Fix normal map UVs upside down
This commit is contained in:
parent
35ccb134b5
commit
80993a19ea
12 changed files with 110 additions and 798 deletions
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@ -39,32 +39,37 @@ vec4 MakeLight(vec3 norm, vec3 position, vec3 diffuse, float radius, float sharp
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light.diffuse = diffuse;
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light.radius = radius;
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float alpha = kpc(distance(light.position, v_position), light.radius * sharpness, light.radius);
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vec3 light_dir = normalize(light.position - v_position);
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//vec3 view_dir = normalize(u_camdir - v_position);
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vec3 view_dir = normalize(u_campos - v_position);
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vec3 reflect_dir = reflect(-light_dir, norm);
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float spec = max(dot(view_dir, reflect_dir), 0.0);
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float diff = max(dot(norm, light_dir), 0.0);
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//diff *= 1.0 - alpha;
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power *= 0.5;
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vec3 ddiffuse = diff * vec3(1.0);// * light.diffuse;
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vec3 specular = power * spec * light.diffuse;
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vec4 res = vec4(ddiffuse + specular, 1.0);
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//power = 0.5;//alpha;
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vec3 specular = power * spec * light.diffuse * diff;
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vec4 res = vec4(vec3(diff) + specular, 1.0) * (1.0 - alpha);
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res *= vec4(light.diffuse, 1);
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float alpha = kpc(distance(light.position, v_position), light.radius * sharpness, light.radius);
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res *= mix(vec4(light.diffuse, 1), vec4(0,0,0,1), alpha);
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//float alpha = kpc(distance(light.position, v_position), light.radius * sharpness, light.radius);
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//res *= mix(vec4(light.diffuse, 1), vec4(0,0,0,1), alpha);
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return res;
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}
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void main()
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{
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vec3 tangentNormal = texture(u_normal_texture, v_texcoord).xyz * 2.0 - 1.0;
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vec3 tangentNormal = normalize(texture(u_normal_texture, v_texcoord).xyz * 2.0 - 1.0);
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vec3 T = normalize(v_tangent);
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vec3 B = normalize(v_bitangent);
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vec3 N = normalize(v_normal);
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vec3 N = normalize(abs(v_normal));
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mat3 TBN = mat3(T, B, N);
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vec3 norm = normalize(TBN * tangentNormal) * 2.0;
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vec4 texv = texture(u_texture, v_texcoord);
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vec3 norm = normalize(TBN * tangentNormal);
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//norm = vec3(0,1,0);
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vec4 texv = texture(u_texture, v_texcoord);
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vec4 ambient = vec4(0.1, 0.1, 0.1, 1.0) * 1.5, light = ambient;
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@ -22,7 +22,7 @@ void main()
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v_position = position;
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v_normal = normal;
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v_proj_normal = vec4(u_mvp * vec4(normal, 1.0)).xyz;
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v_texcoord = texcoord;
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v_texcoord = vec2(texcoord.x, -texcoord.y);
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v_tangent = tangent;
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v_bitangent = bitangent;
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Data/resources/textures/materials/brick2.jpg
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Data/resources/textures/materials/brick2.jpg
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Data/resources/textures/materials/brick2_n.jpg
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Data/resources/textures/materials/brick2_n.jpg
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Data/resources/textures/materials/bricks.jpg
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Data/resources/textures/materials/bricks.jpg
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Data/resources/textures/materials/bricks_n.jpg
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Data/resources/textures/materials/bricks_n.jpg
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Data/resources/textures/materials/hardwood.jpg
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Data/resources/textures/materials/hardwood.jpg
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Data/resources/textures/materials/hardwood_n.jpg
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Data/resources/textures/materials/hardwood_n.jpg
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@ -1,787 +1,95 @@
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[00:57:22 AM] Info: Starting...
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[01:51:37 AM] Info: Starting...
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KP3D version 2
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===============================
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Copyright (C) kpworld.xyz 2018-2024
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Contact me! @kp_cftsz
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[00:57:22 AM] Info: Initializing SDL
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[00:57:23 AM] Info: Initializing OpenGL
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[00:57:23 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[00:57:23 AM] Info: Initializing GLEW
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[00:57:23 AM] Info: Initializing SDL_mixer
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[00:57:23 AM] Info: Reticulating splines...
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[00:57:23 AM] Info: Ready!
