using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace CircleScape.Websocket { abstract class Connection { private TcpClient Socket; private NetworkStream Stream; public bool Disconnected { get; private set; } = false; public string DisconnectReason { get; private set; } = null; public bool Handshaked { get; private set; } = false; private string RawClientHandshake = ""; private Dictionary Headers = new Dictionary(StringComparer.OrdinalIgnoreCase); public Connection(TcpClient sock) { Socket = sock; Socket.ReceiveTimeout = 1; Stream = sock.GetStream(); } public void Disconnect(string reason = null) { Disconnected = true; DisconnectReason = reason; } // called after the client successfully handshakes public virtual void OnOpen() { } // called when the thread manager iterates through // the thread list and stops on this thread public virtual void OnParse() { } // called when data has been received public virtual void OnReceive(byte[] data) { } // called when the connection is disconnected public virtual void OnClose() { } } }