass = serverPasswordInput.Text;
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}
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try {
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Enabled = false;
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@ -236,6 +244,8 @@ namespace SoFii {
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if(!string.IsNullOrEmpty(playerName))
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args.AppendFormat(@"+seta name ""{0}"" ", playerName);
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if(!string.IsNullOrEmpty(serverPass))
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args.AppendFormat(@"+password ""{0}""", serverPass);
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if(!string.IsNullOrEmpty(serverAddr))
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args.AppendFormat(@"+connect ""{0}"" +seta server1 ""{0}""", serverAddr);
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@ -260,12 +270,15 @@ namespace SoFii {
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serverAddressInput.Enabled = false;
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serverAddressInput.Text = "Loading...";
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serverPasswordInput.Enabled = false;
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serverPasswordInput.Text = "Loading...";
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new Thread(() => {
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void reportError(string message, string caption = "Error while fetching default server") {
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InvokeAction(() => {
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MessageBox.Show(this, message, $"SoFii :: {caption}");
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serverAddressInput.Text = string.Empty;
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serverPasswordInput.Text = string.Empty;
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serverResetButton.Text = "Retry";
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});
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};
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@ -280,6 +293,7 @@ namespace SoFii {
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string addr = string.Empty;
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string port = string.Empty;
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string pass = string.Empty;
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string ver = string.Empty;
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StringBuilder messageBuilder = new StringBuilder();
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@ -299,6 +313,8 @@ namespace SoFii {
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addr = textPart.Substring(5);
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else if(textPart.StartsWith("port=") && string.IsNullOrEmpty(port))
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port = textPart.Substring(5);
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else if(textPart.StartsWith("pass=") && string.IsNullOrEmpty(pass))
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pass = textPart.Substring(5);
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else if(textPart.StartsWith("ver=") && string.IsNullOrEmpty(ver))
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ver = textPart.Substring(4);
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}
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@ -323,6 +339,9 @@ namespace SoFii {
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Settings.ServerAddress = fullAddr;
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serverAddressInput.Text = fullAddr;
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Settings.ServerPassword = pass;
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serverPasswordInput.Text = pass;
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if(!string.IsNullOrEmpty(ver) && int.TryParse(ver, out int version)
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&& Program.GetSemVerInt() < version && Settings.IgnoreNewVersion < version) {
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DialogResult result = MessageBox.Show(
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@ -349,6 +368,7 @@ namespace SoFii {
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} finally {
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InvokeAction(() => {
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serverAddressInput.Enabled = serverAddressInputEnabled;
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serverPasswordInput.Enabled = serverAddressInputEnabled;
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serverResetButton.Enabled = true;
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});
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}
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@ -358,6 +378,7 @@ namespace SoFii {
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private void serverResetButton_Click(object sender, EventArgs e) {
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Settings.UseDefaultServer = true;
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serverAddressInput.Enabled = false;
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serverPasswordInput.Enabled = false;
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serverUseCustom.Checked = false;
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LoadDefaultServer();
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}
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@ -382,6 +403,7 @@ namespace SoFii {
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Settings.UseDefaultServer = useDefault;
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serverAddressInput.Enabled = useCustom;
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serverPasswordInput.Enabled = useCustom;
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if(useDefault)
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LoadDefaultServer();
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@ -402,13 +424,11 @@ namespace SoFii {
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Brush brush = new SolidBrush(colour);
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Font font = SystemFonts.DefaultFont;
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float offset = 0;
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StringBuilder sb = new StringBuilder();
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StringBuilder sbDone = new StringBuilder();
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gfx.Clear(SystemColors.ControlLightLight);
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float spaceWidth = gfx.MeasureString("_", font).Width;
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void drawBuffer() {
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if(sb.Length < 1)
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return;
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@ -416,8 +436,21 @@ namespace SoFii {
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string str = sb.ToString();
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sb.Length = 0;
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gfx.DrawString(str, font, brush, offset, 0);
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offset += gfx.MeasureString(str.Replace(' ', '_'), font).Width - spaceWidth;
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gfx.DrawString(
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str,
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font,
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brush,
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gfx.MeasureString(
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sbDone.ToString(),
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font,
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playerNamePreview.Width,
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StringFormat.GenericDefault
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).Width,
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0,
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StringFormat.GenericDefault
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);
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sbDone.Append(str);
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};
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foreach(char chr in userName) {
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@ -1,10 +1,6 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SoFii")]
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[assembly: AssemblyDescription("Soldier of Fortune 2 Flashii assistant")]
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[assembly: AssemblyConfiguration("")]
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@ -13,24 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyCopyright("flash.moe 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("6026586c-8730-428a-8e61-e75568ff7185")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]
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@ -10,6 +10,7 @@ namespace SoFii {
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public const string GAME_PATH = "GamePath";
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public const string USE_DEFAULT_SERVER = "UseDefaultServer";
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public const string SERVER_ADDRESS = "ServerAddress";
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public const string SERVER_PASSWORD = "ServerPassword";
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public const string CUSTOM_DNS_SERVERS = "CustomDNSServers";
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public const string PLAYER_NAME = "PlayerName";
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public const string GFX_FULLSCREEN = "GfxFullscreen";
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@ -36,6 +37,11 @@ namespace SoFii {
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set => Set(SERVER_ADDRESS, value);
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}
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public static string ServerPassword {
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get => Get(SERVER_PASSWORD, string.Empty);
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set => Set(SERVER_PASSWORD, value);
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}
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public static string[] CustomDNSServers {
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get => Get(CUSTOM_DNS_SERVERS, string.Empty).Split(' ');
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set {
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