KP3Dii/Data/resources/shaders/.kp3d/r3d_f.glsl

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2024-07-22 07:48:42 +00:00
#version 330 core
in vec3 v_position;
in vec3 v_normal;
in vec2 v_texcoord;
out vec4 v_output;
uniform sampler2D u_texture;
void main()
{
vec4 tex = texture(u_texture, v_texcoord);
v_output = tex;
}