optimize imgs a little bit
This commit is contained in:
parent
94515b0620
commit
0589d92b91
41 changed files with 21 additions and 52 deletions
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@ -127,7 +127,7 @@ namespace {
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void check() { anim.check(); }
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void check() { anim.check(); }
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void change(const NVL::Environment::MarkupString& n, u16 speed) {
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void change(const NVL::Environment::MarkupString& n, u16 speed) {
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current = n;
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current = n;
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anim.kickoff(speed * n.length(), [n](NVL::Number x) { return static_cast<size_t>(x * n.length()); });
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anim.kickoff(speed * n.length(), [this](NVL::Number x) { return static_cast<size_t>(x * this->current.length()); });
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}
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}
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void draw() {
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void draw() {
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if (anim.done)
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if (anim.done)
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@ -253,14 +253,14 @@ namespace ADVect::Graphics {
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ImageTexture* GetImageTextureFromFile(const std::string& file) {
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ImageTexture* GetImageTextureFromFile(const std::string& file) {
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if (imgs.find(file) == imgs.end()) {
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if (imgs.find(file) == imgs.end()) {
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ImageTexture img;
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if (auto i = get_image_texture(file)) {
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if (auto i = get_image_texture(file)) {
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img = *i;
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imgs[file] = std::move(*i);
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imgs[file] = std::move(img);
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return &imgs[file];
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return &imgs[file];
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}
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}
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else return nullptr;
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}
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}
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return nullptr;
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else
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return &imgs[file];
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}
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}
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void DrawTextureStencilAlpha(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h) {
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void DrawTextureStencilAlpha(const bgfx::TextureHandle& tex, i32 pos_x, i32 pos_y, u32 w, u32 h) {
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ADVect/runtime/SDL2.dll
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ADVect/runtime/SDL2.dll
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ADVect/runtime/SourceHanSans-Bold.ttc
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ADVect/runtime/SourceHanSans-Bold.ttc
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ADVect/runtime/SourceHanSans-Regular.ttc
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ADVect/runtime/SourceHanSans-Regular.ttc
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ADVect/runtime/SourceHanSerif-Heavy.ttc
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ADVect/runtime/SourceHanSerif-Heavy.ttc
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ADVect/runtime/SourceHanSerif-Regular.ttc
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ADVect/runtime/SourceHanSerif-Regular.ttc
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ADVect/runtime/grad.png
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ADVect/runtime/grad.png
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ADVect/runtime/image.png
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ADVect/runtime/image.png
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ADVect/runtime/image2.jpg
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ADVect/runtime/image2.jpg
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After Width: | Height: | Size: 409 KiB |
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ADVect/runtime/image3.png
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ADVect/runtime/image3.png
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ADVect/runtime/mmaker.png
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ADVect/runtime/mmaker.png
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ADVect/runtime/shaders/dx11/AlphaStencil.frag.bin
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ADVect/runtime/shaders/dx11/AlphaStencil.frag.bin
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ADVect/runtime/shaders/dx11/AlphaStencil.vert.bin
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ADVect/runtime/shaders/dx11/AlphaStencil.vert.bin
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ADVect/runtime/shaders/dx11/ImageAlpha.frag.bin
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ADVect/runtime/shaders/dx11/ImageAlpha.frag.bin
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ADVect/runtime/shaders/dx11/ImageAlpha.vert.bin
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ADVect/runtime/shaders/dx11/ImageAlpha.vert.bin
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ADVect/runtime/shaders/dx11/swizzle_aaaa.frag.bin
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ADVect/runtime/shaders/dx11/swizzle_aaaa.frag.bin
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ADVect/runtime/shaders/dx11/swizzle_aaaa.vert.bin
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ADVect/runtime/shaders/dx11/swizzle_aaaa.vert.bin
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ADVect/runtime/shaders/dx11/test.frag.bin
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ADVect/runtime/shaders/dx11/test.frag.bin
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ADVect/runtime/shaders/dx11/test.vert.bin
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ADVect/runtime/shaders/dx11/test.vert.bin
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ADVect/runtime/shaders/glsl/AlphaStencil.frag.bin
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ADVect/runtime/shaders/glsl/AlphaStencil.frag.bin
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ADVect/runtime/shaders/glsl/AlphaStencil.vert.bin
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ADVect/runtime/shaders/glsl/AlphaStencil.vert.bin
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ADVect/runtime/shaders/glsl/ImageAlpha.frag.bin
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ADVect/runtime/shaders/glsl/ImageAlpha.frag.bin
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ADVect/runtime/shaders/glsl/ImageAlpha.vert.bin
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ADVect/runtime/shaders/glsl/ImageAlpha.vert.bin
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ADVect/runtime/shaders/glsl/swizzle_aaaa.frag.bin
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ADVect/runtime/shaders/glsl/swizzle_aaaa.frag.bin
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ADVect/runtime/shaders/glsl/swizzle_aaaa.vert.bin
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ADVect/runtime/shaders/glsl/swizzle_aaaa.vert.bin
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ADVect/runtime/shaders/glsl/test.frag.bin
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ADVect/runtime/shaders/glsl/test.frag.bin
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ADVect/runtime/shaders/glsl/test.vert.bin
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ADVect/runtime/shaders/glsl/test.vert.bin
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ADVect/runtime/shaders/spirv/AlphaStencil.frag.bin
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ADVect/runtime/shaders/spirv/AlphaStencil.frag.bin
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ADVect/runtime/shaders/spirv/AlphaStencil.vert.bin
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ADVect/runtime/shaders/spirv/AlphaStencil.vert.bin
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ADVect/runtime/shaders/spirv/ImageAlpha.frag.bin
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ADVect/runtime/shaders/spirv/ImageAlpha.frag.bin
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ADVect/runtime/shaders/spirv/ImageAlpha.vert.bin
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ADVect/runtime/shaders/spirv/ImageAlpha.vert.bin
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ADVect/runtime/shaders/spirv/swizzle_aaaa.frag.bin
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ADVect/runtime/shaders/spirv/swizzle_aaaa.frag.bin
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ADVect/runtime/shaders/spirv/swizzle_aaaa.vert.bin
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ADVect/runtime/shaders/spirv/swizzle_aaaa.vert.bin
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ADVect/runtime/shaders/spirv/test.frag.bin
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ADVect/runtime/shaders/spirv/test.frag.bin
