asdfjsdofjsaodif

This commit is contained in:
KP 2024-07-28 19:26:35 -05:00
parent 4edcab3ef7
commit f74a7fcf10
2 changed files with 502 additions and 24 deletions

View file

@ -1,27 +1,504 @@
[07:19:31 PM] Info: Starting...
[07:25:25 PM] Info: Starting...
KP3D version 2
===============================
Copyright (C) kpworld.xyz 2018-2024
Contact me! @kp_cftsz
[07:19:31 PM] Info: Initializing SDL
[07:19:31 PM] Info: Initializing OpenGL
[07:19:31 PM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
[07:19:31 PM] Info: Initializing GLEW
[07:19:31 PM] Info: Initializing SDL_mixer
[07:19:31 PM] Info: Reticulating splines...
[07:19:31 PM] Info: Ready!
[07:19:31 PM] Info: Finalized mesh with 45 batches
[07:19:37 PM] Info: Finalized mesh with 50 batches
[07:19:39 PM] Error: Sector 5 discarded; a sector may not overlap another sector unless all of its walls fit inside
[07:19:39 PM] Error: Sector 1 discarded; a sector may not overlap another sector unless all of its walls fit inside
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:19:39 PM] Info: Finalized mesh with 25 batches
[07:25:25 PM] Info: Initializing SDL
[07:25:26 PM] Info: Initializing OpenGL
[07:25:26 PM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
[07:25:26 PM] Info: Initializing GLEW
[07:25:26 PM] Info: Initializing SDL_mixer
[07:25:26 PM] Info: Reticulating splines...
[07:25:26 PM] Info: Ready!
[07:25:26 PM] Info: Finalized mesh with 45 batches
[07:25:31 PM] Info: Finalized mesh with 50 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:33 PM] Info: Finalized mesh with 51 batches
[07:25:35 PM] Info: Finalized mesh with 57 batches
[07:25:38 PM] Info: Finalized mesh with 59 batches
[07:25:40 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:40 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:40 PM] Info: Finalized mesh with 61 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:42 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:42 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 65 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:43 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:43 PM] Info: Finalized mesh with 68 batches
[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Info: Finalized mesh with 68 batches
[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Info: Finalized mesh with 68 batches
[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Info: Finalized mesh with 68 batches
[07:25:44 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:44 PM] Info: Finalized mesh with 68 batches
[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Info: Finalized mesh with 68 batches
[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Info: Finalized mesh with 68 batches
[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Info: Finalized mesh with 68 batches
[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Info: Finalized mesh with 68 batches
[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Info: Finalized mesh with 68 batches
[07:25:45 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:45 PM] Info: Finalized mesh with 68 batches
[07:25:56 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:56 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:56 PM] Info: Finalized mesh with 70 batches
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:56 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:57 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:58 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:59 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:25:59 PM] Info: Finalized mesh with 72 batches
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:25:59 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Error: Bad any cast: Bad any_cast
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:00 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:00 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 76 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:01 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:01 PM] Info: Finalized mesh with 80 batches
[07:26:02 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:02 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:02 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:02 PM] Info: Finalized mesh with 80 batches
[07:26:02 PM] Warning: Sector 12 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:02 PM] Warning: Sector 9 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:02 PM] Warning: Sector 10 error; a sector may not overlap another sector unless all of its walls fit inside
[07:26:02 PM] Info: Finalized mesh with 80 batches

View file

@ -519,10 +519,11 @@ void Map::SanitizeSectors()
continue;
SectorContainmentStatus status;
SectorContains(*sp, *sp2, &status);
if (status.partial_count == sp2->walls.size())
if (status.partial_count == sp2->walls.size() && sp2->parent_id != 0) // <- this isn't detecting it right
{
KP3D_LOG_ERROR("Sector {} discarded; a sector may not overlap another sector unless all of its walls fit inside", sp2->id);
to_remove.push_back(sp2.get());
// TODO: Some kind of thing here
// KP3D_LOG_WARNING("Sector {} error; a sector may not overlap another sector unless all of its walls fit inside", sp2->id);
// to_remove.push_back(sp2.get());
}
}
}