Add skybox selection and fix UV issues

This commit is contained in:
kp 2024-08-07 04:59:01 -05:00
parent 22fde39062
commit af441960e7
8 changed files with 581 additions and 103 deletions

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@ -1,40 +1,356 @@
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KP3D version 2
===============================
Copyright (C) kpworld.xyz 2018-2024
Contact me! @kp_cftsz
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View file

@ -304,6 +304,10 @@ void Map::BuildQuad(Sector& sector, Wall& wall, Flat& flat_topr, Flat& flat_bott
// Fix up the UVs so they keep the right scale
float tw = texture_scale / wall.materials[mat_type]->textures[MAT_TEX_DIFFUSE].GetWidth();
float th = texture_scale / wall.materials[mat_type]->textures[MAT_TEX_DIFFUSE].GetHeight();
if (flip)
tw *= -1;
// TODO: Consider offsetting the UV by the length of the wall beside it
// This will mitigate most texture alignment issues you'd otherwise have to fix manually
Vertex3D vtxa = Vertex3D(fva, Vec2(au * tw + uv_offset.x/128.0f, av * th + uv_offset.y/128.0f));
Vertex3D vtxb = Vertex3D(fvb, Vec2(bu * tw + uv_offset.x/128.0f, bv * th + uv_offset.y/128.0f));
Vertex3D vtxc = Vertex3D(fvc, Vec2(cu * tw + uv_offset.x/128.0f, cv * th + uv_offset.y/128.0f));
@ -558,7 +562,7 @@ void Map::Init()
m_mesh.Reset();
sectors.reserve(10000);
BuildSkybox("skybox_16.jpg");
BuildSkybox(res::texture_cache["skyboxes/skybox_14.jpg"].get());
BuildGrid();
//static Texture tex, tex2, tex3, tex4;
@ -820,8 +824,14 @@ void Map::Render()
kp3d::Renderer3D::PopShader();
}
void Map::BuildSkybox(const std::string& texture_path, float scale)
void Map::BuildSkybox(const Texture* texture, float scale)
{
if (const auto& old_batches = skybox_data.mesh.GetBatchesRef();
!old_batches.empty() && old_batches.back().texture == texture)
return;
skybox_data.texture = texture;
float lxo = 3.0f / 4.0f, lyo = 1.0f / 3.0f; // left quad uv offset
float rxo = 1.0f / 4.0f, ryo = 1.0f / 3.0f; // right quad uv offset
float fxo = 2.0f / 4.0f, fyo = 1.0f / 3.0f; // front quad uv offset
@ -869,19 +879,19 @@ void Map::BuildSkybox(const std::string& texture_path, float scale)
Vertex3D(Vec3(-1.0f, 1.0f, 1.0f), Vec2(-(kxo + u), -(kyo + v))),
Vertex3D(Vec3( 1.0f, -1.0f, 1.0f), Vec2(-(kxo + n), -(kyo + n)))
};
m_skybox_data.texture.Load(texture_path);
m_skybox_data.mesh.Reset();
m_skybox_data.mesh.AddBatch(&m_skybox_data.texture, skybox_vertex_data, true);
m_skybox_data.mesh.Finalize();
m_skybox_data.transform.scale = Vec3(scale);
// m_skybox_data.texture.Load(texture_path);
skybox_data.mesh.Reset();
skybox_data.mesh.AddBatch(skybox_data.texture, skybox_vertex_data, true);
skybox_data.mesh.Finalize();
skybox_data.transform.scale = Vec3(scale);
}
void Map::RenderSkybox()
{
glDisable(GL_DEPTH_TEST);
Renderer3D::PushShader(Renderer3D::GetDefaultShader());
m_skybox_data.transform.translation = Renderer3D::GetPrimaryCamera()->position;
Renderer3D::DrawMesh(m_skybox_data.mesh, m_skybox_data.transform);
skybox_data.transform.translation = Renderer3D::GetPrimaryCamera()->position;
Renderer3D::DrawMesh(skybox_data.mesh, skybox_data.transform);
glEnable(GL_DEPTH_TEST);
}

