godly boob located
This commit is contained in:
parent
c76e9bbade
commit
8f1662e862
5 changed files with 39 additions and 30 deletions
|
@ -6,9 +6,9 @@ uniform vec4 fontColor;
|
|||
uniform sampler2D fontBitmap;
|
||||
|
||||
void main() {
|
||||
vec4 outColor = texture(fontBitmap, texCoords);
|
||||
/*vec4 outColor = texture(fontBitmap, texCoords);
|
||||
if(outColor.xyz == vec3(0.0, 0.0, 0.0))
|
||||
discard;
|
||||
discard;*/
|
||||
|
||||
//fragColor = fontColor * vec4(0, 1, 0, 1);
|
||||
fragColor = vec4(0, 1, 0, 1);
|
||||
|
|
|
@ -8,6 +8,6 @@ uniform mat4 transMatrix;
|
|||
uniform mat4 orthoMatrix;
|
||||
|
||||
void main() {
|
||||
gl_Position = orthoMatrix * vec4(aScreenCoords, 0.0, 1.0);
|
||||
gl_Position = orthoMatrix * vec4(aScreenCoords, 1.0, 1.0);
|
||||
texCoords = aTexCoords;
|
||||
}
|
|
@ -54,11 +54,6 @@ int main(int argc, char* argv[]) {
|
|||
return -1;
|
||||
#endif
|
||||
|
||||
auto a = glGetString(GL_VENDOR);
|
||||
auto b = glGetString(GL_RENDERER);
|
||||
auto c = glGetString(GL_VERSION);
|
||||
auto d = glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
ui::font_init_subsystem(window);
|
||||
ui::Font scapeFont(
|
||||
SOSC_RESC("fonts/scape.bmp"),
|
||||
|
@ -71,16 +66,15 @@ int main(int argc, char* argv[]) {
|
|||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
bool running = true;
|
||||
while(running) {
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(1, 1, 1, 1);
|
||||
|
||||
text.Render();
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
if(event.type == SDL_QUIT)
|
||||
|
|
|
@ -6,10 +6,19 @@
|
|||
((((uint32_t)(X)[(N)+2])) << 16u) | \
|
||||
((((uint32_t)(X)[(N)+3])) << 24u))
|
||||
|
||||
// FONT SHADER CLASS //
|
||||
|
||||
namespace sosc {
|
||||
namespace ui {
|
||||
// STATE STRUCT //
|
||||
|
||||
class FontShader;
|
||||
static struct {
|
||||
sosc::ui::FontShader* shader;
|
||||
sosc::ui::Font* default_font;
|
||||
glm::mat4 orthoMatrix;
|
||||
} _font_ctx;
|
||||
|
||||
// FONT SHADER CLASS //
|
||||
|
||||
class FontShader : public sosc::shdr::Shader {
|
||||
public:
|
||||
enum Uniforms {
|
||||
|
@ -24,9 +33,10 @@ public:
|
|||
|
||||
int width, height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
glm::mat4 orthoMatrix = glm::ortho(0, width, height, 0);
|
||||
_font_ctx.orthoMatrix = glm::ortho(0, width, height, 0);
|
||||
glUniformMatrix4fv(
|
||||
(*this)[ORTHO_MATRIX], 1, GL_FALSE, glm::value_ptr(orthoMatrix)
|
||||
(*this)[ORTHO_MATRIX], 1, GL_FALSE,
|
||||
glm::value_ptr(_font_ctx.orthoMatrix)
|
||||
);
|
||||
|
||||
this->Stop();
|
||||
|
@ -52,18 +62,12 @@ protected:
|
|||
};
|
||||
}}
|
||||
|
||||
// STATE STRUCT //
|
||||
|
||||
static struct {
|
||||
sosc::ui::FontShader shader;
|
||||
sosc::ui::Font* default_font;
|
||||
} _font_ctx;
|
||||
|
||||
// SUBSYSTEM FUNCS //
|
||||
|
||||
void sosc::ui::font_init_subsystem(SDL_Window* window) {
|
||||
_font_ctx.shader.Load();
|
||||
_font_ctx.shader.UpdateWindow(window);
|
||||
_font_ctx.shader = new FontShader();
|
||||
_font_ctx.shader->Load();
|
||||
_font_ctx.shader->UpdateWindow(window);
|
||||
_font_ctx.default_font = nullptr;
|
||||
}
|
||||
|
||||
|
@ -72,11 +76,12 @@ void sosc::ui::font_set_default(Font *font) {
|
|||
}
|
||||
|
||||
void sosc::ui::font_window_changed(SDL_Window* window) {
|
||||
_font_ctx.shader.UpdateWindow(window);
|
||||
_font_ctx.shader->UpdateWindow(window);
|
||||
}
|
||||
|
||||
void sosc::ui::font_deinit_subsystem() {
|
||||
_font_ctx.shader.Unload();
|
||||
_font_ctx.shader->Unload();
|
||||
delete _font_ctx.shader;
|
||||
}
|
||||
|
||||
// FONT CLASS //
|
||||
|
@ -255,9 +260,9 @@ void sosc::ui::Text::SetWrapWidth(uint32_t w) {
|
|||
}
|
||||
|
||||
void sosc::ui::Text::Render() {
|
||||
auto shdr = &_font_ctx.shader;
|
||||
auto shdr = _font_ctx.shader;
|
||||
|
||||
_font_ctx.shader.Start();
|
||||
shdr->Start();
|
||||
glUniformMatrix4fv(
|
||||
(*shdr)[shdr->TRANSLATION_MATRIX],
|
||||
1, GL_FALSE,
|
||||
|
@ -277,7 +282,7 @@ void sosc::ui::Text::Render() {
|
|||
glBindVertexArray(0);
|
||||
|
||||
this->font->UnbindBitmap();
|
||||
_font_ctx.shader.Stop();
|
||||
shdr->Stop();
|
||||
}
|
||||
|
||||
void sosc::ui::Text::Destroy() {
|
||||
|
@ -308,6 +313,14 @@ void sosc::ui::Text::Redraw() {
|
|||
top_y += height;
|
||||
}
|
||||
|
||||
glm::vec4 result =
|
||||
_font_ctx.orthoMatrix * glm::vec4(320.f, 240.f, 0.f, 1.f);
|
||||
std::cout << "(" << result.x << "," << result.y
|
||||
<< "," << result.z << "," << result.w << ")" << std::endl;
|
||||
|
||||
auto test = glm::to_string(_font_ctx.orthoMatrix);
|
||||
std::cout << test << std::endl;
|
||||
|
||||
/// TRIANGLE 1 ///
|
||||
// TOP LEFT
|
||||
this->vertices[i*12] = top_x;
|
||||
|
|
|
@ -6,11 +6,13 @@
|
|||
#include <GLM/glm.hpp>
|
||||
#include <GLM/gtc/matrix_transform.hpp>
|
||||
#include <GLM/gtc/type_ptr.hpp>
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <GLM/gtx/string_cast.hpp>
|
||||
#include <SDL_image.h>
|
||||
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include "utils/net.hpp"
|
||||
#include <iostream>
|
||||
#include "shaders/_shader.hpp"
|
||||
|
||||
namespace sosc {
|
||||
|
|
Loading…
Reference in a new issue