#include "ADVect.h" #include "Graphics.h" #include #include #include #include #include namespace { SDL_Window* window; std::string m_name; bool running = false; u16 m_width = 1280; u16 m_height = 720; bool m_keys[65536]{}; std::vector scenes; u32 current_scene = 0; std::vector m_text{}; NVL::String speaker; u32 scene_pos = 0; char* date; } namespace ADVect { void Init(std::string name, const std::vector& sc) { std::time_t now_time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); date = std::ctime(&now_time); date[10] = '\0'; date = &date[4]; m_name = name; scenes = sc; // sure make a copy whatever if (SDL_Init(SDL_INIT_VIDEO)) { std::cerr << "Failed to init SDL: " << SDL_GetError() << std::endl; return; } window = SDL_CreateWindow(m_name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, m_width, m_height, SDL_WINDOW_SHOWN); if (window == NULL) { std::cerr << "ADV: Failed to create window: " << SDL_GetError() << std::endl; return; } bgfx::Init bgfxInit; bgfxInit.type = bgfx::RendererType::Count; // Automatically choose a renderer. bgfxInit.resolution.width = m_width; bgfxInit.resolution.height = m_height; bgfxInit.resolution.reset = BGFX_RESET_VSYNC; #if !BX_PLATFORM_EMSCRIPTEN SDL_SysWMinfo wmi; SDL_VERSION(&wmi.version); if (!SDL_GetWindowWMInfo(window, &wmi)) { std::cerr << "ADV: SDL_SysWMinfo could not be retrieved: " << SDL_GetError() << std::endl; } #endif #if BX_PLATFORM_WINDOWS bgfxInit.platformData.nwh = wmi.info.win.window; #elif BX_PLATFORM_OSX bgfxInit.platformData.nwh = wmi.info.cocoa.window; #elif BX_PLATFORM_LINUX bgfxInit.platformData.ndt = wmi.info.x11.display; bgfxInit.platformData.nwh = (void*)(uintptr_t)wmi.info.x11.window; #elif BX_PLATFORM_EMSCRIPTEN bgfxInit.platformData.nwh = (void*)"#canvas"; #endif if (!bgfx::init(bgfxInit)) { std::cerr << "ADV: Failed bgfx initialization" << std::endl; return; }; bgfx::setDebug(BGFX_DEBUG_TEXT); bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x443322ff, 1.0f, 0); bgfx::setViewRect(0, 0, 0, m_width, m_height); bgfx::setViewMode(0, bgfx::ViewMode::Sequential); ADVect::Graphics::Init(m_width, m_height); NVL::Environment::ENVIRONMENT.enter(u"Say", NVL::Environment::Variable([&](std::vector args) { m_text = args; return NVL::Environment::Type::Nil; }, 2)); NVL::Environment::ENVIRONMENT.enter(u"SwitchSpeaker", NVL::Environment::Variable([&](std::vector args) { speaker = std::get(NVL::Environment::Variable(args[0]).value); return NVL::Environment::Type::Nil; }, 1)); Advance(); } void Shutdown() { Graphics::Shutdown(); bgfx::shutdown(); SDL_DestroyWindow(window); SDL_Quit(); } void Advance() { size_t curr_size = scenes[current_scene].get().size(); while (scene_pos < curr_size) { if (std::get(scenes[current_scene].get()[scene_pos][0].value) == u"Say") { NVL::Environment::Apply(scenes[current_scene].get()[scene_pos]); scene_pos++; return; } else { NVL::Environment::Apply(scenes[current_scene].get()[scene_pos]); scene_pos++; } switch (curr_size - scene_pos) { case 0: current_scene = -1; return; case 1: return; default: if (std::get(scenes[current_scene].get()[scene_pos + 1][0].value) == u"Say") { NVL::Environment::Apply(scenes[current_scene].get()[scene_pos]); scene_pos++; return; } break; } } } void Update() { if (m_keys[SDL_SCANCODE_SPACE]) { if (current_scene == -1) { running = false; return; } Advance(); m_keys[SDL_SCANCODE_SPACE] = false; } } void Render() { bgfx::touch(0); ADVect::Graphics::DrawRandomShit(); ADVect::Graphics::RenderString(speaker, 100, 150, 0xFFFFFFFF, ADVect::Graphics::TEXT_BOLD); ADVect::Graphics::RenderStringMarkup(m_text, 300, 90, 0xFFFFFFFF); bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 44, 0xF0, "NouVeL x ADVect :: %s 2022", date); bgfx::dbgTextPrintf(0, 43, 0xF0, "Current Position: %u", scene_pos); bgfx::dbgTextPrintf(0, 42, 0xF0, "Current Scene: %s", NVL::to_std_string(scenes[current_scene].name).c_str()); bgfx::frame(); } void Run() { running = true; while (running) { for (SDL_Event event; SDL_PollEvent(&event);) { switch (event.type) { case SDL_QUIT: running = false; break; case SDL_KEYDOWN: m_keys[event.key.keysym.scancode] = true; break; case SDL_KEYUP: m_keys[event.key.keysym.scancode] = false; break; } } Update(); Render(); } } } int main(int argc, char* argv[]) { const std::string PJ_DIR = "..\\..\\..\\..\\NVL\\"; std::vector SCENES = NVL::Parse::ParseFile(PJ_DIR + "dialogue.nvl"); ADVect::Init("ADV", SCENES); ADVect::Run(); ADVect::Shutdown(); return 0; }