View file

@ -49,8 +49,16 @@ struct Wall
UFLAG_DOUBLESIDED = 1 << 1
};
const Material* materials[3];
XYf uv_offset[3];
const Material* materials[3] = {
nullptr,
nullptr,
nullptr
};
XYf uv_offset[3] = {
{0, 0},
{0, 0},
{0, 0}
};
XYf start;
XYf end;
@ -112,7 +120,7 @@ struct Sector
struct Skybox
{
Texture texture;
const Texture* texture;
StaticMesh mesh;
Transform transform;
};
@ -154,7 +162,7 @@ public:
void Update();
void Render();
void BuildSkybox(const std::string& texture_path, float scale = 128.0f);
void BuildSkybox(const Texture* texture, float scale = 128.0f);
void RenderSkybox();
void BuildGrid(float y = 0.0f);
@ -168,6 +176,7 @@ public:
bool render_wireframe = true;
float texture_scale = 128.0f;
Vec3 grid_box[6];
Skybox skybox_data;
float test_u = -1.5f, test_l = 3.0f;
@ -177,7 +186,6 @@ private:
Shader m_grid_shader;
float m_grid_y = 0.0f;
Texture m_grid_texture;
Skybox m_skybox_data;
Transform m_transform;
Texture m_dot;
std::vector<Vec3> m_dots;

View file

@ -10,13 +10,14 @@
namespace kp3d::res {
std::unordered_map<std::string, std::shared_ptr<Material>> material_cache;
std::unordered_map<std::string, std::shared_ptr<Texture>> texture_cache;
void LoadMaterials()
{
material_cache.clear();
// Load every available texture
for (const auto& entry: std::filesystem::recursive_directory_iterator(kp3d::sys::GetTextureDir() + "materials/"))
for (const auto& entry: std::filesystem::recursive_directory_iterator(sys::GetTextureDir() + "materials/"))
{
if (entry.is_directory())
continue;
@ -24,13 +25,13 @@ void LoadMaterials()
std::filesystem::path entry_path = entry.path();
std::string path_str = entry_path.string();
if (!kp3d::str::EndsWith(path_str, ".png") && !kp3d::str::EndsWith(path_str, ".jpg"))
if (!str::EndsWith(path_str, ".png") && !str::EndsWith(path_str, ".jpg"))
continue;
std::string filename = std::filesystem::proximate(path_str, kp3d::sys::GetTextureDir() + "materials/").string();
std::string filename = std::filesystem::proximate(path_str, sys::GetTextureDir() + "materials/").string();
std::replace(filename.begin(), filename.end(), '\\', '/');
if (kp3d::str::EndsWith(path_str, "_n.png") || kp3d::str::EndsWith(path_str, "_n.jpg"))
if (str::EndsWith(path_str, "_n.png") || str::EndsWith(path_str, "_n.jpg"))
continue;
KP3D_LOG_INFO("Loading material resource: {}", filename);
@ -47,4 +48,49 @@ void LoadMaterials()
}
}
void LoadTextures()
{
// Load every available texture
for (const auto& entry: std::filesystem::recursive_directory_iterator(sys::GetTextureDir()))
{
if (entry.is_directory())
continue;
std::filesystem::path entry_path = entry.path();
std::string path_str = entry_path.string();
if (!str::EndsWith(path_str, ".png") && !str::EndsWith(path_str, ".jpg"))
continue;
std::string filename = std::filesystem::proximate(path_str, sys::GetTextureDir()).string();
std::replace(filename.begin(), filename.end(), '\\', '/');
if (str::StartsWith(filename, "materials/"))
{
// We can either just continue or make this point to the texture in the material cache.
// I think I'll opt for the latter.
// We can change this behavior if we decide it's not necessary though I guess.
std::string mat_path = filename.substr(10);
if (str::EndsWith(mat_path, "_n.png") || str::EndsWith(mat_path, "_n.jpg"))
continue;
if (!material_cache.count(mat_path))
{
KP3D_LOG_WARNING("LoadTextures() apparently called before LoadMaterials()! Found {} ({})", mat_path, filename);
}
else
{
// Initializing a shared pointer from an already existing pointer to something
// Not sure how to feel about this...
texture_cache.emplace(filename, &material_cache[mat_path]->textures[MAT_TEX_DIFFUSE]);
continue;
}
}
KP3D_LOG_INFO("Loading texture resource: {}", filename);
texture_cache.emplace(filename, std::make_shared<Texture>());
texture_cache[filename]->Load(filename, true, Texture::FILTER_LINEAR);
}
}
} // namespace kp3d::res

