Improve wireframe settings

This commit is contained in:
kp 2024-08-07 05:49:38 -05:00
parent af441960e7
commit c0b1e08754
4 changed files with 51 additions and 356 deletions

View file

@ -1,356 +1,55 @@
[04:55:10 AM] Info: Starting...
[05:21:15 AM] Info: Starting...
KP3D version 2
===============================
Copyright (C) kpworld.xyz 2018-2024
Contact me! @kp_cftsz
[04:55:10 AM] Info: Initializing SDL
[04:55:10 AM] Info: Initializing OpenGL
[04:55:10 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
[04:55:10 AM] Info: Initializing GLEW
[04:55:10 AM] Info: Initializing SDL_mixer
[04:55:10 AM] Info: Reticulating splines...
[04:55:10 AM] Info: Ready!
[04:55:10 AM] Info: Loading script: build-cylinder.scm
[04:55:10 AM] Info: Loading script: build-stairs.scm
[04:55:10 AM] Info: Loading material resource: block.png
[04:55:10 AM] Info: Found normal map texture: materials/block_n.png
[04:55:10 AM] Info: Loading material resource: brick2.jpg
[04:55:10 AM] Info: Found normal map texture: materials/brick2_n.jpg
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[04:55:10 AM] Info: Found normal map texture: materials/bricks_n.jpg
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[04:55:10 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
[04:55:10 AM] Info: Loading material resource: floor0.png
[04:55:10 AM] Info: Found normal map texture: materials/floor0_n.png
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[04:55:10 AM] Info: Found normal map texture: materials/floor1_n.png
[04:55:10 AM] Info: Loading material resource: GRASS2.png
[04:55:10 AM] Info: Found normal map texture: materials/GRASS2_n.png
[04:55:10 AM] Info: Loading material resource: hardwood.jpg
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[04:55:10 AM] Info: Loading texture resource: .kp3d/banner.png
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[04:55:10 AM] Info: Loading texture resource: .kp3d/skybox.png
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[04:55:10 AM] Info: Loading texture resource: .kp3d/water.png
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[04:55:10 AM] Info: Loading texture resource: editor/stem.png
[04:55:10 AM] Info: Loading texture resource: logo.png
[04:55:10 AM] Info: Loading texture resource: skyboxes/sky50e2dd1d496fc.jpg
[04:55:10 AM] Info: Loading texture resource: skyboxes/sky8.jpg
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[04:55:10 AM] Info: Loading texture resource: skyboxes/skybox_15.jpg
[04:55:10 AM] Info: Loading texture resource: skyboxes/skybox_3.jpg
[04:55:10 AM] Info: Loading texture resource: skybox_16.jpg
[04:55:10 AM] Info: Map init
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[05:21:15 AM] Info: Initializing SDL
[05:21:15 AM] Info: Initializing OpenGL
[05:21:15 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
[05:21:15 AM] Info: Initializing GLEW
[05:21:15 AM] Info: Initializing SDL_mixer
[05:21:15 AM] Info: Reticulating splines...
[05:21:15 AM] Info: Ready!
[05:21:15 AM] Info: Loading script: build-cylinder.scm
[05:21:15 AM] Info: Loading script: build-stairs.scm
[05:21:15 AM] Info: Loading material resource: block.png
[05:21:15 AM] Info: Found normal map texture: materials/block_n.png
[05:21:15 AM] Info: Loading material resource: brick2.jpg
[05:21:15 AM] Info: Found normal map texture: materials/brick2_n.jpg
[05:21:15 AM] Info: Loading material resource: bricks.jpg
[05:21:15 AM] Info: Found normal map texture: materials/bricks_n.jpg
[05:21:15 AM] Info: Loading material resource: FLAT5_7.png
[05:21:15 AM] Info: Found normal map texture: materials/FLAT5_7_n.png
[05:21:15 AM] Info: Loading material resource: floor0.png
[05:21:15 AM] Info: Found normal map texture: materials/floor0_n.png
[05:21:15 AM] Info: Loading material resource: floor1.png
[05:21:15 AM] Info: Found normal map texture: materials/floor1_n.png
[05:21:15 AM] Info: Loading material resource: GRASS2.png
[05:21:15 AM] Info: Found normal map texture: materials/GRASS2_n.png
[05:21:15 AM] Info: Loading material resource: hardwood.jpg
[05:21:15 AM] Info: Found normal map texture: materials/hardwood_n.jpg
[05:21:15 AM] Info: Loading texture resource: .kp3d/banner.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/crosshair.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/empty.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/logo.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/map_grid.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/not_found.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/skybox.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/uv_test.png
[05:21:15 AM] Info: Loading texture resource: .kp3d/water.png
[05:21:15 AM] Info: Loading texture resource: dot.png
[05:21:15 AM] Info: Loading texture resource: editor/stem.png
[05:21:15 AM] Info: Loading texture resource: logo.png
[05:21:15 AM] Info: Loading texture resource: skyboxes/sky50e2dd1d496fc.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/sky8.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/sky9.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/skybox.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/skybox_11.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/skybox_14.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/skybox_15.jpg
[05:21:15 AM] Info: Loading texture resource: skyboxes/skybox_3.jpg
[05:21:15 AM] Info: Loading texture resource: skybox_16.jpg
[05:21:15 AM] Info: Map init
[05:21:15 AM] Info: Finalized mesh with 49 batches

View file

@ -173,7 +173,7 @@ public:
public:
bool join_disabled = false;
std::vector<std::shared_ptr<Sector>> sectors;
bool render_wireframe = true;
bool render_wireframe = false;
float texture_scale = 128.0f;
Vec3 grid_box[6];
Skybox skybox_data;

View file

@ -248,6 +248,7 @@ void Editor::Update()
if (sandbox->IsKeyDown(kp3d::KEY_LCTRL))
Redo();
});
KEY_SHORTCUT(F1, sandbox->map.render_wireframe ^= 1);
KEY_SHORTCUT(F2, show_grid ^= 1);
KEY_SHORTCUT(TAB, show_selection_info ^= 1);

View file

@ -67,11 +67,6 @@ void Sandbox::Update()
if (m_mode == MODE_EDIT)
editor.Update();
if (IsKeyDown(kp3d::KEY_F1))
{
map.render_wireframe ^= 1;
KeyReset(kp3d::KEY_F1);
}
if (IsKeyDown(kp3d::KEY_B))
{
//map.Init();