sockscape/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.7)
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project(sockscape)
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string(COMPARE EQUAL ${CMAKE_BUILD_TYPE} Debug _CMP)
if(_CMP)
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set(CMAKE_VERBOSE_MAKEFILE ON)
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add_definitions("-DSOSC_DEBUG")
endif()
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set(CMAKE_CXX_STANDARD 11)
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#set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
#if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++11 -s USE_SDL=2")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} --preload-file ../resources/client")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} --shell-file ../src/client/shell.html")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='[\"bmp\"]'")
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#endif()
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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## CLIENT BUILD ##
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#find_package(OpenGL REQUIRED)
#find_package(GLEW REQUIRED)
#find_package(SDL2 REQUIRED)
#find_package(SDL2_image REQUIRED)
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file(GLOB_RECURSE client_src
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#"src/common/*.hpp"
#"src/common/*.cpp"
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"src/client/*.hpp"
"src/client/*.cpp"
)
add_executable(client ${client_src})
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target_include_directories(client
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#PRIVATE ${PROJECT_SOURCE_DIR}/src/common
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PRIVATE ${PROJECT_SOURCE_DIR}/src/client
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PRIVATE ${PROJECT_SOURCE_DIR}/include/client)
#PRIVATE ${OPENGL_INCLUDE_DIR}
#PRIVATE ${GLEW_INCLUDE_DIR}
#PRIVATE ${SDL2_INCLUDE_DIR}
#PRIVATE ${SDL2_IMAGE_INCLUDE_DIR})
#target_link_libraries(client
# ${OPENGL_LIBRARIES}
# ${GLEW_LIBRARY}
# ${SDL2_LIBRARY}
# ${SDL2_IMAGE_LIBRARIES})
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install(TARGETS client RUNTIME DESTINATION bin/client)
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## SERVER BUILD ##
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#file(GLOB_RECURSE server_src
# "src/common/*.hpp"
# "src/common/*.cpp"
# "src/server/*.hpp"
# "src/server/*.cpp"
# "src/server/*.c"
# "src/server/*.h"
#)
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#add_executable(server ${server_src})
#target_include_directories(server
# PRIVATE ${PROJECT_SOURCE_DIR}/src/common
# PRIVATE ${PROJECT_SOURCE_DIR}/src/server)
#install(TARGETS server RUNTIME DESTINATION bin/server)
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## COMMON LIBRARIES ##
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#if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
# target_link_libraries(server wsock32 ws2_32)
# target_link_libraries(client wsock32 ws2_32)
#elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
# target_link_libraries(server dl pthread nsl resolv)
# target_link_libraries(client dl pthread nsl resolv)
#else()
# target_link_libraries(server dl pthread socket nsl resolv)
# target_link_libraries(client dl pthread socket nsl resolv)
#endif()