View file

@ -11,7 +11,9 @@
namespace kp3d::res {
extern std::unordered_map<std::string, std::shared_ptr<Material>> material_cache;
extern std::unordered_map<std::string, std::shared_ptr<Texture>> texture_cache;
void LoadMaterials();
void LoadTextures();
} // namespace kp3d::res

View file

@ -1,3 +1,6 @@
//
// WARNING: This code is messy atm, will clean later (allegedly)
//
#include "Editor.h"
#include <filesystem>
@ -237,16 +240,16 @@ void Editor::Update()
KEY_SHORTCUT(SPACE, m_mode = MODE_NORMAL);
KEY_SHORTCUT(V, m_mode = MODE_BUILD);
KEY_SHORTCUT(Z, {
if (sandbox->IsKeyDown(kp3d::KEY_LCTRL))
Undo();
});
KEY_SHORTCUT(Y, {
if (sandbox->IsKeyDown(kp3d::KEY_LCTRL))
Redo();
});
KEY_SHORTCUT(F2, show_grid ^= 1);
KEY_SHORTCUT(TAB, show_selection_info ^= 1);
switch (m_mode)
{
@ -257,7 +260,8 @@ void Editor::Update()
void Editor::RenderMap()
{
sandbox->map.RenderGrid();
if (show_grid)
sandbox->map.RenderGrid();
switch (m_mode)
{
@ -296,7 +300,7 @@ void Editor::RebuildMap()
{
double start = kp3d::CurrentTimeInMilliseconds().count();
sandbox->map.Rebuild(kp3d::GEN_NORMALS);
sandbox->map.BuildSkybox(sandbox->map.skybox_data.texture);
m_build_time = kp3d::CurrentTimeInMilliseconds().count() - start;
}
@ -859,28 +863,43 @@ void Editor::RenderUI()
ImGui::BeginMainMenuBar();
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Exit")) exit(0);
if (ImGui::MenuItem("Save", "Ctrl+S")) {}
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) {}
ImGui::Separator();
if (ImGui::MenuItem("Exit", "Alt+F4")) exit(0);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Edit"))
{
if (ImGui::MenuItem("Undo")) Undo();
if (ImGui::MenuItem("Redo")) Redo();
if (ImGui::MenuItem("Undo", "Ctrl+Z")) Undo();
if (ImGui::MenuItem("Redo", "Ctrl+Y")) Redo();
ImGui::Separator();
if (ImGui::MenuItem("Set Skybox..."))
RenderUITextureSelect(&sandbox->map.skybox_data.texture, "skyboxes/");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Mode"))
{
if (ImGui::MenuItem("Normal Mode", "Space")) m_mode = MODE_NORMAL;
if (ImGui::MenuItem("Build Mode", "V")) m_mode = MODE_BUILD;
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
{
ImGui::Checkbox("Info Overlay", &show_info_overlay);
ImGui::Checkbox("Selection Info", &show_selection_info);
ImGui::MenuItem("Show Info Overlay", nullptr, &show_info_overlay);
// ImGui::Checkbox("Selection Info", &show_selection_info);
ImGui::MenuItem("Show Selection Info", "Tab", &show_selection_info);
ImGui::Separator();
ImGui::Checkbox("Wireframe", &sandbox->map.render_wireframe);
ImGui::MenuItem("Show Wireframe", "F1", &sandbox->map.render_wireframe);
ImGui::MenuItem("Show Grid", "F2", &show_grid);
ImGui::Separator();
ImGui::Checkbox("Console", &kp3d::console::open);
ImGui::MenuItem("Open Console", "`", & kp3d::console::open);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
ImGui::Checkbox("About KP3Dii", &show_about_view);
if (ImGui::MenuItem("About KP3Dii...", nullptr))
show_about_view = true;
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
@ -964,6 +983,9 @@ void Editor::RenderUI()
if (!m_materials_to_update.empty())
RenderUIMaterialModal();
if (!m_textures_to_update.empty())
RenderUITextureModal();
anything_hovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) || ImGui::IsAnyItemHovered();
}
@ -1068,7 +1090,6 @@ void Editor::RenderUIMaterialSelect(const char* name, int type, const kp3d::Mate
std::string str = "Set " + kp3d::str::ToLower(name) + " material...";
if (ImGui::Button(str.c_str())) {}
}
}
void Editor::RenderUIMaterialModal()
@ -1079,43 +1100,31 @@ void Editor::RenderUIMaterialModal()
ImGui::SetNextWindowSize(ImVec2(960, 720), ImGuiCond_FirstUseEver);
if (ImGui::BeginPopupModal("Select Material"))
{
ImGui::InputText("Filter by Name", m_tex_filter_buf, std::size(m_tex_filter_buf));
ImGui::InputText("Filter by Name", m_mat_filter_buf, std::size(m_mat_filter_buf));
ImGui::Separator();
bool should_remove_texture = false;
if (ImGui::Button("Remove material"))
should_remove_texture = true;
bool should_close = false;