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[00:57:23 AM] Info: Loading material resource: block.png
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[00:57:23 AM] Info: Found normal map texture: materials/block_n.png
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[00:57:23 AM] Info: Loading material resource: FLAT5_7.png
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[00:57:23 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
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[00:57:23 AM] Info: Loading material resource: floor0.png
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[00:57:23 AM] Info: Found normal map texture: materials/floor0_n.png
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[00:57:23 AM] Info: Loading material resource: floor1.png
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[00:57:23 AM] Info: Found normal map texture: materials/floor1_n.png
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[00:57:23 AM] Info: Loading material resource: GRASS2.png
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[00:57:23 AM] Info: Found normal map texture: materials/GRASS2_n.png
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[00:57:23 AM] Info: Map init
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[00:57:23 AM] Info: Finalized mesh with 49 batches
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[00:57:28 AM] Info: Finalized mesh with 48 batches
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[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:35 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:36 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:37 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:38 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:39 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:40 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:41 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:42 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:43 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:44 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:45 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:46 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:47 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:48 AM] Info: Finalized mesh with 48 batches
|
||||
[00:57:59 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:01 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:09 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:10 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:11 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:12 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:12 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:12 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:12 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:14 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:15 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:29 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:30 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:34 AM] Info: Finalized mesh with 48 batches
|
||||
[00:58:35 AM] Info: Finalized mesh with 48 batches
|
||||
[01:51:37 AM] Info: Initializing SDL
|
||||
[01:51:37 AM] Info: Initializing OpenGL
|
||||
[01:51:37 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
|
||||
[01:51:37 AM] Info: Initializing GLEW
|
||||
[01:51:38 AM] Info: Initializing SDL_mixer
|
||||
[01:51:38 AM] Info: Reticulating splines...
|
||||
[01:51:38 AM] Info: Ready!
|
||||
[01:51:38 AM] Info: Loading material resource: block.png
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/block_n.png
|
||||
[01:51:38 AM] Info: Loading material resource: brick2.jpg
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/brick2_n.jpg
|
||||
[01:51:38 AM] Info: Loading material resource: bricks.jpg
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/bricks_n.jpg
|
||||
[01:51:38 AM] Info: Loading material resource: FLAT5_7.png
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
|
||||
[01:51:38 AM] Info: Loading material resource: floor0.png
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/floor0_n.png
|
||||
[01:51:38 AM] Info: Loading material resource: floor1.png
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/floor1_n.png
|
||||
[01:51:38 AM] Info: Loading material resource: GRASS2.png
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/GRASS2_n.png
|
||||
[01:51:38 AM] Info: Loading material resource: hardwood.jpg
|
||||
[01:51:38 AM] Info: Found normal map texture: materials/hardwood_n.jpg
|
||||
[01:51:38 AM] Info: Map init
|
||||
[01:51:38 AM] Info: Finalized mesh with 49 batches
|
||||
[01:51:58 AM] Info: Finalized mesh with 48 batches
|
||||
[01:52:01 AM] Info: Finalized mesh with 48 batches
|
||||
[01:52:12 AM] Info: Finalized mesh with 48 batches
|
||||
[01:52:14 AM] Info: Finalized mesh with 48 batches
|
||||
[01:52:15 AM] Info: Finalized mesh with 48 batches
