alecgl_old/Release/Map.h

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2015-04-08 21:35:21 +00:00
#ifndef MAPH
#define MAPH
#include <stdio.h>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vector>
namespace agl {
struct floor {
glm::vec3 v1;
glm::vec3 v2;
GLuint texture;
};
struct wall {
glm::vec3 v1;
glm::vec3 v2;
GLuint texture;
};
class Map {
std::vector<floor> floors;
std::vector<wall> walls;
std::vector<GLuint> texs;
std::vector<std::vector<float>> vertices;
std::vector<std::vector<float>> normals;
std::vector<std::vector<float>> textices;
std::vector<GLuint> vaos;
std::vector<std::string> explode(std::string, std::string);
public:
Map();
Map(char*, std::vector<GLuint>);
int loadFromFile(char*, std::vector<GLuint>);
void render();
~Map();
};
};
#endif