if (ImGui::Button("Cancel"))
should_close = true;
bool should_remove_texture = ImGui::Button("Remove material");
bool should_close = ImGui::Button("Cancel");
ImGui::SameLine();
if (ImGui::Button("Clear search"))
memset(m_tex_filter_buf, 0, 512);
if (ImGui::Button("Clear search")) memset(m_mat_filter_buf, 0, 512);
ImGui::Separator();
ImGui::BeginChild("TextureList");
ImGui::BeginChild("MaterialList");
int i = 1;
const kp3d::Material* chosen_tex = nullptr;
bool should_update_texture = false;
using namespace std::regex_constants;
for (const auto& [path, tex_ptr] : kp3d::res::material_cache)
{
if (strlen(m_tex_filter_buf) > 0)
if (strlen(m_mat_filter_buf) > 0)
{
try
{
if (!std::regex_search(path, std::regex(std::string(m_tex_filter_buf), icase)))
if (!std::regex_search(path, std::regex(std::string(m_mat_filter_buf), icase)))
continue;
}
catch (std::regex_error& e)
{
}
}
const kp3d::Material* tex = tex_ptr.get();
ImGui::BeginGroup();
ImGui::PushID(i);
@ -1129,18 +1138,13 @@ void Editor::RenderUIMaterialModal()
}
ImGui::PopID();
ImGui::EndGroup();
//int ww = (int)ImGui::GetTopMostPopupModal()->Size.x;
int ww = (int)ImGui::GetWindowSize().x;
// Some ugly hardcoding here
// Basically this controls the texture preview line wrapping
if (i % ((ww <= 256 ? 602 : ww - 96) / 128) != 0)
if (i % ((ww <= 256 ? 602 : ww - 96) / 128) != 0) // line wrap hack
ImGui::SameLine();
i++;
}
ImGui::EndChild();
// Should we rebuild the map when we change stuff? I guess.
if (should_remove_texture)
{
for (auto mats : m_materials_to_update)
@ -1170,7 +1174,103 @@ void Editor::RenderUIMaterialModal()
ImGui::EndPopup();
}
}
// Should probably rename this as its behavior doesn't reflect RenderUIMaterialSelect
void Editor::RenderUITextureSelect(const kp3d::Texture** texture, const char* filter)
{
memset(m_tex_filter_buf, '\0', std::size(m_tex_filter_buf));
if (filter)
strcpy(m_tex_filter_buf, filter);
m_textures_to_update.clear();
m_textures_to_update.push_back(texture);
should_show_texture_modal = true;
}
void Editor::RenderUITextureModal()
{
if (should_show_texture_modal)
ImGui::OpenPopup("Select Texture");
ImGui::SetNextWindowSize(ImVec2(960, 720), ImGuiCond_FirstUseEver);
if (ImGui::BeginPopupModal("Select Texture"))
{
ImGui::InputText("Filter by Name##tex", m_tex_filter_buf, std::size(m_tex_filter_buf));
ImGui::Separator();
bool should_remove_texture = ImGui::Button("Remove texture##tex");
bool should_close = ImGui::Button("Cancel##tex");
ImGui::SameLine();
if (ImGui::Button("Clear search##tex")) memset(m_tex_filter_buf, 0, 512);
ImGui::Separator();
ImGui::BeginChild("TextureList");
int i = 10000;
const kp3d::Texture* chosen_tex = nullptr;
bool should_update_texture = false;
using namespace std::regex_constants;
for (const auto& [path, tex_ptr] : kp3d::res::texture_cache)
{
if (strlen(m_tex_filter_buf) > 0)
{
try
{
if (!std::regex_search(path, std::regex(std::string(m_tex_filter_buf), icase)))
continue;
}
catch (std::regex_error& e)
{
}
}
const kp3d::Texture* tex = tex_ptr.get();
ImGui::BeginGroup();
ImGui::PushID(i);
bool tex_img_button = ImGui::ImageButton((ImTextureID)tex->GetGLID(), {128, 128});
if (ImGui::IsItemHovered())
ImGui::SetTooltip(path.c_str());
if (tex_img_button)
{
should_update_texture = true;
chosen_tex = tex;
}
ImGui::PopID();
ImGui::EndGroup();
int ww = (int)ImGui::GetWindowSize().x;
if (i % ((ww <= 256 ? 602 : ww - 96) / 128) != 0) // line wrap hack
ImGui::SameLine();
i++;
}
ImGui::EndChild();
if (should_remove_texture)
{
for (auto texs: m_textures_to_update)
*texs = nullptr;
m_textures_to_update.clear();
ImGui::CloseCurrentPopup();
should_show_texture_modal = false;
RebuildMap();
}
if (should_close)
{
ImGui::CloseCurrentPopup();
should_show_texture_modal = false;
RebuildMap();
}
if (should_update_texture)
{
for (auto texs: m_textures_to_update)
*texs = chosen_tex;
m_textures_to_update.clear();
ImGui::CloseCurrentPopup();
should_show_texture_modal = false;
RebuildMap();
}
ImGui::EndPopup();
}
}
void Editor::OnScrollWheel(const kp3d::ScrollWheelEvent* e)