|
||||
[01:52:21 AM] Info: Finalized mesh with 48 batches
|
||||
[01:52:24 AM] Info: Finalized mesh with 48 batches
|
||||
[01:53:07 AM] Info: $ set-mode game
|
||||
[01:53:07 AM] Info: $
|
||||
[01:53:24 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:25 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:26 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:27 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:28 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:29 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:30 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:31 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:32 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:33 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:34 AM] Warning: Failed to compile fragment shader:
|
||||
0(52) : error C7011: implicit cast from "float" to "vec3"
|
||||
|
||||
[01:53:35 AM] Warning: Failed to compile fragment shader:
|
||||
0(53) : error C1503: undefined variable "ddiffuse"
|
||||
|
||||
[01:53:36 AM] Warning: Failed to compile fragment shader:
|
||||
0(53) : error C1503: undefined variable "ddiffuse"
|
||||
|
||||
[01:53:37 AM] Warning: Failed to compile fragment shader:
|
||||
0(53) : error C1503: undefined variable "ddiffuse"
|
||||
|
||||
[01:53:38 AM] Warning: Failed to compile fragment shader:
|
||||
0(53) : error C1503: undefined variable "ddiffuse"
|
||||
|
||||
[01:58:13 AM] Warning: Failed to compile fragment shader:
|
||||
0(50) : error C1503: undefined variable "ff"
|
||||
|
||||
[01:58:14 AM] Warning: Failed to compile fragment shader:
|
||||
0(50) : error C1503: undefined variable "ff"
|
||||
|
||||
[01:58:15 AM] Warning: Failed to compile fragment shader:
|
||||
0(50) : error C1503: undefined variable "ff"
|
||||
|
||||
|
|
|
@ -165,7 +165,7 @@ void Renderer3D::End()
|
|||
r3d_state->active = false;
|
||||
}
|
||||
|
||||
void Renderer3D::DrawMesh(StaticMesh& mesh, const Mat4& m, bool bind_shader, uint (*func_highlight)(const RenderBatch3D&))
|
||||
void Renderer3D::DrawMesh(StaticMesh& mesh, const Mat4& m, bool bind_shader, uint(*func_highlight)(const RenderBatch3D&), const Mat4& modelview)
|
||||
{
|
||||
glBindVertexArray(mesh.m_gl_vao_id);
|
||||
|
||||
|
@ -181,6 +181,7 @@ void Renderer3D::DrawMesh(StaticMesh& mesh, const Mat4& m, bool bind_shader, uin
|
|||
if (bind_shader)
|
||||
r3d_state->shader->Bind();
|
||||
r3d_state->shader->SetUniform("u_mvp", m);
|
||||
r3d_state->shader->SetUniform("u_mv", modelview);
|
||||
r3d_state->shader->SetUniform("u_campos", r3d_state->v->position);
|
||||
r3d_state->shader->SetUniform("u_camdir", r3d_state->v->forward);
|
||||
r3d_state->shader->SetUniform("u_time", r3d_state->time);
|
||||
|
@ -285,7 +286,7 @@ void Renderer3D::DrawMesh(StaticMesh& mesh, const Mat4& m, bool bind_shader, uin
|
|||
|
||||
void Renderer3D::DrawMesh(StaticMesh& mesh, Transform& m, bool bind_shader, uint (*func_highlight)(const RenderBatch3D&))
|
||||
{
|
||||
DrawMesh(mesh, m.GetProjectedTransformationMatrix(*r3d_state->v, *r3d_state->p), bind_shader, func_highlight);
|
||||
DrawMesh(mesh, m.GetProjectedTransformationMatrix(*r3d_state->v, *r3d_state->p), bind_shader, func_highlight, m.GetTransformationMatrix());
|
||||
}
|
||||
|
||||
void Renderer3D::DrawBillboard(const Texture& texture, const Vec3& position, Vec2 size, bool both_axes, float yaw)
|
||||
|
|
|
@ -3,13 +3,11 @@
|
|||
#include <vector>
|
||||
|
||||
#include "KP3D_Common.h"
|
||||
#include "KP3D_Math.h"
|
||||
|
||||
namespace kp3d {
|
||||
|
||||
class Camera;
|
||||
class Vec2;
|
||||
class Vec3;
|
||||
class Mat4;
|
||||
class Transform;
|
||||
class StaticMesh;
|
||||
class Texture;
|
||||
|
@ -23,7 +21,7 @@ public:
|
|||
static void Begin(const Camera& v, const Mat4& p);
|
||||
static void End();
|
||||
|
||||
static void DrawMesh(StaticMesh& mesh, const Mat4& m, bool bind_shader = true, uint (*func_highlight)(const RenderBatch3D&) = nullptr);
|
||||
static void DrawMesh(StaticMesh& mesh, const Mat4& m, bool bind_shader = true, uint (*func_highlight)(const RenderBatch3D&) = nullptr, const Mat4& modelview = Mat4());
|
||||
static void DrawMesh(StaticMesh& mesh, Transform& m, bool bind_shader = true, uint (*func_highlight)(const RenderBatch3D&) = nullptr);
|
||||
static void DrawBillboard(const Texture& texture, const Vec3& position, Vec2 size, bool both_axes = false, float yaw = 90.0f);
|
||||
static void DrawSmartBillboard(
|
||||
|
|
|
@ -30,7 +30,7 @@ void LoadMaterials()
|
|||
std::string filename = std::filesystem::proximate(path_str, kp3d::sys::GetTextureDir() + "materials/").string();
|
||||
std::replace(filename.begin(), filename.end(), '\\', '/');
|
||||
|
||||
if (kp3d::str::EndsWith(path_str, "_n.png"))
|
||||
if (kp3d::str::EndsWith(path_str, "_n.png") || kp3d::str::EndsWith(path_str, "_n.jpg"))
|
||||
continue;
|
||||
|
||||
KP3D_LOG_INFO("Loading material resource: {}", filename);
|
||||
|
|
Loading…
Reference in a new issue