Add ability to remove walls
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0b830d0e8d
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2 changed files with 356 additions and 966 deletions
1278
Data/sandbox-log.txt
1278
Data/sandbox-log.txt
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@ -353,15 +353,35 @@ void Editor::UpdateModeNormal()
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if (info.wall)
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{
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// Remove a wall
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// This is kinda risky, might wanna pop open a warning or make a backup or something LOL
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for (const auto& sp : sandbox->map.sectors)
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{
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for (int i = 0; i < sp->walls.size(); i++)
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{
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Wall& wall = sp->walls[i];
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Wall& neighbor = sp->walls[(i - 1) % sp->walls.size()];
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if (&wall == info.wall)
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neighbor.end = wall.end;
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}
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}
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info.sector->walls.erase(
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std::remove_if(
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info.sector->walls.begin(),
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info.sector->walls.end(),
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[&](const auto& sp) { return &sp == info.wall; }
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),
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info.sector->walls.end()
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);
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}
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else if (info.sector)
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{
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// Remove a sector. We'll want to remove any portals first
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for (const auto& sp : sandbox->map.sectors)
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for (const auto& sp: sandbox->map.sectors)
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{
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if (sp.get() == info.sector)
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continue;
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for (auto& l : sp->walls)
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for (auto& l: sp->walls)
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{
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if (l.portal == info.sector)
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{
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@ -370,15 +390,18 @@ void Editor::UpdateModeNormal()
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}
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}
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}
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sandbox->map.sectors.erase(std::remove_if(
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sandbox->map.sectors.begin(),
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sandbox->map.sectors.end(),
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[&](const auto& sp) { return sp.get() == info.sector; }
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), sandbox->map.sectors.end());
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RebuildMap();
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kp3d::editor_hovered_batch.clear();
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sandbox->map.sectors.erase(
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std::remove_if(
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sandbox->map.sectors.begin(),
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sandbox->map.sectors.end(),
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[&](const auto& sp) { return sp.get() == info.sector; }
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),
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sandbox->map.sectors.end()
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);
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}
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RebuildMap();
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kp3d::editor_hovered_batch.clear();
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}
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catch (std::bad_any_cast& e)
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{
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@ -456,7 +479,6 @@ void Editor::UpdateModeNormal()
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wall_update.walls_to_update.emplace(&wall, WP_END);
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}
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}
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}
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}
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else
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