#pragma once #include "Common.h" #include "Compiler.h" #include "Environment.h" namespace NVL::Director { class Director { private: u64 current_position{}; const Compiler::_DirectedGraphNode& current_node{}; const Compiler::NVLGraph& g{}; Vector resolve{}; Environment::Variable CollectVariable(const Environment::Variable& v); public: const String& description; bool active = false; Director() = delete; Director(const Compiler::NVLGraph& g); void Advance(); void GetBacklog(); void Save(); void Load(); void Jump(); }; }