# bgfx.cmake - bgfx building in cmake # Written in 2017 by Joshua Brookover # To the extent possible under law, the author(s) have dedicated all copyright # and related and neighboring rights to this software to the public domain # worldwide. This software is distributed without any warranty. # You should have received a copy of the CC0 Public Domain Dedication along with # this software. If not, see . # Third party libs include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc-codec.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/edtaa3.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc1.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc2.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/iqa.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/libsquish.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/nvtt.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/pvrtc.cmake ) include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/tinyexr.cmake ) # Ensure the directory exists if( NOT IS_DIRECTORY ${BIMG_DIR} ) message( SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}" ) return() endif() # Grab the bimg source files file( GLOB BIMG_SOURCES ${BIMG_DIR}/src/*.cpp ) # Create the bimg target add_library( bimg STATIC ${BIMG_SOURCES} ) # Add include directory of bimg target_include_directories( bimg PUBLIC $ $) # bimg dependencies target_link_libraries( bimg PUBLIC bx PRIVATE astc-codec astc edtaa3 etc1 etc2 iqa squish nvtt pvrtc tinyexr ) # Put in a "bgfx" folder in Visual Studio set_target_properties( bimg PROPERTIES FOLDER "bgfx" )