accidentally deleted a bunch of stuff p:
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parent
6c099af4a1
commit
3f81db50c8
6 changed files with 116 additions and 41 deletions
BIN
clii
Executable file
BIN
clii
Executable file
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17
makefile
Normal file
17
makefile
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@ -0,0 +1,17 @@
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CC = gcc
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CFLAGS = -Wall -g
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LDFLAGS = -lncurses
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OBJS = main.o wsock.o
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DEPS = main.c
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all: clii
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clean:
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rm -f $(OBJS)
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clii: $(OBJS)
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$(CC) -o $@ $^ $(LDFLAGS)
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%.o: src/%.c
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$(CC) -o $@ $(CFLAGS) -c $<
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.PHONY: all clean
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BIN
src/.main.c.swp
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BIN
src/.main.c.swp
Normal file
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57
src/main.c
57
src/main.c
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@ -3,18 +3,15 @@
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netdb.h>
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#include "wsock.h"
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/************************/
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/* CONSTS & UTILITIES */
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/************************/
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/** CONSTS & UTILITIES **/
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/**************************/
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const char FII_ADDR[] = "chatsrv-neru.flashii.net";
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const char USAGE[] =
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"flashii -- Terminal-Based Flashii Chat\n"
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"USAGE: flashii [session key]\n\n"
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"clii -- Command-Line Flashii Chat\n"
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"USAGE: clii [session key]\n\n"
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"Session key will be stored for future use until\n"
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"a new session key is given to the program.\n\n"
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"If you do not know your session key, visit\n"
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@ -24,47 +21,25 @@ const char USAGE[] =
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const char* _home(const char*);
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/*****************/
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/* DATA BUFFER */
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/*****************/
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struct buffer_t {
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char* data;
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int length;
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struct buffer_t* next;
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};
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typedef struct buffer_t buffer_t;
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/****************/
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/* WEB SOCKET */
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/****************/
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typedef struct {
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int sock;
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} wsock_t;
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wsock_t* wsock_open(const char*, uint16_t);
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void wsock_close(wsock_t*);
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/*************/
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/* GLOBALS */
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/*************/
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/** GLOBALS **/
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/***************/
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struct {
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char session[256];
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} _G;
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/** MAIN **/
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/************/
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int main(int argc, char** argv) {
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FILE* fp;
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printf("Loading session key ...");
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switch(argc) {
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case 1:
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printf("Loading session key ...\n");
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if((fp = fopen(_home(".fiikey"), "r")) == NULL) {
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printf("No previous session key found.\n");
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printf("%s\n", USAGE);
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return -1;
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}
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@ -78,22 +53,22 @@ int main(int argc, char** argv) {
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return 0;
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}
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printf("New session key provided. Storing ...\n");
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strcpy(_G.session, argv[1]);
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if((fp = fopen(_home(".fiikey"), "w")) != NULL) {
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fputs(_G.session, fp);
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fclose(fp);
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}
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} else
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printf("Could not write to ~/.fiikey. Session key will not be stored.\n");
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break;
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default:
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printf("%s\n", USAGE);
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return -1;
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}
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printf("Session key loaded.\n");
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printf("Connecting to Flashii ...\n");
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struct hostent* fiihost;
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fiihost = gethostbyname(FII_ADDR);
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for(;;);
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initscr();
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raw(); noecho();
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3
src/wsock.c
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3
src/wsock.c
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@ -0,0 +1,3 @@
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#include "wsock.h"
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80
src/wsock.h
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80
src/wsock.h
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netdb.h>
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/** DATA BUFFER **/
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/*******************/
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struct buffer_t {
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char* data;
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int length;
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struct buffer_t* next;
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};
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typedef struct buffer_t buffer_t;
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buffer_t* buffer_create();
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int buffer_length(buffer_t*);
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void buffer_append(buffer_t*, const char*, int);
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void buffer_append_str(buffer_t*, const char*);
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char* buffer_read(buffer_t*, int*);
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char* buffer_read_str(buffer_t*, int*);
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char* buffer_flush(buffer_t*, int*);
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char* buffer_flush_str(buffer_t*, int*);
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void buffer_clear(buffer_t*);
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void buffer_free(buffer_t*);
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/** WEB SOCKET **/
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/******************/
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typedef enum {
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// block on system calls
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WS_BLOCK = 0,
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// do not block on system calls
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WS_NOBLOCK = 1,
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// block until a full packet is received
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WS_FULL_RECV = 2,
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// block until a full packet is sent
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WS_FULL_SEND = 4
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} ws_mode_t;
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// mode options that are not mutually exclusive can be
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// concatenated using the OR (|) operator. note that
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// WS_BLOCK and WS_NOBLOCK control blocking only on the
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// system socket functions, whereas WS_FULL_RECV and
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// WS_FULL_SEND will block on the protocol level, until
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// a packet is fully sent or received
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// for example, WS_BLOCK alone with block until data is
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// available, but will immediately return nothing if the
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// data received is not a full packet. however, using
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// WS_BLOCK | WS_FULL_RECV will block until data is
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// available, and then until a full websocket packet is
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// fully constructed, after which the data is returned.
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// noblock behaves in the same way except the system
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// calls will not block, but with WS_FULL_RECV enabled
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// it will then block until a full packet is constructed
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// currently WS_FULL_SEND is set to be always enabled
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// when the mode is changed because i do not currently
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// see a need for partial sends in this client, thus
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// all sends will block until the full packet is sent
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// over the wire. if anyone else modifying this client
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// has an EXTREME THIRST for partial sends, they can
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// implement this behavior themselves
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typedef struct {
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int sock, mode;
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buffer_t buffer;
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} wsock_t;
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wsock_t* wsock_open(const char*, const char*, uint16_t);
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int wsock_mode_set(wsock_t*, int);
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int wsock_mode_get(wsock_t*);
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int wsock_is_open(wsock_t*);
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void wsock_close(wsock_t*);
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