#ifndef NOISEH #define NOISEH #define SFML_STATIC #define GLEW_STATIC #include #include #include #include #include #include #include #include namespace agl { class NoiseReader { GLuint vao, vbuf, nbuf, tbuf; int rnum; float *vertexData; float *normalData; float *texData; float avgPixel(sf::Color); public: NoiseReader(){}; NoiseReader(char *); int loadFromFile(char *); void Render(); ~NoiseReader(); }; }; #endif