IT'
S MY TIME MACHINE
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(PATH_SUFFIXES lib64 lib/x64 lib)
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else()
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set(PATH_SUFFIXES lib/x86 lib)
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional link flag, -mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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# message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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# Locate SDL_image library
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#
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# This module defines:
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#
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# ::
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#
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# SDL2_IMAGE_LIBRARIES, the name of the library to link against
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# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
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# SDL2_IMAGE_FOUND, if false, do not try to link against
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# SDL2_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image
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#
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#
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#
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# For backward compatibility the following variables are also set:
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#
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# ::
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#
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# SDLIMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES)
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# SDLIMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS)
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# SDLIMAGE_FOUND (same value as SDL2_IMAGE_FOUND)
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#
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#
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#
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# $SDLDIR is an environment variable that would correspond to the
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# ./configure --prefix=$SDLDIR used in building SDL.
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#
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# Created by Eric Wing. This was influenced by the FindSDL.cmake
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# module, but with modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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#=============================================================================
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# Copyright 2005-2009 Kitware, Inc.
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# Copyright 2012 Benjamin Eikel
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
|
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
|
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# License text for the above reference.)
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find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
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HINTS
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ENV SDL2IMAGEDIR
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ENV SDL2DIR
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PATH_SUFFIXES SDL2
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL2 include
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PATHS ${SDL2_IMAGE_PATH}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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find_library(SDL2_IMAGE_LIBRARY
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NAMES SDL2_image
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HINTS
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ENV SDL2IMAGEDIR
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ENV SDL2DIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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PATHS ${SDL2_IMAGE_PATH}
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)
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if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
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file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
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set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
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unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
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unset(SDL2_IMAGE_VERSION_MINOR_LINE)
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unset(SDL2_IMAGE_VERSION_PATCH_LINE)
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unset(SDL2_IMAGE_VERSION_MAJOR)
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unset(SDL2_IMAGE_VERSION_MINOR)
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unset(SDL2_IMAGE_VERSION_PATCH)
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endif()
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set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
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set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
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REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
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VERSION_VAR SDL2_IMAGE_VERSION_STRING)
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# for backward compatibility
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set(SDLIMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES})
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set(SDLIMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS})
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set(SDLIMAGE_FOUND ${SDL2_IMAGE_FOUND})
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mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
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# Locate SDL_MIXER library
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#
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# This module defines:
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#
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# ::
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#
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# SDL2_MIXER_LIBRARIES, the name of the library to link against
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# SDL2_MIXER_INCLUDE_DIRS, where to find the headers
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# SDL2_MIXER_FOUND, if false, do not try to link against
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# SDL2_MIXER_VERSION_STRING - human-readable string containing the version of SDL_MIXER
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#
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||||
#
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||||
#
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||||
# For backward compatibility the following variables are also set:
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||||
#
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||||
# ::
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||||
#
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# SDLMIXER_LIBRARY (same value as SDL2_MIXER_LIBRARIES)
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# SDLMIXER_INCLUDE_DIR (same value as SDL2_MIXER_INCLUDE_DIRS)
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# SDLMIXER_FOUND (same value as SDL2_MIXER_FOUND)
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#
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#
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#
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# $SDLDIR is an environment variable that would correspond to the
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# ./configure --prefix=$SDLDIR used in building SDL.
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#
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# Created by Eric Wing. This was influenced by the FindSDL.cmake
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# module, but with modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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#=============================================================================
|
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# Copyright 2005-2009 Kitware, Inc.
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# Copyright 2012 Benjamin Eikel
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(SDL2_MIXER_INCLUDE_DIR SDL_MIXER.h
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HINTS
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ENV SDL2MIXERDIR
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ENV SDL2DIR
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PATH_SUFFIXES SDL2
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL2 include
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PATHS ${SDL2_MIXER_PATH}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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||||
endif()
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find_library(SDL2_MIXER_LIBRARY
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NAMES SDL2_MIXER
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HINTS
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ENV SDL2MIXERDIR
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ENV SDL2DIR
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||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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PATHS ${SDL2_MIXER_PATH}
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)
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||||
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||||
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_MIXER.h")
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||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_MIXER.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
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||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_MIXER.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
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||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_MIXER.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
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||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
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||||
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
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||||
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MINOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_PATCH_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MAJOR)
|
||||
unset(SDL2_MIXER_VERSION_MINOR)
|
||||
unset(SDL2_MIXER_VERSION_PATCH)
|
||||
endif()
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||||
|
||||
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
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||||
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
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||||
|
||||
include(FindPackageHandleStandardArgs)
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||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_MIXER
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||||
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_MIXER_VERSION_STRING)
|
||||
|
||||
# for backward compatibility
|
||||
set(SDLMIXER_LIBRARY ${SDL2_MIXER_LIBRARIES})
|
||||
set(SDLMIXER_INCLUDE_DIR ${SDL2_MIXER_INCLUDE_DIRS})
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||||
set(SDLMIXER_FOUND ${SDL2_MIXER_FOUND})
|
||||
|
||||
mark_as_advanced(SDL2_MIXER_LIBRARY SDL2_MIXER_INCLUDE_DIR)
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@ -1,98 +0,0 @@
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|||
# Locate SDL_ttf library
|
||||
#
|
||||
# This module defines:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDL2_TTF_LIBRARIES, the name of the library to link against
|
||||
# SDL2_TTF_INCLUDE_DIRS, where to find the headers
|
||||
# SDL2_TTF_FOUND, if false, do not try to link against
|
||||
# SDL2_TTF_VERSION_STRING - human-readable string containing the version of SDL_ttf
|
||||
#
|
||||
#
|
||||
#
|
||||
# For backward compatibility the following variables are also set:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDLTTF_LIBRARY (same value as SDL2_TTF_LIBRARIES)
|
||||
# SDLTTF_INCLUDE_DIR (same value as SDL2_TTF_INCLUDE_DIRS)
|
||||
# SDLTTF_FOUND (same value as SDL2_TTF_FOUND)
|
||||
#
|
||||
#
|
||||
#
|
||||
# $SDLDIR is an environment variable that would correspond to the
|
||||
# ./configure --prefix=$SDLDIR used in building SDL.
|
||||
#
|
||||
# Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
# module, but with modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2005-2009 Kitware, Inc.
|
||||
# Copyright 2012 Benjamin Eikel
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
|
||||
HINTS
|
||||
ENV SDL2TTFDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDLDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_TTF_PATH}
|
||||
)
|
||||
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else ()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif ()
|
||||
|
||||
find_library(SDL2_TTF_LIBRARY
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
ENV SDL2TTFDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_TTF_PATH}
|
||||
)
|
||||
|
||||
if (SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
|
||||
set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
|
||||
unset(SDL2_TTF_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_TTF_VERSION_MINOR_LINE)
|
||||
unset(SDL2_TTF_VERSION_PATCH_LINE)
|
||||
unset(SDL2_TTF_VERSION_MAJOR)
|
||||
unset(SDL2_TTF_VERSION_MINOR)
|
||||
unset(SDL2_TTF_VERSION_PATCH)
|
||||
endif ()
|
||||
|
||||
set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
|
||||
set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
|
||||
REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_TTF_VERSION_STRING)
|
||||
|
||||
# for backward compatibility
|
||||
set(SDLTTF_LIBRARY ${SDL2_TTF_LIBRARIES})
|
||||
set(SDLTTF_INCLUDE_DIR ${SDL2_TTF_INCLUDE_DIRS})
|
||||
set(SDLTTF_FOUND ${SDL2_TTF_FOUND})
|
Loading…
Reference in a new issue