/// @ref core /// @file glm/ext/vector_double2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core /// @{ # if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef vec<2, double, lowp> dvec2; # elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef vec<2, double, mediump> dvec2; # else //defined(GLM_PRECISION_HIGHP_DOUBLE) /// 2 components vector of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<2, double, highp> dvec2; # endif//GLM_PRECISION /// @} }//namespace glm