View file

@ -51,11 +51,12 @@ public:
void RenderUIAbout();
void RenderUIMaterialSelect(const char* name, int type, const kp3d::Material** material);
void RenderUIMaterialModal();
void RenderUITextureSelect(const kp3d::Texture** texture, const char* filter = nullptr);
void RenderUITextureModal();
void OnScrollWheel(const kp3d::ScrollWheelEvent* e);
void OnKeyPress(const kp3d::KeyPressEvent* e);
// Undo/redo stack
struct MapData
{
@ -87,10 +88,14 @@ private:
bool show_info_overlay = true;
bool show_selection_info = false;
bool show_about_view = false;
bool should_show_material_modal = false;
char m_tex_filter_buf[512];
bool show_grid = true;
bool editing_gizmo = false;
bool should_show_material_modal = false;
bool should_show_texture_modal = false;
char m_mat_filter_buf[512];
char m_tex_filter_buf[512];
std::vector<const kp3d::Material**> m_materials_to_update;
std::vector<const kp3d::Texture**> m_textures_to_update;
WallUpdate wall_update;
bool can_wall_update = false;

View file

@ -17,6 +17,7 @@ Sandbox::Sandbox(const std::string& path):
kp3d::Game(path, "sandbox-cfg.json", "sandbox-log.txt")
{
kp3d::res::LoadMaterials();
kp3d::res::LoadTextures();
tex.Load("logo.png");
crosshair.Load(".kp3d/crosshair.png");
@ -71,16 +72,6 @@ void Sandbox::Update()
map.render_wireframe ^= 1;
KeyReset(kp3d::KEY_F1);
}
if (IsKeyDown(kp3d::KEY_F2))
{
map.Rebuild(kp3d::GEN_NORMALS);
KeyReset(kp3d::KEY_F2);
}
if (IsKeyDown(kp3d::KEY_F3))
{
map.Rebuild(kp3d::GEN_SMOOTH_NORMALS);
KeyReset(kp3d::KEY_F3);
}
if (IsKeyDown(kp3d::KEY_B))
{
//map.Init();