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ADVect/runtime/shaders/spirv/test.vert.bin
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ADVect/runtime/shaders/spirv/test.vert.bin
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ADVect/runtime/terrio.png
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ADVect/runtime/terrio.png
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After Width: | Height: | Size: 48 KiB |
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@ -4,7 +4,7 @@
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"name": "x64-Debug",
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"name": "x64-Debug",
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"generator": "Ninja",
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"generator": "Ninja",
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"configurationType": "Debug",
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"configurationType": "Debug",
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"inheritEnvironments": [ "msvc_x64" ],
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"inheritEnvironments": [ "clang_cl_x64" ],
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"cmakeCommandArgs": "",
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@ -113,11 +113,15 @@ namespace NVL::Environment {
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return ms;
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return ms;
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}
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}
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size_t MarkupString::length() const {
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size_t MarkupString::length() const { // you do realize this memoization fails if we change the var
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size_t r = 0;
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if (mem_length == -1) {
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for (const auto& s : segments)
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size_t r = 0;
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r += s.str.length();
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for (const auto& s : segments)
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return r;
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r += s.str.length();
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return r;
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}
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else
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return mem_length;
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}
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}
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MarkupString MarkupString::substr(size_t i) const {
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MarkupString MarkupString::substr(size_t i) const {
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@ -44,6 +44,9 @@ namespace NVL::Environment {
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std::vector<std::pair<String, std::vector<String>>> efs;
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std::vector<std::pair<String, std::vector<String>>> efs;
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};
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};
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struct MarkupString {
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struct MarkupString {
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private:
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mutable i32 mem_length = -1;
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public:
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std::vector<MarkupSegment> segments{};
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std::vector<MarkupSegment> segments{};
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size_t length() const;
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size_t length() const;
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MarkupString substr(size_t idx) const;
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MarkupString substr(size_t idx) const;
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@ -1,57 +1,19 @@
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BEGIN Scene1
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BEGIN Scene1
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Show BG "image3.png"
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Show BGDialogue "grad.png"
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Show BGDialogue "grad.png"
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<<-
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<<-
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*!Show Avatar "mmaker.png"
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*!Show Avatar "mmaker.png"
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[MMaker]
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[MMaker]
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*!Show BG "googleplex/1.png"
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Park your car in a place that allows you to walk on the sidewalk.
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*!Show BG "googleplex/2.jpg"
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Wait until everyone is asleep.
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*!Show BG "googleplex/3.jpg"
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Sneak into the building and head towards the front door.
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*!Show BG "googleplex/4.png"
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Go through the security gate and walk around the perimeter of the grounds.
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*!Show BG "googleplex/5.jpg"
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Enter the building using the main entrance.
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*!Show BG "googleplex/6.jpg"
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Walk to the elevator and take it up to the sixth floor.
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*!Show BG "googleplex/7.png"
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Enter the stairwell leading to the roof and climb all the way to the top.
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*!Show BG "googleplex/8.jpg"
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Break open the skylight and enter the room containing the Google logo.
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*!Show BG "googleplex/9.jpg"
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Find the main server room.
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*!Show BG "googleplex/10.jpg"
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Kill the power to the server room.
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*!Show BG "googleplex/11.jpg"
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Search the room for a computer with a USB port.
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*!Show BG "googleplex/12.jpg"
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Plug the USB cable into the computer.
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*!Show BG "googleplex/13.jpg"
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Start typing in the password for the administrator account.
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*!Show BG "googleplex/14.png"
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After the login screen comes up, type in the password "G00gle."
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*!Show BG "googleplex/15.png"
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When the system reboots, you will see a prompt asking you to install a new program.
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Type "Y" and press ENTER.
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*!Show BG "googleplex/16.jpg"
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The Google search engine will come up. Type in "www.yahoo.com" and hit ENTER.
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*!Show BG "googleplex/17.png"
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A window will appear saying "You have successfully installed Google Chrome." Click OK.
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*!Show BG "googleplex/18.jpg"
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A new browser will open. Log in to your Yahoo mail account.
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*!Show BG "image3.png"
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Go to your inbox and click on the link to download the latest version of Google Chrome.
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*!Show BG "googleplex/20.jpg"
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Install the update.
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Install the update.
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*! Show BG "image2.jpg"
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*! Show BG "image2.jpg"
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Commencing JS hypnosis...
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Commencing JS hypnosis...
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*! Show BG "image.png"
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*! Show BG "image3.png"
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*!Show Avatar "terrio.png"
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*!Show Avatar "terrio.png"
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[Terrio]
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[Terrio]
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